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domingo, 30 de agosto de 2009

[Zen] Spoiler de Zendikar [Completo]



+ Presentación e información de Zendikar
+ Link al Orb of Insight
Cartas: (249/249)


  • + Spoiler Visual:


wwww - BLANCO: wwww










uuuu - AZUL: uuuu









bbbb - NEGRO : bbbb










rrrr - ROJO : rrrr










gggg - VERDE : gggg











+ + + + - TIERRAS : + + + +
















- ARTEFACTOS :









+ Spoiler Textual:




wwww - BLANCO: wwww [39]


Day of Judgment 2ww
Sorcery Rare
Destroy all creatures.
"I have seen planes leveled and all life rendered to dust. It brought no pleasure, even to a heart as dark as mine."
-Sorin Markov


Kor Sanctifiers
Creature - Kor Cleric Common
Kicker {W} (You may pay an additional {W} as you cast this spell.)
When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.

2/3



Iona, Shield of Emeria 6www
Legendary creature - Angel Mythic Rare
Flying
When Iona, shield of emeria enters the battlefield
chose a color.
Your opponents can't play spells of the chosen color.

7/7


Pitfall Trap 2w
Instant - Trap Uncommon
If exactly one creature is attacking, you may pay {W} instead of paying Pitfall Trap's mana cost.
Destroy target attacking creature without flying.


Devout Lightcaster www
Creature - Kor Cleric
Protection from black
When Devout Lightcaster enters the battlefield, exile target black permanent.

2/2


Luminarch Ascension 1w
Enchantment Rare
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life)
1{W}: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.


Kazandu Blademaster ww
Creature - Human Soldier Ally Uncommon
First strike, vigilance
Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.

1/1


World Queller 3ww
Creature - Avatar Rare
At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.

4/4


Felidar Sovereign 4ww
Creature - Cat Beast Mythic Rare
Vigilance, lifelink
At the beginning of your upkeep, if you have 40 or more life, you win the game.

4/6


Celestial Mantle 3www
Enchantment - Aura Rare
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.


Kabira Evangel 2w
Creature - Human Cleric Ally Rare
Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color.
If you do, Allies you control gain protection from the chosen color until end of turn.

2/3


Steppe Lynx w
Creature - Cat Common
Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.

0/1


Journey to Nowhere 1w
Enchantment Common
When Journey to Nowhere enters the battlefield, exile target creature.
When Journey to Nowhere leaves the battlefield, return the exiled creature to the battlefield under its owner's control.


Emeria Angel 2ww
Creature - Angel Rare
Flying
Landfall—Whenever a land enters the battlefield under your control,
you may put a 1/1 white Bird creature token with flying into the battlefield.

3/3


Brave The Elements w
Instant Uncommon
Choose a color. White creatures you control gain protection from the chosen color until end if turn.


Conqueror´s Pledge 2www
Sorcery Rare
Kicker 6
Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve 1/1 white Kor Soldier creature tokens onto the battlefield instead.


Kor Cartographer 3w
Creature - Kor Scout Common
When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.

2/2


Kor Skyfisher 1w
Creature - Kor Soldier Common
Flying
When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.

2/3


Narrow Scape 2w
Instant Common
Return target permanent you control to its owner's hand. You gain 4 life.


Shepherd of the Lost 4w
Creature - Angel Uncommon
Flying, first strike, vigilance

3/3


Kor Aeronaut ww
Creature - Kor Soldier Uncommon
Kicker 1{W}
Flying
When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.

2/2


Kor Hookmaster 2w
Creature - Kor Soldier Uncommon
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

2/2


Kor Outfitter ww
Creature - Kor Soldier Common
When Kor Outfitter enters the battlefield, attach target equipment you control to target creature you control.

2/2


Windborne Charge 2ww
Sorcery Common
Two target creatures get +2/+2 and gain flying until end of turn.

Ondu Cleric 1w
Creature - Kor Cleric Ally Common
When Ondu Cleric or another Ally comes into play, you may gain 1 life for each Ally you control.

1/1


Armament Master ww

Creature - Kor Soldier Rare
Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.

2/2


Quest for the Holy Relic w
Enchantment Uncommon
Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.
Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library.


Arrow Volley Trap 3ww
Instant - Trap Uncommon
If four or more creatures are attacking, you may pay 1{W} rather than pay Arrow Volley Trap's mana cost.
Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.


Bold Deffense 2w
Instant Common
Kicker 3{W}
Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, those creatures get +2/+2 and first strike instead.


Caravan Hurda 4w
Creature - Beast Common
Lifelink.

1/5


Cliff Treader 1w
Creature - Kor Scout Common
Mountainwalk

2/1


Kor Duelist w
Creature - Kor Soldier Uncommon
As long as Kor Duelist is equipped, it has double strike.

1/1


Landbind Ritual 3ww
Sorcery Uncommon
You gain 2 life for each Plains you control.


Makindi Shieldmate 2w
Creature - Kor Soldier Ally Common
Defender
Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.

0/3


Nimbus Wings 1w
Enchantment - Aura Common
Enchant creature
Enchanted creature gets +1/+2 and has flying.


Noble Vestige 2w
Creature - Spirit Common
Flying
{T}: Prevent the next 1 damage that would be dealt to target player this turn.

1/2


Pillarfield Ox 3w
Creature - Ox Common

2/4


Shieldmate´s Blessing w
Instant Common
Prevent the next 3 damage that would be dealt to target creature or player this turn.


Sunspring Expedition w
Enchantment Common
Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.
Remove three quest counters from Sunspring Expedition and sacrifice it: Gain 8 life.







uuuu - AZUL: uuuu [39]


Wiplash Trap 3uu
Instant - Trap Common
If an opponent had 2 or more creatures enter the battlefield under his or her control this turn, you may pay {U} rather than pay Whiplash Trap’s casting cost.
Return two target creatures to their owner's hand.


Cancel 1uu
Instant Common
Counter target spell.


Lullmage Mentor 1uu
Creature - Merfolk Wizard Rare
Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield.
Tap seven untapped Merfolk you control: Counter target spell.

2/2


Mindbreak Trap 2uu
Instant - Trap Mythic Rare
If an opponent cast three or more spells this turn, you may pay 0 rather than pay Mindbreak Trap's mana cost.
Exile any number of target spells.


Quest for Ancient Secrets u
Enchantment Uncommon
Whenever a card is put into a graveyard, you may put a quest counter on Quest for Ancient Secrets.
Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Shuffle your graveyard into your library.


Roil Elemental 3uuu
Creature - Elemental Rare
Flying
Landfall - Whenever a land enters the battlefield under you control, you may gain control of target creature as long as you control Roil Elemental.

3/2


Archmage Ascension 2u
Enchantment Rare
At the begining of the end step, if you draw two or more cards this turn, you may put a quest counter on Archmage Ascension.
As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.


Windrider Eel 3u
Creature - Fish Common
Flying
Landfall - Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.

2/2


Sphinx of Lost Truths 3uu
Creature - Sphinx Rare
Kicker 1{U} (You may pay an additional 1{U} as you cast this spell)
Flying
When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.

3/5


Archive Trap 3uu
Instant - Trap Rare
If an opponent searched his or her library this turn, you may pay 0 rather than pay Archive Trap's mana cost.
Target opponent puts the top thirteen cards of his or her library into his or her graveyard.


Sea Gate Loremaster 4u
Creature - Merfolk Wizard Ally Rare
{T}: Draw a card for each Ally you control.

1/3


Lorthos, The Tidemaker 5uuu
Legendary Creature - Octopus Mythic Rare
Whenever Lorthos, The Tidemaker attacks, you may pay . If you do, tap up to eight target permanents. Those permanents don´t untap during their controller´s next untap steps.

8/8


Ior Ruin Expedition 1u
Enchantment Common
Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.
Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.


Spell Pierce u
Instant Common
Counter target noncreature spell unless its controller pays 2.


Into The Roil 1u
Instant Common
Kicker 1{U} (You may pay an additional 1{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If Into The Roil was kicked, draw a card.


Rite of Replication 2uu
Sorcery Rare
Kicker 5 (You may pay an additional 5 as you cast this spell.)
Put a token that is a copy of target creature onto the battlefield. If Unstable Replication was kicked, instead put five of those tokens onto the battlefield.


Hedron Crab u
Creature - Crab Uncommon
Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.

0/2


Kraken Hatchling u
Creature - Kraken Common

0/4


Living Tsunami 2uu
Creature - Elemental Uncommon
Flying.
At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand.

4/4


Merfolk Wayfinder 2u
Creature - Merfolk Scout Uncommon
Flying
When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.

1/2


Reckless Scholar 2u
Creature - Human Wizard Common
{T}: Target player draws a card, then discards a card.

2/1



Tempest Owl 1u
Creature - Bird Common
Kicker 4{U} (You may pay an additional 4{U} as you cast this spell.)
Flying
When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.

1/2


Trapfinder´s Trick 1u
Sorcery Common
Target player reveals his or her hand and discards all Trap cards.


Trapmaker´s Snare 1u
Instant Uncommon
Search your library for a Trap card, reveal it, and put it into your hand.
Then shuffle your libary.


Aether Figment 1u
Creature - Illusion Uncommon
Kicker 3
Æther Figment is unblockable.
If Æther Figment was kicked, it enters the battlefield with two +1/+1 counters on it.

1/1


Cosi´s Trickster u
Creature - Merfolk Rare
Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster.

1/1


Sky Ruin Drake 4u
Creature - Drake Common
Flying

2/5



Sphynx of Jwar Isle 4uu
Creature - Sphinx Rare
Flying, shroud
You may look at the top card of your library.(You may do this at any time)

5/5


Umara Raptor 2u
Creature - Bird Ally Common
Flying
Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.

1/1


Caller of Gales u
Creature - Merfolk Wizard Common
1{U}, {T}: Target creature gains flying until end of turn.

1/1


Paralyzing Grasp 2u
Enchantment - Aura Common
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.


Gomazoa 2u
Creature - Jellyfish Uncommon
Flying, defender
{T}: Put Gomazoa and each creature it's blocking on top of their owner's libraries, then those players shuffle their libraries.

0/3

Welkin Tern 1u
Creature - Bird Common
Flying
Welkin Tern can only block creatures with flying.

2/1

Summoner´s Bane 2uu
Instant Common
Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield under your control.


Lethargy Trap 3u
Instant - Trap Uncommon
If three or more creatures are attacking you, you may pay {U} rather than pay Lethargy Trap's mana cost.
Attacking creatures get -3/-0.


Merfolk Seastalkers 3u
Creature - Merfolk Wizard Uncommon
Islandwalk
2{U}: Tap target creature without flying.

2/3


Seascape Aerialist 4u
Creature - Merfolk Wizard Ally Uncommon
 When Seascape Aerialist or another Ally enters the battlefield under your control, Allies you control gain flying until end of turn.

2/3


Shoal Serpent 5u
Creature - Serpent Common
Defender
Landfall - Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.

5/5




Spreading Seas 1u
Enchantment - Aura Common
Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.




bbbb - NEGRO : bbbb [39]


Hideous End 1bb
Instant Common
Destroy target nonblack creature. That creature’s controller loses 2 life.


Sorin Markov 3bbb
Planeswalker - Sorin Mythic Rare
+2 Sorin Markov deals 2 damage to target creature or player and you gain 2 life.
-3 Target Opponent's life total becomes 10.
-7 You control target player's next turn.
Loyalty 4


Bloodghast bb
Creature - Vampire Spirit Rare
Bloodghast can't block.
Bloodghast has haste if an opponent has 10 life or less.
Landfall - Whenever a land enters the battlefield under your control, you may return
Bloodghast from your graveyard onto the battlefield.

2/1


Quest of the Gravelord b
Enchantment Uncommon
Whenever a creature is put into a graveyard from the battlefield, you may put a quest counter on Quest of the Gravelord.
Remove three quest counters from Quest of the Gravelord, sacrifice Quest of the Gravelord: Put a 5/5 black Zombie Giant creature token onto the battlefield.


Soulstair Expedition b
Enchantment Common
Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.
Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.


Kalitas, Bloodchief of Ghet 5bb
Legendary Creature - Vampire Warrior Mythic Rare
{B}{B}{B}, {T}: Destroy target creature. If that creature is put into a graveyard this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.

5/5


Vampire Nighthawk 1bb
Creature - Vampire Shaman Uncommon
Flying
Deathtouch
Lifelink

2/3


Vampire Lacerator b
Creature - Vampire Warrior Common
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.

2/2


Hunter of Halos 2bbb
Creature - Demon Rare
Intimidate
When Hunter of Halos enters the battlefield, destroy target angel.

6/3


Blood Tribute 4bb
Sorcery Rare
Kicker - Tap an untapped Vampire you control.
Target opponent loses half this his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.


Gruul Draz Specter 2bb
Creature - Specter Rare
Flying
Gruul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.
Whenever Gruul Draz Specter deals combat damage to a player, that player discards a card.

2/2


Ob Nixilis, The Fallen 3bb
Legendary Creature - Demon Mythic Rare
Landfall - Whenever a land enters the battlefield under your control, you may have target player lose 3 life.
If you do, put three +1/+1 counters on Ob Nixilis, the Fallen

3/3


Bala Ged Thief 3b
Creature - Human Rogue Ally Rare
Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. Choose one of them. That player discards that card.

2/2


Gatekeeper of Malakir bb
Creature - Vampire Warrior Uncommon
Kicker {B} (You may pay an additional {B} as you cast this spell.)
When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.

2/2


Needlebite Trap 5bb
Instant - Trap Uncommon
If an opponent gained life this turn, you may pay {B} rather than pay Needlebite Trap's mana cost.
Target player loses 5 life and you gain 5 life.


Mind Sludge 4b
Sorcery Uncommon
Target player discards a card for each Swamp you control.


Sadistic Sacrament bbb
Sorcery Rare
Kicker
Search target player's library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles his of her library.


Bloodchief Ascension b
Enchantment Rare
At the beginning of each player's end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension.
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.


Desecrated Earth 4b
Sorcery Common
Destroy target land. Its controller discards a card.


Disfigure b
Instant Common
Target creature gets -2/-2 until end of turn.


Feast of Blood 1b
Sorcery Uncommon
Cast Feast of Blood only if you control two or more Vampires.
Destroy target creature. You gain 4 life.


Giant Scorpion 2b
Creature - Scorpion Common
Deathtouch

1/3


Ravenous Trap 2bb
Instant - Trap Uncommon
If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay 0 rather than pay Ravenous Trap's mana cost.
Exile all cards from target player's graveyard.


Vampire Hexmage bb
Creature - Vampire Shaman Uncommon
First strike
Sacrifice Vampire Hexmage: Remove all counters from target permanent.

2/1


Vampire´s Bite b
Instant Common
Kicker 2{B} (You may pay an additional 2{B} as you cast this spell.)
Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn.


Hagra Diabolist 4b
Creature - Ogre Shaman Ally Uncommon
When Hagra Diabolist or an other Ally enters the battlefield, target player loses life equal to the the number of Allies you control. Then gain that much life.

3/2


Mire Blight b
Enchantment - Aura Common
Enchant Creature
When enchanted creature is dealt damage, destroy it.


Malakir Bloodwitch 3bb
Creature - Vampire Shaman Rare
Flying, protection from white
When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.

4/4


Grim Discovery 1b
Sorcery Common
Choose one or both - Return target creature card from your graveyard to your hand, and/or return target land card from your graveyard to your hand.



Bog Tatters 4b
Creature - Wraith Uncommon
Swampwalk

4/2


Crypt Reaper 2bb
Creature - Shade Common
Haste
{B}: Crypt Ripper gets +1/+1 until end of turn.

2/2


Gruul Draz Vampire b
Creature - Vampire Rogue Common
As long as an opponent has 10 or less life, Gull Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

1/1


Hagra Crocodile 3b
Creature - Crocodile Common
Hagra Crocodile can't block.
Landfall - Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn.

3/1


Heartstabber Mosquito 3b
Creature - Insect Common
Kicker 2{B} (You may pay an additional 2{B} as you cast this spell.)
Flying
When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.

2/2

Marsh Casualties bb
Sorcery Uncommon
Kicker 3
Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 instead.


Mindless Null 2b
Creature - Zombie Common
Mindless Null can't block unless you control a Vampire.

2/2


Nimana Sell-Sword 3b
Creature - Human Warrior Ally Common
Whenever Nimana Sell-Sword or another Ally enters the battlefield under
your control, you may put a +1/+1 counter on Nimana Sell-Sword.

2/2


Surrakar Marauder 1b
Creature - Surrakar Common
Landfall - Whenever a land enters the battlefield under your control, Surrakar Maurader gains intimidate until end of turn.

2/1


Blood Seeker 1b
Creature - Vampire Shaman Uncommon
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.

2/1


rrrr - ROJO : rrrr [38]


Plated Centipede 1r
Creature - Insect Common
First strike
Landfall - Whenever a land enters the battlefield under your control, Plated Centipede get +2/+2 until end of turn.

1/1


Lavaball Trap 6rr
Instant - Trap Rare
If an opponent has put two lands onto the battlefield under his or her control this turn,
you may pay 3{R}{R} instead of paying Lavaball Trap's mana cost.
Destroy two target lands. Lavaball Trap deals 4 damage to each creature.


Warren Instigator rr
Creature - Goblin Berserker Mythic Rare
Double Strike
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.

1/1


Electropotence 2r
Enchantment Rare
Whenever a creature enters the battlefield under your control, you may pay 2{R}.
If you do, that creature deals damage equal to its power to target creature or player.


Kazuul Warlord 4r
Creature - Minotaur Warrior Ally Rare
Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.

3/3


Goblin Ruinblaster 2r
Creature - Goblin Shaman Uncommon
Haste
Kicker - {R}
If Goblin Ruinblaster was kicked, destroy target nonbasic land.

2/1


Chandra Ablaze 4rr
Planeswalker - Chandra Mythic Rare
[+1]: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player.
[-2]: Each player discards his or her hand, then draws three cards.
[-7]: Cast any number of target red instant and/or sorcery cards from your graveyard without paying their mana cost.

[5]


Goblin Guide r
Creature - Goblin Scout Rare
Haste
Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand.

2/2


Murasa Pyromancer 4rr
Creature - Human Shaman Ally Uncommon
Whenever Murasa Pyromancer or another ally you control enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of allies you control.

3/2


Elemental Appeal rrrr
Sorcery Rare
Kicker 5 (You may pay an additional 5 as you cast this spell)
Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn.


Geyser Glider 3rr
Creature - Elemental Beast Uncommon
Landfall - Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.

4/4


Demolish 3r
Sorcery Common
Destroy target artifact or land.


Pyromancer Ascension 1r
Enchantment Rare
Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.
Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for that copy.


Goblin Bushwhacker r
Creature - Goblin Warrior Common
Kicker - {R} (You may pay an additional {R} as you cast this spell.)
When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.

1/1


Hellkite Charger 4rr
Creature - Dragon Rare
Flying, haste
Whenever Hellkite Charger attacks, you may pay 5{R}{R}. If you do, untap all creatures you control. After this phase, there is an additional combat phase.

5/5


Burst Lightning r
Instant Common
Kicker 4 (You may pay an additional 4 as you cast this spell.)
Burst Lightning deals 2 damage to target creature or player, If Burst Lightning was kicked, deal 4 damage instead.


Bladetusk Boar 3r
Creature - Boar Common
Intimidate

3/2


Goblin Shortcutter 1r
Creature - Goblin Scout Common
When Goblin Shortcutter enters the battlefield, target creature can't block this turn.

2/1


Highland Berserker 1r
Creature - Human Berserker Ally Common
Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.

2/1




Goblin War-Paint 1r
Enchantment - Aura Common
Enchant creature
Enchanted creature gets +2/+2 and has haste.


Punishing Fire 1r
Instant Uncommon
Punishing Fire deals 2 damage to target creature or player.
Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand.


Quest for Pure Flame r
Enchantment Uncommon
Whenever a source you control deals damage to an opponent. you may put a quest counter on Quest for Pure Flame.
Remove four quest counters from Quest for Pure Flame and sacrifice it: Until end of turn, if a source you control would deal damage to a creature of player, it deals double that damage to that creature or player instead.


Ruinous Minotaur 1rr
Creature - Minotaur Common
Whenever Ruminous Minotaur deals damage to an opponent, sacrifice a land.

5/2


Runeflare Trap 4rr
Instant - Trap Uncommon
If an opponent drew three or more cards this turn, you may pay {R} rather then pay Runeflare Trap's mana cost.
Runeflare Trap deals damage equal to the number of cards in target player's hand to that player.


TukTuk Grunts 4r
Creature - Goblin Warrior Ally Common
Haste
Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts.

2/2


Zektar Shrine Expedition 1r
Enchantment Common
Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.
Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with haste and trample onto the battlefield. Sacrifice it at the beginning of the end step.


Obsidian Fireheart 1rrr
Creature - Elemental Mythic Rare
1{R}{R}: Put a blaze counter on target land without a blaze counter on it. Lands with blaze counters on them have "At the beginning of your upkeep, this land deals 1 damage to you". (The land continues to burn even after Obsidian Fireheart leaves the battlefield.)

4/4


Unstable Footing r
Instant Uncommon
Kicker 3{R}
Damage can't be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player.

Una manera de hacer que los Earthquakes y Fallouts sean bastante simpáticos además de ser el nuevo amigo de la Burrenton Forge-Tender.


Hellfire Mongrel 2r
Creature - Elemental Hound Uncommon
At the beginning of each opponent's upkeep, if that player has two or fewer cards in his hand,
Hellfire Mongrel deals 2 damage to him or her.


Inferno Trap 3r
Instant - Trap Uncommon
If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay Inferno Trap's mana cost.
Inferno Trap deals 4 damage to target creature.


Magma Rift 2r
Sorcery Common
As an additional cost to cast Magma Rift, sacrifice a land.
Magma Rift deals 5 damage to target creature.


Mark of Mutiny 2r
Sorcery Uncommon
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. It gains haste until end of turn.

Molten Ravager 2r
Creature - Elemental Common
{R}: Molten Ravager gets +1/+0 until end of turn.

0/4


Seismic Shudder 1r
Instant Common
Seismic Shudder deals 1 damage to each creature without flying.

Shatterskull Giant 2rr
Creature - Giant Common

4/3


Slaughter Cry 2r
Instant Common
Target creature gets +3/+0 and gains first strike until end of turn.

Spire Barrage 4r
Sorcery Common
Spire Barrage deals damage to target creature or player equal to the number of Mountains you control.

Torch Slinger 2r
Creature - Goblin Common
Kicker - 1{R}
When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature.

2/2


gggg - VERDE : gggg [39]


Beast Hunt 3g
Sorcery Common
Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.


Rampaging Baloths 4gg
Creature - Beast Mythic Rare
Trample
Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.

6/6


Oran-Reef Survivalist 1g
Creature - Human Warrior Ally Common
Whenever Oran-Reef Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Reef Survivalist.

1/1


Harrow 2g
Instant Common
As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.


Scythe Tiger g
Creature - Cat Common
Shroud
When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.

3/2


Nissa Revane 2gg
Planeswalker - Nissa Mythic Rare
[+1]: Search your library for a card named Nissa´s Chosen and put it onto the battlefield.
Then shuffle your library.
[+1]: You gain 2 life for each Elf you control.
[-7]: Search your library for any number of Elf creature cards and put then onto the battlefield.
Then shuffle your library.

[2]


Nissa´s Chosen gg
Creature - Elf Warrior
If Nissa´s Chosen would be put into a graveyard from the battlefield, put it on the bottom of it´s owner´s library instead.

2/3


Predatory Urge 3g
Enchantment - Aura Rare
Enchant creature.
Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."


Oracle of Mul Daya 3g
Creature - Elf Shaman Rare
You can play one additional land on each of your turns.
Play with the top card of your library revealed.
You may play the top card of your library if it's a land card.

2/2


Gigantiform 3gg
Enchantment - Aura Rare
Kicker 4
Enchant creature
Enchanted creature is 8/8 and has trample.
When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library.


Scute Mob g
Creature - Insect Rare
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.

1/1


Baloth WoodCrasher 4gg
Creature - Beast Uncommon
Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.

4/4


Turntimber Ranger 3gg
Creature - Elf Scout Ally Rare
Whenever Turntimber Ranger or another Ally enters the battlefield, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger.

2/2


River Boa 1g
Creature - Snake Common
Islandwalk
{G}: Regenerate River Boa.

2/1


Khalni Heart Expedition 1g
Enchantment Common
Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it:
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.


Terra Stomper 3ggg
Creature - Beast Rare
Terra Stomper can't be countered.
Trample

8/8


Vines of VastWood g
Instant Common
Kicker - {G} (You may pay an additional {G} as you cast this spell)
Target creature can't be the target of spells of abilities your opponents control until end of turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn.


Lotus Cobra 1g
Creature - Snake Mythic Rare
Landfall - Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool.

2/1


Harrow 2g
Instant Common
As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.


Baloth Cage Trap 3gg
Instant - Trap Uncommon
If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay 1{G} rather then pay Baloth Cage Trap's mana cost.
Put a 4/4 green Beast creature token onto the battlefield.


Beastmaster Ascension 2g
Enchantment Rare
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5


Cobra Trap 4gg
Instant - Trap Uncommon
If an opponent countered a noncreature spell this turn, you may pay {G} rather than pay Cobra Trap's casting cost.
Put four 1/1 green Snake creature tokens onto the battlefield.


Frontier Guide 1g
Creature - Elf Scout Uncommon
3{G}, {T}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

1/1


Grazing Gladehart 2g
Creature - Antelope Common
Landfall - Whenever a land enters the battlefield under your control, you may gain 2 life.

2/2


Greenweaver Druid 2g
Creature - Elf Uncommon
{T}: Add {G}{G} to your mana pool.

1/1


Mold Shambler 3g
Creature - Fungus Beast Common
Kicker 1{G}
When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.

3/3


Primal Bellow g
Instant Common
Target creature gets +1+1 until end of turn for each Forest you control.


Summoning Trap 4gg
Instant - Trap Rare
If a creature you cast this turn was countered by a spell or ability an opponent controlled, you may pay 0 rather then pay Summoning Trap's casting cost.
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.


Turntimber Basilisk 1gg
Creature - Basilisk Uncommon
Deathtouch
Landfall - Whenever a land enters the battlefield under your control, you may have target target creature block Turntimber Basilisk this turn if able.

2/1


Zendikar Farguide 4g
Creature - Elemental Common
Forestwalk

3/3


Oran-Rief Recluse 2g
Creature - Spider Common
Kicker 2{G}
Reach
When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying.

1/3


Quest for the Gemblades 1g
Enchantment Uncommon
Whenever a creature you control deals combat damage to another creature, you may put a quest counter on Quest for the Gemblades.
Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.


Relic Crush 4g
Instant Common
Destroy target artifact or enchantment and up to one other target artifact or enchantment.


Savage Silhouette 2g
Enchantment - Aura Common
Enchant creature
Enchanted creature gets +2/+2 and has "1{G}: Regenerate enchanted creature".


Territorial Baloth 4g
Creature - Baloth Common
Landfall - Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.

5/5 


Joraga Bard 3g
Creature - Elf Rogue Ally Common
Whenever Joraga Bard or another Ally enters the battlefield under your control, all Allies you control gain vigilance until end of turn.

1/4


Tajuru Archer 2g
Creature - Elf Archer Ally Uncommon
When Tajuru Archer or another Ally enters the battlefield under your control, Tajuru Archer deals damage equal to the number of Ally creatures you control to target creature with flying.

1/2


Tangleslap 1g
Instant Common
Prevent all combat damage that would be dealt this turn by creatures without trample.

Timbermaw Larva 3g
Creature - Beast Common
Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.

2/2

Vastwood Gorger 5g
Creature - Wurm Common

5/6

+ + + + - TIERRAS : + + + + [20basics + 20 nonbasics]

20x Basic Lands


Valakut, The Molten Pinnacle
Land Rare
Valakut, the Molten Pinnacle enters the battlefield tapped.
Whenever a Mountain enters the battlefield under your control, if you control five other Mountains, Valakut, the Molten Pinnacle deals 3 damage to target creature or player.
{T}: Add {R} to your mana pool.


Emeria, The Sky Ruin
Land Rare
Emeria, the Sky Ruin enters the battlefield tapped.
At the beginning of your upkeep, if you control seven or more plains, return target creature card from your graveyard to the battlefield.
{T}: Add {W} to you mana pool.


Wavering Peaks
Land ?
Wavering Peaks enters the battlefield tapped.
When Wavering Peaks enters the battlefield, target creature gains +2/+0 until end of turn.
{T}: Add {R} to your mana pool.


Arid Mesa
Land Rare
{T}, Pay 1 Life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.


Misty Rainforest
Land Rare
{T}, Pay 1 Life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.


Crypt of Agadeem
Land Rare
Crypt of Agadeem enters the battlefield tapped.
{T}: Add {B} to your mana pool.
2, {T}: Add {B} to your mana pool for each black creature card in your graveyard.


Marsh Flats
Land Rare
{T}, Pay 1 Life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.


Scalding Tarn
Land Rare
{T}, Pay 1 Life, Sacrifice Scalding Tarn: Search your library for a Island or Mountain card and put it onto the battlefield. Then shuffle your library.


Graypelt Refuge
Land Uncommon
Graypelt Refuge enters the battlefield tapped.
When Graypelt Refuge enters the battlefield, you gain 1 life.
{T}: Add {W} or {G} to your mana pool.


Jwar Isle Refuge
Land Uncommon
Jwar Isle Refuge enters the battlefield tapped.
When Jwar Isle Refuge enters the battlefield, you gain 1 life.
{T}: Add {U} or {B} to your mana pool.


Kazandu Refuge
Land Uncommon
Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.
{T}: Add {R} or {G} to your mana pool.


Seijiri Refuge
Land Uncommon
Sejiri Refuge enters the battlefield tapped.
When Sejiri Refuge enters the battlefield, you gain 1 life.
{T}: Add {W} or {U} to your mana pool.


Akoum Refuge
Land Uncommon
Akoum Refugeenters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
{T}: Add {B} or {R} to your mana pool.


Oran-Rief, The Vastwood
Land Rare
Oran-Rief, The Vastwood enters the battlefield tapped.
{T}: Add {G}to your mana pool.
{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.


Kabira Crossroad
Land Common
Kabira Crossroads enters the battlefield tapped.
When Kabira Crossroads enters the battlefield, you gain 2 life.
{T}: Add {W} to your mana pool.


Magosi, The Waterveil
Land Rare
Magosi, the Waterveil enters the battlefield tapped.
{T}: Add {U} to your mana pool.
{U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn.
{T}, Remove an eon counter from Magosi, the Waterveil and return it to its owners hand: Take an extra turn after this one.


Piranha Mars
Land Common
Piranha Marsh enters the battlefield tapped.
When Piranha Marsh enters the battlefield, target player loses 1 life.
{T}: Add {B} to your mana pool.


Verdant Catacombs
Land Rare
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.


Soarin Seacliff
Land Common
Soaring Seacliff enters the battlefield tapped.
When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.
{T}: Add {U} to your mana pool.


Turntimber Grove
Land Common
Turntimber Grove enters the battlefield tapped.
When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn.
{T}: Add {G} to your mana pool.



- ARTEFACTOS : [15]

Eternity Preserver 6
Artifact Mythic Rare
Eternity Preserver enters the battlefield with X charge counters on it, where X is your life total.
Landfall - Whenever a land enters the battlefield under your control, you may have your life total become equal to the number of charge counters on Eternity Preserver.


Blade of the Bloodchief 1
Artifact - Equipment Rare
Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip 1


Carnage Altar 2
Artifact Uncommon
3, Sacrifice a creature: Draw a card.


Eldrazi Monument 5
Artifact Mythic Rare
Creatures you control get +1/+1, have flying, and are indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.


Adventuring Gear 2
Artifact - Equipment Common
Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2+2 until end of turn.
Equip 1


Blazing Torch 1
Artifact - Equipment Uncommon
Equipped creature can't be blocked by Vampires or Zombies.
Equipped creature has: "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player."
Equip 1


Hedron Scrabbler 2
Artifact Creature - Construct Common
Landfall - Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn.

1/1


Stonework Puma 3
Artifact Creature - Cat Ally Common

2/2


Trailblazer´s Boots 2
Artifact - Equipment Uncommon
Equipped creature has nonbasic landwalk.
Equip 2


Trusty Machete 1
Artifact - Equipment Uncommon
Equipped creature gets +2/+1.
Equip 2


Expedition Map 1
Artifact Common
2, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.


Grappling Hook 4
Artifact - Equipment Rare
Equipped creature has double strike.
Whenever equipped creature attacks, you may have target creature block it if able.
Equip 4


Spidersilk Net 0
Artifact - Equipment Common
Equipped creature gets +0/+2 and reach.
Equip 2

Explorer´s Scope 1
Artifact - Equipment Common
When equipped creature attacks, you may look at the top card of your library. If it is a land card, you may put it onto the battlefield tapped.
Equip 1


Khalni Gem 4
Artifact Uncommon
When Khalni Gem enters the battlefield, sacrifice it unless you return two lands to your hand.
{T}: Add two mana of any one color to your mana pool.





-NTK-

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