+ Presentación e información de Zendikar
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Cartas: (249/249)
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+ Spoiler Textual:








Day of Judgment



Sorcery

Destroy all creatures.
"I have seen planes leveled and all life rendered to dust. It brought no pleasure, even to a heart as dark as mine."
-Sorin Markov
Kor Sanctifiers
Creature - Kor Cleric

Kicker


When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.
2/3
Iona, Shield of Emeria 



Legendary creature - Angel
Flying
When Iona, shield of emeria enters the battlefield
chose a color.
Your opponents can't play spells of the chosen color.
7/7
Pitfall Trap

Instant - Trap
If exactly one creature is attacking, you may pay
instead of paying Pitfall Trap's mana cost.
Destroy target attacking creature without flying.
Devout Lightcaster


Creature - Kor Cleric
Protection from black
When Devout Lightcaster enters the battlefield, exile target black permanent.
2/2
Luminarch Ascension

Enchantment
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life)

: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.
Kazandu Blademaster

Creature - Human Soldier Ally
First strike, vigilance
Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.
1/1
World Queller


Creature - Avatar
At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.
4/4
Felidar Sovereign


Creature - Cat Beast
Vigilance, lifelink
At the beginning of your upkeep, if you have 40 or more life, you win the game.
4/6
Celestial Mantle



Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Kabira Evangel

Creature - Human Cleric Ally
Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color.
If you do, Allies you control gain protection from the chosen color until end of turn.
2/3




Legendary creature - Angel

Flying
When Iona, shield of emeria enters the battlefield
chose a color.
Your opponents can't play spells of the chosen color.
7/7
Pitfall Trap


Instant - Trap

If exactly one creature is attacking, you may pay

Destroy target attacking creature without flying.
Devout Lightcaster



Creature - Kor Cleric
Protection from black
When Devout Lightcaster enters the battlefield, exile target black permanent.
2/2
Luminarch Ascension


Enchantment

At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life)


Kazandu Blademaster


Creature - Human Soldier Ally

First strike, vigilance
Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.
1/1
World Queller



Creature - Avatar

At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.
4/4
Felidar Sovereign



Creature - Cat Beast

Vigilance, lifelink
At the beginning of your upkeep, if you have 40 or more life, you win the game.
4/6
Celestial Mantle




Enchantment - Aura

Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Kabira Evangel


Creature - Human Cleric Ally

Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color.
If you do, Allies you control gain protection from the chosen color until end of turn.
2/3
Steppe Lynx

Creature - Cat

Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.
0/1
Journey to Nowhere


Enchantment

When Journey to Nowhere enters the battlefield, exile target creature.
When Journey to Nowhere leaves the battlefield, return the exiled creature to the battlefield under its owner's control.
Emeria Angel



Creature - Angel

Flying
Landfall—Whenever a land enters the battlefield under your control,
you may put a 1/1 white Bird creature token with flying into the battlefield.
3/3
Brave The Elements

Instant

Choose a color. White creatures you control gain protection from the chosen color until end if turn.
Conqueror´s Pledge




Sorcery

Kicker

Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve 1/1 white Kor Soldier creature tokens onto the battlefield instead.
Kor Cartographer


Creature - Kor Scout

When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
2/2
Kor Skyfisher


Creature - Kor Soldier

Flying
When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
2/3
Narrow Scape


Instant

Return target permanent you control to its owner's hand. You gain 4 life.
Shepherd of the Lost


Creature - Angel

Flying, first strike, vigilance
3/3
Kor Aeronaut


Creature - Kor Soldier

Kicker


Flying
When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.
2/2
Kor Hookmaster


Creature - Kor Soldier

When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2/2
Kor Outfitter


Creature - Kor Soldier

When Kor Outfitter enters the battlefield, attach target equipment you control to target creature you control.
2/2
Windborne Charge



Sorcery

Two target creatures get +2/+2 and gain flying until end of turn.
Ondu Cleric


Creature - Kor Cleric Ally

When Ondu Cleric or another Ally comes into play, you may gain 1 life for each Ally you control.
1/1
Armament Master


Creature - Kor Soldier 
Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.
2/2
Quest for the Holy Relic

Enchantment

Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.
Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library.
Arrow Volley Trap



Instant - Trap

If four or more creatures are attacking, you may pay


Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
Bold Deffense


Instant

Kicker


Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, those creatures get +2/+2 and first strike instead.
Caravan Hurda


Creature - Beast

Lifelink.
1/5
Cliff Treader


Creature - Kor Scout

Mountainwalk
2/1
Kor Duelist

Creature - Kor Soldier

As long as Kor Duelist is equipped, it has double strike.
1/1
Landbind Ritual



Sorcery

You gain 2 life for each Plains you control.
Makindi Shieldmate


Creature - Kor Soldier Ally

Defender
Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.
0/3
Nimbus Wings


Enchantment - Aura

Enchant creature
Enchanted creature gets +1/+2 and has flying.
Noble Vestige


Creature - Spirit

Flying

1/2
Pillarfield Ox


Creature - Ox

2/4
Shieldmate´s Blessing

Instant

Prevent the next 3 damage that would be dealt to target creature or player this turn.
Sunspring Expedition

Enchantment

Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.
Remove three quest counters from Sunspring Expedition and sacrifice it: Gain 8 life.








Wiplash Trap



Instant - Trap

If an opponent had 2 or more creatures enter the battlefield under his or her control this turn, you may pay

Return two target creatures to their owner's hand.
Cancel



Instant

Counter target spell.
Lullmage Mentor



Creature - Merfolk Wizard

Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield.
Tap seven untapped Merfolk you control: Counter target spell.
2/2
Mindbreak Trap



Instant - Trap

If an opponent cast three or more spells this turn, you may pay

Exile any number of target spells.
Quest for Ancient Secrets

Enchantment

Whenever a card is put into a graveyard, you may put a quest counter on Quest for Ancient Secrets.
Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Shuffle your graveyard into your library.
Roil Elemental




Creature - Elemental

Flying
Landfall - Whenever a land enters the battlefield under you control, you may gain control of target creature as long as you control Roil Elemental.
3/2
Archmage Ascension


Enchantment

At the begining of the end step, if you draw two or more cards this turn, you may put a quest counter on Archmage Ascension.
As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.
Windrider Eel


Creature - Fish

Flying
Landfall - Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.
2/2
Sphinx of Lost Truths



Creature - Sphinx

Kicker




Flying
When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.
3/5
Archive Trap



Instant - Trap

If an opponent searched his or her library this turn, you may pay

Target opponent puts the top thirteen cards of his or her library into his or her graveyard.
Sea Gate Loremaster


Creature - Merfolk Wizard Ally


1/3
Lorthos, The Tidemaker




Legendary Creature - Octopus

Whenever Lorthos, The Tidemaker attacks, you may pay

8/8
Ior Ruin Expedition


Enchantment

Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.
Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
Spell Pierce

Instant

Counter target noncreature spell unless its controller pays

Into The Roil


Instant

Kicker




Return target nonland permanent to its owner's hand. If Into The Roil was kicked, draw a card.
Rite of Replication



Sorcery

Kicker


Put a token that is a copy of target creature onto the battlefield. If Unstable Replication was kicked, instead put five of those tokens onto the battlefield.
Hedron Crab

Creature - Crab

Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.
0/2
Kraken Hatchling

Creature - Kraken

0/4
Living Tsunami



Creature - Elemental

Flying.
At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand.
4/4
Merfolk Wayfinder


Creature - Merfolk Scout

Flying
When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
1/2
Reckless Scholar


Creature - Human Wizard


2/1
Tempest Owl


Creature - Bird

Kicker




Flying
When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.
1/2
Trapfinder´s Trick


Sorcery

Target player reveals his or her hand and discards all Trap cards.
Trapmaker´s Snare


Instant

Search your library for a Trap card, reveal it, and put it into your hand.
Then shuffle your libary.
Aether Figment


Creature - Illusion

Kicker

Æther Figment is unblockable.
If Æther Figment was kicked, it enters the battlefield with two +1/+1 counters on it.
1/1
Cosi´s Trickster

Creature - Merfolk

Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster.
1/1
Sky Ruin Drake


Creature - Drake

Flying
2/5
Sphynx of Jwar Isle



Creature - Sphinx

Flying, shroud
You may look at the top card of your library.(You may do this at any time)
5/5
Umara Raptor


Creature - Bird Ally

Flying
Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.
1/1
Caller of Gales

Creature - Merfolk Wizard




1/1
Paralyzing Grasp


Enchantment - Aura

Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Gomazoa


Creature - Jellyfish

Flying, defender

0/3
Welkin Tern


Creature - Bird

Flying
Welkin Tern can only block creatures with flying.
2/1
Summoner´s Bane



Instant

Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield under your control.
Lethargy Trap


Instant - Trap

If three or more creatures are attacking you, you may pay

Attacking creatures get -3/-0.
Merfolk Seastalkers


Creature - Merfolk Wizard

Islandwalk


2/3
Seascape Aerialist


Creature - Merfolk Wizard Ally

When Seascape Aerialist or another Ally enters the battlefield under your control, Allies you control gain flying until end of turn.
2/3
Shoal Serpent


Creature - Serpent

Defender
Landfall - Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.
5/5
Spreading Seas


Enchantment - Aura

Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.








Hideous End



Instant

Destroy target nonblack creature. That creature’s controller loses 2 life.
Sorin Markov




Planeswalker - Sorin

+2 Sorin Markov deals 2 damage to target creature or player and you gain 2 life.
-3 Target Opponent's life total becomes 10.
-7 You control target player's next turn.
Loyalty 4
Bloodghast


Creature - Vampire Spirit

Bloodghast can't block.
Bloodghast has haste if an opponent has 10 life or less.
Landfall - Whenever a land enters the battlefield under your control, you may return
Bloodghast from your graveyard onto the battlefield.
2/1
Quest of the Gravelord

Enchantment

Whenever a creature is put into a graveyard from the battlefield, you may put a quest counter on Quest of the Gravelord.
Remove three quest counters from Quest of the Gravelord, sacrifice Quest of the Gravelord: Put a 5/5 black Zombie Giant creature token onto the battlefield.
Soulstair Expedition

Enchantment

Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.
Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
Kalitas, Bloodchief of Ghet



Legendary Creature - Vampire Warrior





5/5
Vampire Nighthawk



Creature - Vampire Shaman

Flying
Deathtouch
Lifelink
2/3
Vampire Lacerator

Creature - Vampire Warrior

At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
2/2
Hunter of Halos




Creature - Demon

Intimidate
When Hunter of Halos enters the battlefield, destroy target angel.
6/3
Blood Tribute



Sorcery

Kicker - Tap an untapped Vampire you control.
Target opponent loses half this his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.
Gruul Draz Specter



Creature - Specter

Flying
Gruul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.
Whenever Gruul Draz Specter deals combat damage to a player, that player discards a card.
2/2
Ob Nixilis, The Fallen



Legendary Creature - Demon

Landfall - Whenever a land enters the battlefield under your control, you may have target player lose 3 life.
If you do, put three +1/+1 counters on Ob Nixilis, the Fallen
3/3
Bala Ged Thief


Creature - Human Rogue Ally

Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. Choose one of them. That player discards that card.
2/2
Gatekeeper of Malakir


Creature - Vampire Warrior

Kicker


When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.
2/2
Needlebite Trap



Instant - Trap

If an opponent gained life this turn, you may pay

Target player loses 5 life and you gain 5 life.
Mind Sludge


Sorcery

Target player discards a card for each Swamp you control.
Sadistic Sacrament



Sorcery

Kicker

Search target player's library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles his of her library.
Bloodchief Ascension

Enchantment

At the beginning of each player's end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension.
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Desecrated Earth


Sorcery

Destroy target land. Its controller discards a card.
Disfigure

Instant

Target creature gets -2/-2 until end of turn.
Feast of Blood


Sorcery

Cast Feast of Blood only if you control two or more Vampires.
Destroy target creature. You gain 4 life.
Giant Scorpion


Creature - Scorpion

Deathtouch
1/3
Ravenous Trap



Instant - Trap

If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay

Exile all cards from target player's graveyard.
Vampire Hexmage


Creature - Vampire Shaman

First strike
Sacrifice Vampire Hexmage: Remove all counters from target permanent.
2/1
Vampire´s Bite

Instant

Kicker




Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn.
Hagra Diabolist


Creature - Ogre Shaman Ally

When Hagra Diabolist or an other Ally enters the battlefield, target player loses life equal to the the number of Allies you control. Then gain that much life.
3/2
Mire Blight

Enchantment - Aura

Enchant Creature
When enchanted creature is dealt damage, destroy it.
Malakir Bloodwitch



Creature - Vampire Shaman

Flying, protection from white
When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
4/4
Grim Discovery


Sorcery

Choose one or both - Return target creature card from your graveyard to your hand, and/or return target land card from your graveyard to your hand.
Bog Tatters 



Creature - Wraith 

Swampwalk
4/2
Crypt Reaper 





Creature - Shade 

Haste
: Crypt Ripper gets +1/+1 until end of turn.

2/2
Gruul Draz Vampire 

Creature - Vampire Rogue 

As long as an opponent has 10 or less life, Gull Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Hagra Crocodile 



Creature - Crocodile 

Hagra Crocodile can't block.
Landfall - Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn.
Landfall - Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn.
Heartstabber Mosquito 



Creature - Insect 

Kicker 
(You may pay an additional 
as you cast this spell.)
Flying
When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.




Flying
When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.
Marsh Casualties 



Sorcery 
Kicker 

Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 instead.
Mindless Null 



Creature - Zombie 

Mindless Null can't block unless you control a Vampire.
Nimana Sell-Sword 



Creature - Human Warrior Ally

Whenever Nimana Sell-Sword or another Ally enters the battlefield under
your control, you may put a +1/+1 counter on Nimana Sell-Sword.
your control, you may put a +1/+1 counter on Nimana Sell-Sword.
Surrakar Marauder 



Creature - Surrakar 

Landfall - Whenever a land enters the battlefield under your control, Surrakar Maurader gains intimidate until end of turn.
2/1
Blood Seeker 



Creature - Vampire Shaman 

Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.








Plated Centipede


Creature - Insect

First strike
Landfall - Whenever a land enters the battlefield under your control, Plated Centipede get +2/+2 until end of turn.
1/1
Lavaball Trap



Instant - Trap

If an opponent has put two lands onto the battlefield under his or her control this turn,
you may pay



Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
Warren Instigator


Creature - Goblin Berserker

Double Strike
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
1/1
Electropotence


Enchantment

Whenever a creature enters the battlefield under your control, you may pay


If you do, that creature deals damage equal to its power to target creature or player.
Kazuul Warlord


Creature - Minotaur Warrior Ally

Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.
3/3
Goblin Ruinblaster


Creature - Goblin Shaman

Haste
Kicker -

If Goblin Ruinblaster was kicked, destroy target nonbasic land.
2/1
Chandra Ablaze



Planeswalker - Chandra

[+1]: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player.
[-2]: Each player discards his or her hand, then draws three cards.
[-7]: Cast any number of target red instant and/or sorcery cards from your graveyard without paying their mana cost.
[5]
Goblin Guide

Creature - Goblin Scout

Haste
Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand.
2/2
Murasa Pyromancer



Creature - Human Shaman Ally

Whenever Murasa Pyromancer or another ally you control enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of allies you control.
3/2
Elemental Appeal




Sorcery

Kicker


Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn.
Geyser Glider



Creature - Elemental Beast

Landfall - Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.
4/4
Demolish


Sorcery

Destroy target artifact or land.
Pyromancer Ascension


Enchantment

Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.
Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for that copy.
Goblin Bushwhacker

Creature - Goblin Warrior

Kicker -


When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
1/1
Hellkite Charger



Creature - Dragon

Flying, haste
Whenever Hellkite Charger attacks, you may pay



5/5
Burst Lightning

Instant

Kicker


Burst Lightning deals 2 damage to target creature or player, If Burst Lightning was kicked, deal 4 damage instead.
Bladetusk Boar 



Creature - Boar 

Intimidate
3/2
Goblin Shortcutter 



Creature - Goblin Scout 

When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
2/1
Highland Berserker 



Creature - Human Berserker Ally 

Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.
Goblin War-Paint


Enchantment - Aura

Enchant creature
Enchanted creature gets +2/+2 and has haste.
Punishing Fire


Instant

Punishing Fire deals 2 damage to target creature or player.
Whenever an opponent gains life, you may pay

Quest for Pure Flame

Enchantment

Whenever a source you control deals damage to an opponent. you may put a quest counter on Quest for Pure Flame.
Remove four quest counters from Quest for Pure Flame and sacrifice it: Until end of turn, if a source you control would deal damage to a creature of player, it deals double that damage to that creature or player instead.
Ruinous Minotaur



Creature - Minotaur

Whenever Ruminous Minotaur deals damage to an opponent, sacrifice a land.
5/2
Runeflare Trap



Instant - Trap

If an opponent drew three or more cards this turn, you may pay

Runeflare Trap deals damage equal to the number of cards in target player's hand to that player.
TukTuk Grunts


Creature - Goblin Warrior Ally

Haste
Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts.
2/2
Zektar Shrine Expedition


Enchantment

Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.
Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with haste and trample onto the battlefield. Sacrifice it at the beginning of the end step.
Obsidian Fireheart




Creature - Elemental




4/4
Unstable Footing

Instant

Kicker


Damage can't be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player.
Una manera de hacer que los Earthquakes y Fallouts sean bastante simpáticos además de ser el nuevo amigo de la Burrenton Forge-Tender.
Hellfire Mongrel


Creature - Elemental Hound

At the beginning of each opponent's upkeep, if that player has two or fewer cards in his hand,
Hellfire Mongrel deals 2 damage to him or her.
Inferno Trap 



Instant - Trap 
If you've been dealt damage by two or more creatures this turn, you may pay 

Inferno Trap deals 4 damage to target creature.
Magma Rift 



Sorcery 

As an additional cost to cast Magma Rift, sacrifice a land.
Magma Rift deals 5 damage to target creature.
Magma Rift deals 5 damage to target creature.
Mark of Mutiny 



Sorcery 
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. It gains haste until end of turn. 
Molten Ravager 



Creature - Elemental 


0/4
Seismic Shudder 



Instant 
Seismic Shudder deals 1 damage to each creature without flying.
Shatterskull Giant 





Creature - Giant 

4/3
Slaughter Cry 



Instant 
Target creature gets +3/+0 and gains first strike until end of turn.
Spire Barrage 



Sorcery 
Spire Barrage deals damage to target creature or player equal to the number of Mountains you control.
Torch Slinger 



Creature - Goblin 

Kicker - 

When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature.


When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature.








Beast Hunt


Sorcery

Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
Rampaging Baloths



Creature - Beast

Trample
Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.
6/6
Oran-Reef Survivalist


Creature - Human Warrior Ally

Whenever Oran-Reef Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Reef Survivalist.
1/1
Harrow


Instant

As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
Scythe Tiger

Creature - Cat

Shroud
When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.
3/2
Nissa Revane



Planeswalker - Nissa

[+1]: Search your library for a card named Nissa´s Chosen and put it onto the battlefield.
Then shuffle your library.
[+1]: You gain 2 life for each Elf you control.
[-7]: Search your library for any number of Elf creature cards and put then onto the battlefield.
Then shuffle your library.
[2]
Nissa´s Chosen


Creature - Elf Warrior
If Nissa´s Chosen would be put into a graveyard from the battlefield, put it on the bottom of it´s owner´s library instead.
2/3
Predatory Urge


Enchantment - Aura

Enchant creature.
Enchanted creature has "

Oracle of Mul Daya


Creature - Elf Shaman

You can play one additional land on each of your turns.
Play with the top card of your library revealed.
You may play the top card of your library if it's a land card.
2/2
Gigantiform



Enchantment - Aura

Kicker

Enchant creature
Enchanted creature is 8/8 and has trample.
When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library.
Scute Mob

Creature - Insect

At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
1/1
Baloth WoodCrasher



Creature - Beast

Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
4/4
Turntimber Ranger



Creature - Elf Scout Ally

Whenever Turntimber Ranger or another Ally enters the battlefield, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger.
2/2
River Boa


Creature - Snake

Islandwalk

2/1
Khalni Heart Expedition


Enchantment

Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it:
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Terra Stomper




Creature - Beast

Terra Stomper can't be countered.
Trample
8/8
Vines of VastWood

Instant

Kicker -


Target creature can't be the target of spells of abilities your opponents control until end of turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn.
Lotus Cobra


Creature - Snake

Landfall - Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool.
2/1
Harrow


Instant

As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
Baloth Cage Trap



Instant - Trap

If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay


Put a 4/4 green Beast creature token onto the battlefield.
Beastmaster Ascension


Enchantment

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5
Cobra Trap



Instant - Trap

If an opponent countered a noncreature spell this turn, you may pay

Put four 1/1 green Snake creature tokens onto the battlefield.
Frontier Guide


Creature - Elf Scout




1/1
Grazing Gladehart


Creature - Antelope

Landfall - Whenever a land enters the battlefield under your control, you may gain 2 life.
2/2
Greenweaver Druid


Creature - Elf




1/1
Mold Shambler


Creature - Fungus Beast

Kicker


When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.
3/3
Primal Bellow

Instant

Target creature gets +1+1 until end of turn for each Forest you control.
Summoning Trap



Instant - Trap

If a creature you cast this turn was countered by a spell or ability an opponent controlled, you may pay

Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Turntimber Basilisk



Creature - Basilisk

Deathtouch
Landfall - Whenever a land enters the battlefield under your control, you may have target target creature block Turntimber Basilisk this turn if able.
2/1
Zendikar Farguide


Creature - Elemental

Forestwalk
3/3
Oran-Rief Recluse


Creature - Spider

Kicker


Reach
When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying.
1/3
Quest for the Gemblades


Enchantment

Whenever a creature you control deals combat damage to another creature, you may put a quest counter on Quest for the Gemblades.
Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.
Relic Crush


Instant

Destroy target artifact or enchantment and up to one other target artifact or enchantment.
Savage Silhouette


Enchantment - Aura

Enchant creature
Enchanted creature gets +2/+2 and has "


Territorial Baloth


Creature - Baloth

Landfall - Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.
5/5
Joraga Bard 



Creature - Elf Rogue Ally 

Whenever Joraga Bard or another Ally enters the battlefield under your control, all Allies you control gain vigilance until end of turn.
1/4
Tajuru Archer 



Creature - Elf Archer Ally 

When Tajuru Archer or another Ally enters the battlefield under your control, Tajuru Archer deals damage equal to the number of Ally creatures you control to target creature with flying.
1/2
Tangleslap 



Instant 
Prevent all combat damage that would be dealt this turn by creatures without trample.
Timbermaw Larva 



Creature - Beast 

Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.
Vastwood Gorger 



Creature - Wurm 

+ + + + - TIERRAS : + + + + [20basics + 20 nonbasics]
20x Basic Lands
Valakut, The Molten Pinnacle
Land

Valakut, the Molten Pinnacle enters the battlefield tapped.
Whenever a Mountain enters the battlefield under your control, if you control five other Mountains, Valakut, the Molten Pinnacle deals 3 damage to target creature or player.


Emeria, The Sky Ruin
Land

Emeria, the Sky Ruin enters the battlefield tapped.
At the beginning of your upkeep, if you control seven or more plains, return target creature card from your graveyard to the battlefield.


Wavering Peaks
Land

Wavering Peaks enters the battlefield tapped.
When Wavering Peaks enters the battlefield, target creature gains +2/+0 until end of turn.


Arid Mesa
Land


Misty Rainforest
Land


Crypt of Agadeem
Land

Crypt of Agadeem enters the battlefield tapped.





Marsh Flats
Land


Scalding Tarn
Land


Graypelt Refuge
Land

Graypelt Refuge enters the battlefield tapped.
When Graypelt Refuge enters the battlefield, you gain 1 life.



Jwar Isle Refuge
Land

Jwar Isle Refuge enters the battlefield tapped.
When Jwar Isle Refuge enters the battlefield, you gain 1 life.



Kazandu Refuge
Land

Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.



Seijiri Refuge
Land

Sejiri Refuge enters the battlefield tapped.
When Sejiri Refuge enters the battlefield, you gain 1 life.



Akoum Refuge
Land

Akoum Refugeenters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.



Oran-Rief, The Vastwood
Land

Oran-Rief, The Vastwood enters the battlefield tapped.



Kabira Crossroad
Land

Kabira Crossroads enters the battlefield tapped.
When Kabira Crossroads enters the battlefield, you gain 2 life.


Magosi, The Waterveil
Land

Magosi, the Waterveil enters the battlefield tapped.





Piranha Mars
Land

Piranha Marsh enters the battlefield tapped.
When Piranha Marsh enters the battlefield, target player loses 1 life.


Verdant Catacombs
Land


Soarin Seacliff
Land

Soaring Seacliff enters the battlefield tapped.
When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.


Turntimber Grove
Land

Turntimber Grove enters the battlefield tapped.
When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn.










Eternity Preserver

Artifact

Eternity Preserver enters the battlefield with X charge counters on it, where X is your life total.
Landfall - Whenever a land enters the battlefield under your control, you may have your life total become equal to the number of charge counters on Eternity Preserver.
Blade of the Bloodchief

Artifact - Equipment

Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip

Carnage Altar

Artifact


Eldrazi Monument

Artifact

Creatures you control get +1/+1, have flying, and are indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
Adventuring Gear

Artifact - Equipment

Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2+2 until end of turn.
Equip

Blazing Torch

Artifact - Equipment

Equipped creature can't be blocked by Vampires or Zombies.
Equipped creature has: "

Equip

Hedron Scrabbler

Artifact Creature - Construct

Landfall - Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn.
1/1
Stonework Puma

Artifact Creature - Cat Ally

2/2
Trailblazer´s Boots

Artifact - Equipment

Equipped creature has nonbasic landwalk.
Equip

Trusty Machete

Artifact - Equipment

Equipped creature gets +2/+1.
Equip

Expedition Map

Artifact



Grappling Hook

Artifact - Equipment

Equipped creature has double strike.
Whenever equipped creature attacks, you may have target creature block it if able.
Equip

Spidersilk Net 
Artifact - Equipment
Equipped creature gets +0/+2 and reach.
Equip
Explorer´s Scope
Artifact - Equipment
When equipped creature attacks, you may look at the top card of your library. If it is a land card, you may put it onto the battlefield tapped.
Equip
Khalni Gem
Artifact
When Khalni Gem enters the battlefield, sacrifice it unless you return two lands to your hand.
: Add two mana of any one color to your mana pool.
-NTK-

Artifact - Equipment

Equipped creature gets +0/+2 and reach.
Equip

Explorer´s Scope

Artifact - Equipment

When equipped creature attacks, you may look at the top card of your library. If it is a land card, you may put it onto the battlefield tapped.
Equip

Khalni Gem

Artifact

When Khalni Gem enters the battlefield, sacrifice it unless you return two lands to your hand.

-NTK-
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Procura utilizar un lenguaje apropiado que aún opinando de acuerdo a la libre expresión personal, siga siendo siempre respetuoso con los demás compañer@s, gracias a la utilización de palabras adecuadas y no malsonantes.
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Saludetes!!