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martes, 17 de noviembre de 2009

[WWK] Spoiler de Worldwake [145/145] Completo!

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+ Spoiler Visual:


wwww - BLANCO: wwww









uuuu - AZUL: uuuu









bbbb - NEGRO : bbbb









rrrr - ROJO : rrrr








gggg - VERDE : gggg











 + + + + - TIERRAS : + + + + 








- ARTEFACTOS :






  - MULTICOLOR : 





+ Spoiler Textual:


wwww - BLANCO: wwww

Kitesail Apprentice w
Creature - Kor Soldier Common
As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.

1/1


Angel of Admonition 3www
Creature - Angel Mythic Rare
Flying
Landfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.
When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.

6/6


Kor Firewalker ww
Creature - Kor Soldier Uncommon
Protection from Red
Whenever a player casts a Red spell, you may gain 1 life.

2/2


Join The Ranks 3w
Instant Common
Put two 1/1 white Soldier Ally creature tokens onto the battlefield.


Talus Paladin 3w
Creature - Human Knight Ally Rare
Whenever Ravine Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn and you may put a +1/+1 counter on Ravine Paladin.

2/3


Ruin´s Ghost 1w
Creature - Spirit Uncommon
{W}, {T}: Exile target land you control, then return it to the battlefield under its owner's control.

1/1


Hada Freeblade w
Creature - Human Soldier Ally Uncommon
Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.

0/1


Terra Eternal 2w
Enchantment Rare
All lands are indestructible.


Archon of Redemption 3ww
Creature - Archon Rare
Flying
Whenver Archon Of Redemption or another creature with flying enters the battlefield under your control,
you may gain life equal to that creature's power.

3/4


Iona´s Judgment 4w
Sorcery Common
Exile target creature or enchantment.


Stoneforge Mystic 1w
Creature - Kor Artificer Rare
When Stoneforge Mystic enters the battlefield, you may search your library for an equipment card, reveal it, and put it into your hand. If you do, shuffle your library.
1{W}, {T}: Put an equipment card from your hand onto the battlefield.

1/2


Guardian Zendikon 2w
Enchantment - Aura Common
Enchant land
Enchanted land is a 2/6 white Wall creature with defender. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner’s hand.


Lightkeeper of Emeria 3w
Creature - Angel Uncommon
Multikicker {W}
Flying
When Lightkeeper of Emeria enters the battlefield you gain 2 life for each time it was kicked.

2/4


Marsh Threader 1w
Creature - Kor Scout Common
Swampwalk

2/1


Loam Lion w
Creature - Cat Uncommon
Loam Lion gets +1/+2 as long as you control a Forest.

1/1


Marshal´s Anthem 2ww
Enchantment Rare
Multikicker 1{W}
Creatures you control get +1+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is equal to the number of times Marshal's Anthem was kicked.


Refraction Trap 3w
Instant - Trap Uncommon
If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay Refraction Trap's mana cost.
Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control. Refraction Trap deals that much damage to target creature or player.


Rest for the Weary 1w
Instant Common
You gain 4 life.
Landfall - If you had a land enter the battlefield under your control this turn, you gain 8 life instead.


Apex Hawks 2w
Creature - Bird Common
Multikicker 1{W} (You may pay an additional 1{W} any number of times as you cast this spell.)
Flying
Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.

2/2


Battle Hurda 4w
Creature - Giant Common
First Strike

3/3


Fledgling Griffin 1w
Creature - Griffin Common
Landfall - Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.

2/2


Perimeter Captain w
Creature - Human Soldier Uncommon
Defender
Whenever a creature you control with defender blocks, you may gain 2 life.

0/4


Veteran´s Reflexes w
Instant Common
Target creature gets +1/+1 until end of turn. Untap that creature.




uuuu - AZUL: uuuu


Jace, the Mind Sculptor 2uu
Planeswalker - Jace Mythic Rare
[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
[0]: Draw three cards, then put two cards from your hand on top of your library in any order.
[-1]: Return target creature to its owner's hand.
[-12]: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.

Loyalty: 3


Halimar Excavator 1u
Creature - Human Wizard Ally Common
Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control.

1/3


Mysteries of the Deep 4u
Instant Common
Draw two cards.
Landfall - If you had a land enter the battlefield under your control this turn, draw three cards instead.


Wind Zendikon u
Enchantment - Aura Common
Enchant land
Enchanted Land is a 2/2 Blue Elemental Creature with flying. It's still a land.
When enchanted land is put into a graveyard, return that card to it's owner's hand.


Tideforce Elemental 2u
Creature - Elemental Uncommon
{U}, {T}: You may tap or untap another target creature.
Landfall - Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.

2/1


Calcite Snapper 1uu
Creature - Turtle Common
Shroud
Landfall - Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.

1/4


Dispel u
Instant Common
Counter target instant spell.


Surrakar Banisher  
Creature - Surrakar Common
When Surrakar Banisher enters the battlefield, you may return target tapped creature to it's owner's hand.

3/3


Spell Contortion 2u
Instant Uncommon
Multikicker 1{U}
Counter target spell unless its controller pays 2.
Draw a card for each time Spell Contortion was kicked.


Twitch 2u
Instant Common
Tap or untap target artifact, creature, or land.
Draw a card.


Quest for Ula´s Temple u
Enchantment Rare
At the beginning of your upkeep, you may look at the top card of your library. If it´s a creature card, you may reveal it and put a quest counter on Quest for Ula´s Temple.
At the beginning of each end step, if there are three or more quest counters on Quest for Ula´s Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.


Jwari Shapeshifter 1u
Creature - Shapeshifter Ally Rare
You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield.

0/0


Selective Memory 3u
Sorcery Rare
Search your library for any number of nonland cards and exile them.
Then shuffle your library.


Treasure Hunt 1u
Sorcery Common
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.


Goliath Sphinx 5uu
Creature - Sphinx Rare
Flying

8/7


Sejiri Merfolk 1u
Creature - Merfolk Soldier Uncommon
As long as you control a Plains, Sejiri Merfolk has first strike and lifelink.

2/1


Thada Adel, Acquisitor 1uu
Legendary Creature - Merfolk Rogue Rare
Islandwalk
Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card.

2/2


Vapor Snare 4u
Enchantment - Aura Uncommon
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.


Aether Tradewinds 2u
Instant Common
Return target permanent you control and target permanent you don't control to their owner's hand.


Enclave Elite 2u
Creature - Merfolk Soldier Common
Multikicker 1{U}
Islandwalk
Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.

2/2


Horizon Drake 1uu
Creature - Drake Uncommon
Flying, protection from lands

3/1


Permafrost Trap 2uu
Instant - Trap Uncommon
If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay {U} rather than pay Permafrost Trap's mana cost.
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.


Voyager Drake 3u
Creature - Drake Uncommon
Multikicker {U}
Flying
When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.

3/3



bbbb - NEGRO : bbbb

Smother 1b
Instant Uncommon
Destroy target creature with converted mana cost 3 or less. It can't be regenerated.


Ruthless Cullblade 1b
Creature - Vampire Warrior Common
Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.

2/1


Kalastria Highborn bb
Creature - Vampire Shaman Rare
Whenever Kalastria Highborn or another Vampire you control is put into a graveyard from the battlefield you may pay {B}. If you do target player loses 2 life and you gain 2 life.

2/2


Quest for the Nihil Stone b
Enchantment Rare
Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.
At the Beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two quest counters on it, you may have that player lose 5 life.


Pulse Tracker b
Creature - Vampire Rogue Common
Whenever Pulse Tracker attacks, each opponent loses 1 life.

1/1


Abyssal Persecutor 2bb
Creature - Demon Mythic Rare
Flying, trample
You can't win the game and your opponents can't lose the game.

6/6


Anowon, the Ruin Sage 3bb
Legendary Creature - Vampire Shaman Rare
At the beginning of your upkeep, each player sacrifices a non-Vampire creature.

4/3


Urge to Feed bb
Instant Uncommon
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.


Death´s Shadow b
Creature Rare
Death's Shadow gets -X/-X where X is your life total.

13/13


Agadeem Occultist 2b
Creature - Human Shaman Ally Rare
{T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control.

0/2


Bloodhusk Ritualist 2b
Creature - Vampire Shaman Uncommon
Multikicker {B}
When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.

2/2


Book Eaters 2b
Creature - Rat Uncommon
{T}: Exile the top card of target player's library. If it's a land card, you gain 1 life.
Landfall - Whenever a land enters the battlefield under your control, you may untap Book Eaters.

1/1


Butcher of Malakir 5bb
Creature - Vampire Warrior Rare
Flying
Whenever Butcher of Malakir or another creature you control is put into a graveyard from the battlefield, each opponent sacrifices a creature.

5/4


Caustic Arthropod 3bb
Creature - Insect Uncommon
Landfall - Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.

4/3


Corrupted Zendikon 1b
Enchantment - Aura Common
Enchant land
Enchanted land is a 3/3 black Ooze creature. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner's hand.


Quag Vampires b
Creature - Vampire Rogue Common
Multikicker 1{B}
Swampwalk
Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.

1/1


Shoreline Salvager 3b
Creature - Surrakar Uncommon
When Shoreline Salvager deals combat damage to a player, if you control an Island, draw a card.

3/3


Mire´s Toll b
Sorcery
Target player reveals a number of cards from his or her hand equal to the number of swamps you control.
You choose one of them. That player discards that card.


Bojuka Brigand 1b
Creature - Human Warrior Ally Common
Bojuka Brigand can't block.
Whenever Bojuka Brigand or another Ally creature enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.

1/1


Brink of Disaster 2bb
Enchantment - Aura Common
Enchant creature or land
When enchanted permanent becomes tapped, destroy it.


Dead Reckoning 1bb
Sorcery Common
You may put target creature card from your graveyard on top of your library.
If you do, Dead Reckoning deals damage equal to that card's power to target creature.


Jagwasp Swarm 3b
Creature - Insect Common
Flying

3/2


Nemesis Trap 4bb
Instant - Trap Uncommon
If a white creature is attacking you, you may pay {B}{B} rather than pay Nemesis Trap's mana cost.
Exile target creature, then put a token that is a copy of that creature onto the battlefield. Exile it at the beginning of the next end step.


Tomb Hex 2b
Instant Common
Target creature gets -2/-2 until end of turn.
Landfall - If a land entered the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.




rrrr - ROJO : rrrr

Cometstorm
Instant Mythic Rare
Multikicker (You may pay an additional 1 as you play this spell as many times as you choose.)
Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm then deals X damage to each of them.


Skitter of Lizards r
Creature - Lizard Common
Multikicker 1{R} (You may pay an additional 1{R} any number of times as you cast this spell.)
Haste
Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.

1/1


Chain Reaction 2rr
Sorcery Rare
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.


Dragonmaster Outcast r
Creature - Human Shaman Mythic Rare
At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.

1/1


Ricochet Trap 3r
Instant - Trap Uncommon
If an opponent casted a blue spell this turn, you may pay r rather than pay Ricochet Trap’s mana cost.
Change the target of target spell with a single target.


Cunning Sparkmage 2r
Creature - Human Shaman Uncommon
Haste
{T}: Cunning Sparkmage deals 1 damage to target creature or player.

0/1


Stone Idol Trap 5r
Instant - Trap Rare
Stone Idol Trap costs 1 less to cast for each attacking creature.
Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step.


Crusher Zendikon 2r
Enchantment - Aura Common
Enchant land
Enchanted land is a 4/2 red Beast with trample. It's still a land.
When enchanted land is put into a graveyard, return that card to it's owners hand.


Bazaar Trader
Creature - Goblin Rare
: Target player gains control of target artifact, creature or land that you control.

1/1


Mordant Dragon
Creature - Dragon Rare
Flying
: Mordant Dragon gets +1/+0 until end of turn.
Whenever Mordant Dragon deals combat damage to a player, yoy may have it deal thar much damage to target creature that player controls.


Cosi´s Ravager Servant 3r
Creature - Elemental Common
Landfall - Whenever a land enters the battlefield under your control, you may have Cosi's Ravager Servant deal 1 damage to target player.

2/2


Grotag, Goblin Trembler 4r
Creature - Lizard Common
Whenever Grotag Goblin Trembler attacks, target creature can't block this turn.

3/3


Kazuul, Tyrant of the Cliffs 3rr
Legendary Creature - Ogre Warrior Rare
Whenever a creature under an opponent's control attacks you, put a 3/3 red Ogre creature token onto the battlefield unless that creature's controller pays 3.

5/4


Roilling Terrain 2rr
Sorcery Common
Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.


Searing Blaze rr
Instant Common
Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.
Landfall - If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.


Slavering Nulls 1r
Creature - Goblin Zombie Uncommon
Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.

2/1


Akoum Battlesinger 1r
Creature - Human Berserker Ally Common
Haste
Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.

1/1


Bull Rush r
Instant Common
Target creature gets +2/+0 until end of turn.


Claws of Valakut 1rr
Enchantment - Aura Common
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.


Deathforge Shaman 4r
Creature - Ogre Shaman Uncommon
Multikicker {R}
When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked.

4/3


Goblin Roughrider 2r
Creature - Goblin Knight Common

3/2


Quest of the Goblin Lord r
Enchantment Uncommon
Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.
As long as Quest for the Goblin Lord has five or more counters on it, creatures you control get +2/+0.


Rumbling Aftershocks 4r
Enchantment Uncommon
Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked.


Tuktuk Scrapper 3r
Creature - Goblin Artificer Ally Uncommon
Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage equal to the number of Allies you control to that artifact's controller.

2/2


gggg - VERDE : gggg


Leatherback Baloth ggg
Creature - Beast ?

4/5

Joraga Warcaller g
Creature - Elf Warrior Rare
Multikicker 1{G}
Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.


Vastwood Zendikon 4g
Enchantment - Aura Common
Enchant land
Enchanted land is a 6/4 green Elemental creature. Its still a land.
When enchanted land is put into a graveyard, return that card to its owner's hand.


Bestial Menace 3gg
Sorcery Uncommon
Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield.


Canopy Cover 1g
Enchantment - Aura Uncommon
Enchant creature
Enchanted creature can't be blocked except by creatures with flying or reach.
Enchanted creature can't be the target of spells or abilities your opponent controls.


Harabaz Druid 1g
Creature - Human Druid Ally Rare
{T}: Add X mana of any one color to your mana pool where X is the number of Allies you control.

0/1


Omnath, Locus of Mana 2g
Legendary Creature - Elemental Mythic Rare
Green mana doesn't empty from your mana pool as phases and steps end.
Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool.

1/1


Explore 1g
Sorcery Common
You may play an additional land this turn.
Draw a card.


Avenger of Zendikar 5gg
Creature - Elemental Mythic Rare
When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control.
Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

5/5


Strength of the Tajuru xgg
Instant Rare
Multikicker 1(You may pay an additional 1 any number of times as you cast this spell.)
Choose target creature, then choose another target creature for each time Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them.


Terastodon 6gg
Creature - Elephant Rare
When Terastodon enters the battlefield, destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, it's controller puts a 3/3 green Elephant creature token onto the battlefield.

9/9


Arbor Elf g
Creature - Elf Druid Common
{T}: Untap target Forest.

1/1


Groundswell g
Instant Common
Target creature gets +2/+2 until end of turn.
Landfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.


Quest for Restoration 1g
Enchantment Uncommon
Whenever a creature under your control taps, you may put a quest counter on Quest for Restoration.
As long as Quest for Restoration has four or more quest counters on it, untap all creatures you control at the beginning of each other player's untap step.


Summit Apes 3g
Creature - Ape Uncommon
As long as you control a Mountain Summit Apes can't be blocked except by two or more creatures.

5/2


Wolfbriar Elemental 2gg
Creature - Elemental Rare
Multikicker g
When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.

4/4


Gnarlid Pack 1g
Creature - Beast Common
Multikicker 1g
Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.

2/2


Graypelt Hunter 3g
Creature - Human Warrior Ally Common
Trample
Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.

2/2


Feral Contest 3g
Sorcery Common
Put a +1/+1 counter on target creature you control. Another target creature must block it this turn if able


Grappler Spider 1g
Creature - Spider Common
Reach

2/1


Nature´s Claim g
Instant Common
Destroy target artifact or enchantment. Its controller gains 4 life.


Slingbow Trap 3g
Instant - Trap Uncommon
If a black creature with flying is attacking, you may pay {G} rather than pay Slingbow Trap's mana cost.
Destroy target attacking creature with flying.


Snapping Creeper 2g
Creature - Plant Common
Landfall - Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.

2/3


Vastwood Animist 2g
Creature - Elf Shaman Ally Uncommon
{T}: Target land becomes a X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.

1/1




 + + + + - TIERRAS : + + + + 

Celestial Colonnade 
Land Rare
Celestial Colonnade enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
3{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.


Quicksand *
Land -Uncommon
{T}: Add 1 to your mana pool.
{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.


Lavaclaw Region
Land Rare
Lavaclaw Region enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
1{B}{R}: Until end of turn, Lavaclaw Region becomes a 2/2 red and black Elemental creature with "{X}: This creature gets +X/+0 until end of turn. It's still a land.


Dread Statuary
Land Uncommon
{T}: Add 1 to your mana pool
4: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.


Raging Ravine
Land Rare
Raging Ravine enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.
2{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.


Eye of Ugin
Legendary Land Rare
Colorless Eldrazi spells cost 2 less to cast.
7, {T}: Search your library for a colorless creature card, reveal it and put it in your hand. Then shuffle your library.


Halimar Depths
Land Common
Halimar Depths enters the battlefield tapped.
{T}: Add {U} to your mana pool.
When Halimar Depths enters the battlefield, look at top three cards of your library and put them back in any order.


Khalni Garden
Land Common

Khalni Garden enters the battlefield tapped.
When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.
{T}: Add {G} to your mana pool.


Bojuka Bog
Land Common
Bojuka Bog enters the battlefield tapped.
{T}: Add {B} to your mana pool.
When Bojuka Bog enters the battlefield, exile target player's graveyard.


Creeping Tar Pits
Land Rare
Creeping Tar Pits enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
1{U}{B}: Until end of turn, Creeping Tar Pits becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.


Tectonic Edge
Land Uncommon
{T}: Add 1 to your mana pool.
1, {T}: Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.


Smoldering Spires
Land Common
Smoldering Spires enters the battlefield tapped.
When Smoldering Spires enters the battlefield, target creature can't block until end of turn.
{T}: Add {R} to your mana pool.


Sejiri Steppe
Land Common
Sejiri Steppe enters the battlefield tapped.
When Sejiri Steppe enters the battlefield, you may have target creature gain protection from the color of your choice until end of turn.
{T}: Add {W} to your mana pool.


Stirring Brush 
Land Rare
Stirring Brush enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.
1{G}{W}: Until end of turn, Stirring Brush becomes a 3/4 green and white Elemental creature with reach. It's still a land.


- ARTEFACTOS :

Lodestone Golem 4
Artifact Creature - Golem Rare
Nonartifact spells cost 1 more to cast.

5/3


Everflowing Chalice 0
Artifact Uncommon
Multikicker 2
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
{T}: Add 1 to your mana pool for each charge counter on Everflowing Chalice.


Amulet of Vigor 1
Artifact Rare
Whenever a permanent enters the battlefield tapped and under your control, untap it.


Pilgrim´s Eye 3
Artifact Creature - Thopter Common
Flying
When Pilgrim's Eye enters the battlefield, search your library for a basic land, reveal it, and put it into your hand. Then shuffle your library.

1/1


Seer´s Sundial 4
Artifact Rare
Landfall - Whenever a land enters the battlefield under your control you may pay 2. If you do, draw a card.


Basilisk Collar 1
Artifact - Equipment Rare
Equipped creature has deathtouch and lifelink.
Equip 2


Kitesail 1
Artifact - Equipment ?
Equipped creature gets +1/+0 and flying.
Equip 2


Razor Boomerang 3
Artifact - Equipment Uncommon
Equipped creature has "{T}, Unattach Razor Boomerang: Razor Boomerang deals 1 damage to target creature or player. Return Razor Boomerang to its owner's hand".
Equip 2


Walking Atlas 2
Creature - Construct Common
{T}: You may put a land card from your hand onto the battlefield.

1/1


Hammer of Ruin 2
Artifact - Equipment Uncommon
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may destroy target equipment that player controls.
Equip 2


Hedron Rover 4
Artifact Creature - Construct Common
Landfall - Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn.

2/2


  - MULTICOLOR : 


Novablast Wurm 3ggww
Creature - Wurm Mythic Rare
Whenever Novablast Wurm attacks, destroy all other creatures.

7/7


Wrexial, The Risen Deep 3uub
Legendary Creature - Kraken Mythic Rare
Islandwalk, swampwalk
Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead.

5/8





-NTK-

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