+ Presentación e información de Zendikar
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Cartas: (249/249)
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Day of Judgment
Sorcery
Destroy all creatures.
"I have seen planes leveled and all life rendered to dust. It brought no pleasure, even to a heart as dark as mine."
-Sorin Markov
Kor Sanctifiers
Creature - Kor Cleric
Kicker
When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.
2/3
Iona, Shield of Emeria 



Legendary creature - Angel
Flying
When Iona, shield of emeria enters the battlefield
chose a color.
Your opponents can't play spells of the chosen color.
7/7
Pitfall Trap

Instant - Trap
If exactly one creature is attacking, you may pay
instead of paying Pitfall Trap's mana cost.
Destroy target attacking creature without flying.
Devout Lightcaster


Creature - Kor Cleric
Protection from black
When Devout Lightcaster enters the battlefield, exile target black permanent.
2/2
Luminarch Ascension

Enchantment
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life)

: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.
Kazandu Blademaster

Creature - Human Soldier Ally
First strike, vigilance
Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.
1/1
World Queller


Creature - Avatar
At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.
4/4
Felidar Sovereign


Creature - Cat Beast
Vigilance, lifelink
At the beginning of your upkeep, if you have 40 or more life, you win the game.
4/6
Celestial Mantle



Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Kabira Evangel

Creature - Human Cleric Ally
Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color.
If you do, Allies you control gain protection from the chosen color until end of turn.
2/3
Legendary creature - Angel
Flying
When Iona, shield of emeria enters the battlefield
chose a color.
Your opponents can't play spells of the chosen color.
7/7
Pitfall Trap
Instant - Trap
If exactly one creature is attacking, you may pay
Destroy target attacking creature without flying.
Devout Lightcaster
Creature - Kor Cleric
Protection from black
When Devout Lightcaster enters the battlefield, exile target black permanent.
2/2
Luminarch Ascension
Enchantment
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life)
Kazandu Blademaster
Creature - Human Soldier Ally
First strike, vigilance
Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.
1/1
World Queller
Creature - Avatar
At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.
4/4
Felidar Sovereign
Creature - Cat Beast
Vigilance, lifelink
At the beginning of your upkeep, if you have 40 or more life, you win the game.
4/6
Celestial Mantle
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Kabira Evangel
Creature - Human Cleric Ally
Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color.
If you do, Allies you control gain protection from the chosen color until end of turn.
2/3
Steppe Lynx
Creature - Cat
Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.
0/1
Journey to Nowhere
Enchantment
When Journey to Nowhere enters the battlefield, exile target creature.
When Journey to Nowhere leaves the battlefield, return the exiled creature to the battlefield under its owner's control.
Emeria Angel
Creature - Angel
Flying
Landfall—Whenever a land enters the battlefield under your control,
you may put a 1/1 white Bird creature token with flying into the battlefield.
3/3
Brave The Elements
Instant
Choose a color. White creatures you control gain protection from the chosen color until end if turn.
Conqueror´s Pledge
Sorcery
Kicker
Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve 1/1 white Kor Soldier creature tokens onto the battlefield instead.
Kor Cartographer
Creature - Kor Scout
When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
2/2
Kor Skyfisher
Creature - Kor Soldier
Flying
When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
2/3
Narrow Scape
Instant
Return target permanent you control to its owner's hand. You gain 4 life.
Shepherd of the Lost
Creature - Angel
Flying, first strike, vigilance
3/3
Kor Aeronaut
Creature - Kor Soldier
Kicker
Flying
When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.
2/2
Kor Hookmaster
Creature - Kor Soldier
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2/2
Kor Outfitter
Creature - Kor Soldier
When Kor Outfitter enters the battlefield, attach target equipment you control to target creature you control.
2/2
Windborne Charge
Sorcery
Two target creatures get +2/+2 and gain flying until end of turn.
Ondu Cleric
Creature - Kor Cleric Ally
When Ondu Cleric or another Ally comes into play, you may gain 1 life for each Ally you control.
1/1
Armament Master
Creature - Kor Soldier 
Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.2/2
Quest for the Holy Relic
Enchantment
Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.
Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library.
Arrow Volley Trap
Instant - Trap
If four or more creatures are attacking, you may pay
Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
Bold Deffense
Instant
Kicker
Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, those creatures get +2/+2 and first strike instead.
Caravan Hurda
Creature - Beast
Lifelink.
1/5
Cliff Treader
Creature - Kor Scout
Mountainwalk
2/1
Kor Duelist
Creature - Kor Soldier
As long as Kor Duelist is equipped, it has double strike.
1/1
Landbind Ritual
Sorcery
You gain 2 life for each Plains you control.
Makindi Shieldmate
Creature - Kor Soldier Ally
Defender
Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.
0/3
Nimbus Wings
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2 and has flying.
Noble Vestige
Creature - Spirit
Flying
1/2
Pillarfield Ox
Creature - Ox
2/4
Shieldmate´s Blessing
Instant
Prevent the next 3 damage that would be dealt to target creature or player this turn.
Sunspring Expedition
Enchantment
Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.
Remove three quest counters from Sunspring Expedition and sacrifice it: Gain 8 life.
Wiplash Trap
Instant - Trap
If an opponent had 2 or more creatures enter the battlefield under his or her control this turn, you may pay
Return two target creatures to their owner's hand.
Cancel
Instant
Counter target spell.
Lullmage Mentor
Creature - Merfolk Wizard
Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield.
Tap seven untapped Merfolk you control: Counter target spell.
2/2
Mindbreak Trap
Instant - Trap
If an opponent cast three or more spells this turn, you may pay
Exile any number of target spells.
Quest for Ancient Secrets
Enchantment
Whenever a card is put into a graveyard, you may put a quest counter on Quest for Ancient Secrets.
Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Shuffle your graveyard into your library.
Roil Elemental
Creature - Elemental
Flying
Landfall - Whenever a land enters the battlefield under you control, you may gain control of target creature as long as you control Roil Elemental.
3/2
Archmage Ascension
Enchantment
At the begining of the end step, if you draw two or more cards this turn, you may put a quest counter on Archmage Ascension.
As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.
Windrider Eel
Creature - Fish
Flying
Landfall - Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.
2/2
Sphinx of Lost Truths
Creature - Sphinx
Kicker
Flying
When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.
3/5
Archive Trap
Instant - Trap
If an opponent searched his or her library this turn, you may pay
Target opponent puts the top thirteen cards of his or her library into his or her graveyard.
Sea Gate Loremaster
Creature - Merfolk Wizard Ally
1/3
Lorthos, The Tidemaker
Legendary Creature - Octopus
Whenever Lorthos, The Tidemaker attacks, you may pay
8/8
Ior Ruin Expedition
Enchantment
Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.
Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
Spell Pierce
Instant
Counter target noncreature spell unless its controller pays
Into The Roil
Instant
Kicker
Return target nonland permanent to its owner's hand. If Into The Roil was kicked, draw a card.
Rite of Replication
Sorcery
Kicker
Put a token that is a copy of target creature onto the battlefield. If Unstable Replication was kicked, instead put five of those tokens onto the battlefield.
Hedron Crab
Creature - Crab
Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.
0/2
Kraken Hatchling
Creature - Kraken
0/4
Living Tsunami
Creature - Elemental
Flying.
At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand.
4/4
Merfolk Wayfinder
Creature - Merfolk Scout
Flying
When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
1/2
Reckless Scholar
Creature - Human Wizard
2/1
Tempest Owl
Creature - Bird
Kicker
Flying
When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.
1/2
Trapfinder´s Trick
Sorcery
Target player reveals his or her hand and discards all Trap cards.
Trapmaker´s Snare
Instant
Search your library for a Trap card, reveal it, and put it into your hand.
Then shuffle your libary.
Aether Figment
Creature - Illusion
Kicker
Æther Figment is unblockable.
If Æther Figment was kicked, it enters the battlefield with two +1/+1 counters on it.
1/1
Cosi´s Trickster
Creature - Merfolk
Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster.
1/1
Sky Ruin Drake
Creature - Drake
Flying
2/5
Sphynx of Jwar Isle
Creature - Sphinx
Flying, shroud
You may look at the top card of your library.(You may do this at any time)
5/5
Umara Raptor
Creature - Bird Ally
Flying
Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.
1/1
Caller of Gales
Creature - Merfolk Wizard
1/1
Paralyzing Grasp
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Gomazoa
Creature - Jellyfish
Flying, defender
0/3
Welkin Tern
Creature - Bird
Flying
Welkin Tern can only block creatures with flying.
2/1
Summoner´s Bane
Instant
Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield under your control.
Lethargy Trap
Instant - Trap
If three or more creatures are attacking you, you may pay
Attacking creatures get -3/-0.
Merfolk Seastalkers
Creature - Merfolk Wizard
Islandwalk
2/3
Seascape Aerialist
Creature - Merfolk Wizard Ally
When Seascape Aerialist or another Ally enters the battlefield under your control, Allies you control gain flying until end of turn.
2/3
Shoal Serpent
Creature - Serpent
Defender
Landfall - Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.
5/5
Spreading Seas
Enchantment - Aura
Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
Hideous End
Instant
Destroy target nonblack creature. That creature’s controller loses 2 life.
Sorin Markov
Planeswalker - Sorin
+2 Sorin Markov deals 2 damage to target creature or player and you gain 2 life.
-3 Target Opponent's life total becomes 10.
-7 You control target player's next turn.
Loyalty 4
Bloodghast
Creature - Vampire Spirit
Bloodghast can't block.
Bloodghast has haste if an opponent has 10 life or less.
Landfall - Whenever a land enters the battlefield under your control, you may return
Bloodghast from your graveyard onto the battlefield.
2/1
Quest of the Gravelord
Enchantment
Whenever a creature is put into a graveyard from the battlefield, you may put a quest counter on Quest of the Gravelord.
Remove three quest counters from Quest of the Gravelord, sacrifice Quest of the Gravelord: Put a 5/5 black Zombie Giant creature token onto the battlefield.
Soulstair Expedition
Enchantment
Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.
Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
Kalitas, Bloodchief of Ghet
Legendary Creature - Vampire Warrior
5/5
Vampire Nighthawk
Creature - Vampire Shaman
Flying
Deathtouch
Lifelink
2/3
Vampire Lacerator
Creature - Vampire Warrior
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
2/2
Hunter of Halos
Creature - Demon
Intimidate
When Hunter of Halos enters the battlefield, destroy target angel.
6/3
Blood Tribute
Sorcery
Kicker - Tap an untapped Vampire you control.
Target opponent loses half this his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.
Gruul Draz Specter
Creature - Specter
Flying
Gruul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.
Whenever Gruul Draz Specter deals combat damage to a player, that player discards a card.
2/2
Ob Nixilis, The Fallen
Legendary Creature - Demon
Landfall - Whenever a land enters the battlefield under your control, you may have target player lose 3 life.
If you do, put three +1/+1 counters on Ob Nixilis, the Fallen
3/3
Bala Ged Thief
Creature - Human Rogue Ally
Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. Choose one of them. That player discards that card.
2/2
Gatekeeper of Malakir
Creature - Vampire Warrior
Kicker
When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.
2/2
Needlebite Trap
Instant - Trap
If an opponent gained life this turn, you may pay
Target player loses 5 life and you gain 5 life.
Mind Sludge
Sorcery
Target player discards a card for each Swamp you control.
Sadistic Sacrament
Sorcery
Kicker
Search target player's library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles his of her library.
Bloodchief Ascension
Enchantment
At the beginning of each player's end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension.
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Desecrated Earth
Sorcery
Destroy target land. Its controller discards a card.
Disfigure
Instant
Target creature gets -2/-2 until end of turn.
Feast of Blood
Sorcery
Cast Feast of Blood only if you control two or more Vampires.
Destroy target creature. You gain 4 life.
Giant Scorpion
Creature - Scorpion
Deathtouch
1/3
Ravenous Trap
Instant - Trap
If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay
Exile all cards from target player's graveyard.
Vampire Hexmage
Creature - Vampire Shaman
First strike
Sacrifice Vampire Hexmage: Remove all counters from target permanent.
2/1
Vampire´s Bite
Instant
Kicker
Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn.
Hagra Diabolist
Creature - Ogre Shaman Ally
When Hagra Diabolist or an other Ally enters the battlefield, target player loses life equal to the the number of Allies you control. Then gain that much life.
3/2
Mire Blight
Enchantment - Aura
Enchant Creature
When enchanted creature is dealt damage, destroy it.
Malakir Bloodwitch
Creature - Vampire Shaman
Flying, protection from white
When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
4/4
Grim Discovery
Sorcery
Choose one or both - Return target creature card from your graveyard to your hand, and/or return target land card from your graveyard to your hand.
Bog Tatters 

Creature - Wraith 
Swampwalk
4/2
Crypt Reaper 


Creature - Shade 
Haste
: Crypt Ripper gets +1/+1 until end of turn.
2/2
Gruul Draz Vampire 
Creature - Vampire Rogue 
As long as an opponent has 10 or less life, Gull Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Hagra Crocodile 

Creature - Crocodile 
Hagra Crocodile can't block.
Landfall - Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn.
Landfall - Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn.
Heartstabber Mosquito 

Creature - Insect 
Kicker 
(You may pay an additional 
as you cast this spell.)
Flying
When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.
Flying
When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.
Marsh Casualties 

Sorcery 
Kicker Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 instead.
Mindless Null 

Creature - Zombie 
Mindless Null can't block unless you control a Vampire.
Nimana Sell-Sword 

Creature - Human Warrior Ally
Whenever Nimana Sell-Sword or another Ally enters the battlefield under
your control, you may put a +1/+1 counter on Nimana Sell-Sword.
your control, you may put a +1/+1 counter on Nimana Sell-Sword.
Surrakar Marauder 

Creature - Surrakar 
Landfall - Whenever a land enters the battlefield under your control, Surrakar Maurader gains intimidate until end of turn.
2/1
Blood Seeker 

Creature - Vampire Shaman 
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
Plated Centipede
Creature - Insect
First strike
Landfall - Whenever a land enters the battlefield under your control, Plated Centipede get +2/+2 until end of turn.
1/1
Lavaball Trap
Instant - Trap
If an opponent has put two lands onto the battlefield under his or her control this turn,
you may pay
Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
Warren Instigator
Creature - Goblin Berserker
Double Strike
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
1/1
Electropotence
Enchantment
Whenever a creature enters the battlefield under your control, you may pay
If you do, that creature deals damage equal to its power to target creature or player.
Kazuul Warlord
Creature - Minotaur Warrior Ally
Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.
3/3
Goblin Ruinblaster
Creature - Goblin Shaman
Haste
Kicker -
If Goblin Ruinblaster was kicked, destroy target nonbasic land.
2/1
Chandra Ablaze
Planeswalker - Chandra
[+1]: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player.
[-2]: Each player discards his or her hand, then draws three cards.
[-7]: Cast any number of target red instant and/or sorcery cards from your graveyard without paying their mana cost.
[5]
Goblin Guide
Creature - Goblin Scout
Haste
Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand.
2/2
Murasa Pyromancer
Creature - Human Shaman Ally
Whenever Murasa Pyromancer or another ally you control enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of allies you control.
3/2
Elemental Appeal
Sorcery
Kicker
Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn.
Geyser Glider
Creature - Elemental Beast
Landfall - Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.
4/4
Demolish
Sorcery
Destroy target artifact or land.
Pyromancer Ascension
Enchantment
Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.
Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for that copy.
Goblin Bushwhacker
Creature - Goblin Warrior
Kicker -
When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
1/1
Hellkite Charger
Creature - Dragon
Flying, haste
Whenever Hellkite Charger attacks, you may pay
5/5
Burst Lightning
Instant
Kicker
Burst Lightning deals 2 damage to target creature or player, If Burst Lightning was kicked, deal 4 damage instead.
Bladetusk Boar 

Creature - Boar 
Intimidate
3/2
Goblin Shortcutter 

Creature - Goblin Scout 
When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
2/1
Highland Berserker 

Creature - Human Berserker Ally 
Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.
Goblin War-Paint
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has haste.
Punishing Fire
Instant
Punishing Fire deals 2 damage to target creature or player.
Whenever an opponent gains life, you may pay
Quest for Pure Flame
Enchantment
Whenever a source you control deals damage to an opponent. you may put a quest counter on Quest for Pure Flame.
Remove four quest counters from Quest for Pure Flame and sacrifice it: Until end of turn, if a source you control would deal damage to a creature of player, it deals double that damage to that creature or player instead.
Ruinous Minotaur
Creature - Minotaur
Whenever Ruminous Minotaur deals damage to an opponent, sacrifice a land.
5/2
Runeflare Trap
Instant - Trap
If an opponent drew three or more cards this turn, you may pay
Runeflare Trap deals damage equal to the number of cards in target player's hand to that player.
TukTuk Grunts
Creature - Goblin Warrior Ally
Haste
Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts.
2/2
Zektar Shrine Expedition
Enchantment
Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.
Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with haste and trample onto the battlefield. Sacrifice it at the beginning of the end step.
Obsidian Fireheart
Creature - Elemental
4/4
Unstable Footing
Instant
Kicker
Damage can't be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player.
Una manera de hacer que los Earthquakes y Fallouts sean bastante simpáticos además de ser el nuevo amigo de la Burrenton Forge-Tender.
Hellfire Mongrel
Creature - Elemental Hound
At the beginning of each opponent's upkeep, if that player has two or fewer cards in his hand,
Hellfire Mongrel deals 2 damage to him or her.
Inferno Trap 

Instant - Trap 
If you've been dealt damage by two or more creatures this turn, you may pay Inferno Trap deals 4 damage to target creature.
Magma Rift 

Sorcery 
As an additional cost to cast Magma Rift, sacrifice a land.
Magma Rift deals 5 damage to target creature.
Magma Rift deals 5 damage to target creature.
Mark of Mutiny 

Sorcery 
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. It gains haste until end of turn. Molten Ravager 

Creature - Elemental 
0/4
Seismic Shudder 

Instant 
Seismic Shudder deals 1 damage to each creature without flying.Shatterskull Giant 


Creature - Giant 
4/3
Slaughter Cry 

Instant 
Target creature gets +3/+0 and gains first strike until end of turn.Spire Barrage 

Sorcery 
Spire Barrage deals damage to target creature or player equal to the number of Mountains you control.Torch Slinger 

Creature - Goblin 
Kicker - 

When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature.
When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature.
Beast Hunt
Sorcery
Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
Rampaging Baloths
Creature - Beast
Trample
Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.
6/6
Oran-Reef Survivalist
Creature - Human Warrior Ally
Whenever Oran-Reef Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Reef Survivalist.
1/1
Harrow
Instant
As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
Scythe Tiger
Creature - Cat
Shroud
When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.
3/2
Nissa Revane
Planeswalker - Nissa
[+1]: Search your library for a card named Nissa´s Chosen and put it onto the battlefield.
Then shuffle your library.
[+1]: You gain 2 life for each Elf you control.
[-7]: Search your library for any number of Elf creature cards and put then onto the battlefield.
Then shuffle your library.
[2]
Nissa´s Chosen
Creature - Elf Warrior
If Nissa´s Chosen would be put into a graveyard from the battlefield, put it on the bottom of it´s owner´s library instead.
2/3
Predatory Urge
Enchantment - Aura
Enchant creature.
Enchanted creature has "
Oracle of Mul Daya
Creature - Elf Shaman
You can play one additional land on each of your turns.
Play with the top card of your library revealed.
You may play the top card of your library if it's a land card.
2/2
Gigantiform
Enchantment - Aura
Kicker
Enchant creature
Enchanted creature is 8/8 and has trample.
When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library.
Scute Mob
Creature - Insect
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
1/1
Baloth WoodCrasher
Creature - Beast
Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
4/4
Turntimber Ranger
Creature - Elf Scout Ally
Whenever Turntimber Ranger or another Ally enters the battlefield, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger.
2/2
River Boa
Creature - Snake
Islandwalk
2/1
Khalni Heart Expedition
Enchantment
Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it:
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Terra Stomper
Creature - Beast
Terra Stomper can't be countered.
Trample
8/8
Vines of VastWood
Instant
Kicker -
Target creature can't be the target of spells of abilities your opponents control until end of turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn.
Lotus Cobra
Creature - Snake
Landfall - Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool.
2/1
Harrow
Instant
As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
Baloth Cage Trap
Instant - Trap
If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay
Put a 4/4 green Beast creature token onto the battlefield.
Beastmaster Ascension
Enchantment
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5
Cobra Trap
Instant - Trap
If an opponent countered a noncreature spell this turn, you may pay
Put four 1/1 green Snake creature tokens onto the battlefield.
Frontier Guide
Creature - Elf Scout
1/1
Grazing Gladehart
Creature - Antelope
Landfall - Whenever a land enters the battlefield under your control, you may gain 2 life.
2/2
Greenweaver Druid
Creature - Elf
1/1
Mold Shambler
Creature - Fungus Beast
Kicker
When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.
3/3
Primal Bellow
Instant
Target creature gets +1+1 until end of turn for each Forest you control.
Summoning Trap
Instant - Trap
If a creature you cast this turn was countered by a spell or ability an opponent controlled, you may pay
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Turntimber Basilisk
Creature - Basilisk
Deathtouch
Landfall - Whenever a land enters the battlefield under your control, you may have target target creature block Turntimber Basilisk this turn if able.
2/1
Zendikar Farguide
Creature - Elemental
Forestwalk
3/3
Oran-Rief Recluse
Creature - Spider
Kicker
Reach
When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying.
1/3
Quest for the Gemblades
Enchantment
Whenever a creature you control deals combat damage to another creature, you may put a quest counter on Quest for the Gemblades.
Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.
Relic Crush
Instant
Destroy target artifact or enchantment and up to one other target artifact or enchantment.
Savage Silhouette
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "
Territorial Baloth
Creature - Baloth
Landfall - Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.
5/5
Joraga Bard 

Creature - Elf Rogue Ally 
Whenever Joraga Bard or another Ally enters the battlefield under your control, all Allies you control gain vigilance until end of turn.
1/4
Tajuru Archer 

Creature - Elf Archer Ally 
When Tajuru Archer or another Ally enters the battlefield under your control, Tajuru Archer deals damage equal to the number of Ally creatures you control to target creature with flying.
1/2
Tangleslap 

Instant 
Prevent all combat damage that would be dealt this turn by creatures without trample.Timbermaw Larva 

Creature - Beast 
Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.
Vastwood Gorger 

Creature - Wurm 
+ + + + - TIERRAS : + + + + [20basics + 20 nonbasics]
20x Basic Lands
Valakut, The Molten Pinnacle
Land
Valakut, the Molten Pinnacle enters the battlefield tapped.
Whenever a Mountain enters the battlefield under your control, if you control five other Mountains, Valakut, the Molten Pinnacle deals 3 damage to target creature or player.
Emeria, The Sky Ruin
Land
Emeria, the Sky Ruin enters the battlefield tapped.
At the beginning of your upkeep, if you control seven or more plains, return target creature card from your graveyard to the battlefield.
Wavering Peaks
Land
Wavering Peaks enters the battlefield tapped.
When Wavering Peaks enters the battlefield, target creature gains +2/+0 until end of turn.
Arid Mesa
Land
Misty Rainforest
Land
Crypt of Agadeem
Land
Crypt of Agadeem enters the battlefield tapped.
Marsh Flats
Land
Scalding Tarn
Land
Graypelt Refuge
Land
Graypelt Refuge enters the battlefield tapped.
When Graypelt Refuge enters the battlefield, you gain 1 life.
Jwar Isle Refuge
Land
Jwar Isle Refuge enters the battlefield tapped.
When Jwar Isle Refuge enters the battlefield, you gain 1 life.
Kazandu Refuge
Land
Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.
Seijiri Refuge
Land
Sejiri Refuge enters the battlefield tapped.
When Sejiri Refuge enters the battlefield, you gain 1 life.
Akoum Refuge
Land
Akoum Refugeenters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
Oran-Rief, The Vastwood
Land
Oran-Rief, The Vastwood enters the battlefield tapped.
Kabira Crossroad
Land
Kabira Crossroads enters the battlefield tapped.
When Kabira Crossroads enters the battlefield, you gain 2 life.
Magosi, The Waterveil
Land
Magosi, the Waterveil enters the battlefield tapped.
Piranha Mars
Land
Piranha Marsh enters the battlefield tapped.
When Piranha Marsh enters the battlefield, target player loses 1 life.
Verdant Catacombs
Land
Soarin Seacliff
Land
Soaring Seacliff enters the battlefield tapped.
When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.
Turntimber Grove
Land
Turntimber Grove enters the battlefield tapped.
When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn.
Eternity Preserver
Artifact
Eternity Preserver enters the battlefield with X charge counters on it, where X is your life total.
Landfall - Whenever a land enters the battlefield under your control, you may have your life total become equal to the number of charge counters on Eternity Preserver.
Blade of the Bloodchief
Artifact - Equipment
Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip
Carnage Altar
Artifact
Eldrazi Monument
Artifact
Creatures you control get +1/+1, have flying, and are indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
Adventuring Gear
Artifact - Equipment
Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2+2 until end of turn.
Equip
Blazing Torch
Artifact - Equipment
Equipped creature can't be blocked by Vampires or Zombies.
Equipped creature has: "
Equip
Hedron Scrabbler
Artifact Creature - Construct
Landfall - Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn.
1/1
Stonework Puma
Artifact Creature - Cat Ally
2/2
Trailblazer´s Boots
Artifact - Equipment
Equipped creature has nonbasic landwalk.
Equip
Trusty Machete
Artifact - Equipment
Equipped creature gets +2/+1.
Equip
Expedition Map
Artifact
Grappling Hook
Artifact - Equipment
Equipped creature has double strike.
Whenever equipped creature attacks, you may have target creature block it if able.
Equip
Spidersilk Net 
Artifact - Equipment
Equipped creature gets +0/+2 and reach.
Equip
Explorer´s Scope
Artifact - Equipment
When equipped creature attacks, you may look at the top card of your library. If it is a land card, you may put it onto the battlefield tapped.
Equip
Khalni Gem
Artifact
When Khalni Gem enters the battlefield, sacrifice it unless you return two lands to your hand.
: Add two mana of any one color to your mana pool.
-NTK-
Artifact - Equipment
Equipped creature gets +0/+2 and reach.
Equip
Explorer´s Scope
Artifact - Equipment
When equipped creature attacks, you may look at the top card of your library. If it is a land card, you may put it onto the battlefield tapped.
Equip
Khalni Gem
Artifact
When Khalni Gem enters the battlefield, sacrifice it unless you return two lands to your hand.
-NTK-
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-- ∞ --- ∞ -- Sé el Primero en comentar la entrada! -- ∞ --- ∞ --
Procura utilizar un lenguaje apropiado que aún opinando de acuerdo a la libre expresión personal, siga siendo siempre respetuoso con los demás compañer@s, gracias a la utilización de palabras adecuadas y no malsonantes.
He habilitado el permiso a autores Anónimos a comentar.
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Saludetes!!