
+ Spoiler Visual:












































































































+ + + + - TIERRAS : + + + +
































+ Spoiler Textual:








Kitesail Apprentice

Creature - Kor Soldier

As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.
1/1
Angel of Admonition




Creature - Angel

Flying
Landfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.
When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
6/6
Kor Firewalker


Creature - Kor Soldier

Protection from Red
Whenever a player casts a Red spell, you may gain 1 life.
2/2
Join The Ranks


Instant

Put two 1/1 white Soldier Ally creature tokens onto the battlefield.
Talus Paladin


Creature - Human Knight Ally

Whenever Ravine Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn and you may put a +1/+1 counter on Ravine Paladin.
2/3
Ruin´s Ghost


Creature - Spirit



1/1
Hada Freeblade

Creature - Human Soldier Ally

Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.
0/1
Terra Eternal


Enchantment

All lands are indestructible.
Archon of Redemption



Creature - Archon

Flying
Whenver Archon Of Redemption or another creature with flying enters the battlefield under your control,
you may gain life equal to that creature's power.
3/4
Iona´s Judgment


Sorcery

Exile target creature or enchantment.
Stoneforge Mystic


Creature - Kor Artificer

When Stoneforge Mystic enters the battlefield, you may search your library for an equipment card, reveal it, and put it into your hand. If you do, shuffle your library.



1/2
Guardian Zendikon


Enchantment - Aura

Enchant land
Enchanted land is a 2/6 white Wall creature with defender. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner’s hand.
Lightkeeper of Emeria


Creature - Angel

Multikicker

Flying
When Lightkeeper of Emeria enters the battlefield you gain 2 life for each time it was kicked.
2/4
Marsh Threader


Creature - Kor Scout

Swampwalk
2/1
Loam Lion

Creature - Cat

Loam Lion gets +1/+2 as long as you control a Forest.
1/1
Marshal´s Anthem



Enchantment

Multikicker


Creatures you control get +1+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is equal to the number of times Marshal's Anthem was kicked.
Refraction Trap


Instant - Trap

If an opponent cast a red instant or sorcery spell this turn, you may pay

Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control. Refraction Trap deals that much damage to target creature or player.
Rest for the Weary


Instant

You gain 4 life.
Landfall - If you had a land enter the battlefield under your control this turn, you gain 8 life instead.
Apex Hawks


Creature - Bird

Multikicker




Flying
Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.
2/2
Battle Hurda


Creature - Giant

First Strike
3/3
Fledgling Griffin


Creature - Griffin

Landfall - Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.
2/2
Perimeter Captain

Creature - Human Soldier

Defender
Whenever a creature you control with defender blocks, you may gain 2 life.
0/4
Veteran´s Reflexes

Instant

Target creature gets +1/+1 until end of turn. Untap that creature.








Jace, the Mind Sculptor



Planeswalker - Jace

[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
[0]: Draw three cards, then put two cards from your hand on top of your library in any order.
[-1]: Return target creature to its owner's hand.
[-12]: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.
Loyalty: 3
Halimar Excavator


Creature - Human Wizard Ally

Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control.
1/3
Mysteries of the Deep


Instant

Draw two cards.
Landfall - If you had a land enter the battlefield under your control this turn, draw three cards instead.
Wind Zendikon

Enchantment - Aura

Enchant land
Enchanted Land is a 2/2 Blue Elemental Creature with flying. It's still a land.
When enchanted land is put into a graveyard, return that card to it's owner's hand.
Tideforce Elemental


Creature - Elemental



Landfall - Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.
2/1
Calcite Snapper



Creature - Turtle

Shroud
Landfall - Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.
1/4
Dispel

Instant

Counter target instant spell.
Surrakar Banisher


Creature - Surrakar

When Surrakar Banisher enters the battlefield, you may return target tapped creature to it's owner's hand.
3/3
Spell Contortion


Instant

Multikicker


Counter target spell unless its controller pays

Draw a card for each time Spell Contortion was kicked.
Twitch


Instant

Tap or untap target artifact, creature, or land.
Draw a card.
Quest for Ula´s Temple

Enchantment

At the beginning of your upkeep, you may look at the top card of your library. If it´s a creature card, you may reveal it and put a quest counter on Quest for Ula´s Temple.
At the beginning of each end step, if there are three or more quest counters on Quest for Ula´s Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.
Jwari Shapeshifter


Creature - Shapeshifter Ally

You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield.
0/0
Selective Memory


Sorcery

Search your library for any number of nonland cards and exile them.
Then shuffle your library.
Treasure Hunt


Sorcery

Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
Goliath Sphinx



Creature - Sphinx

Flying
8/7
Sejiri Merfolk


Creature - Merfolk Soldier

As long as you control a Plains, Sejiri Merfolk has first strike and lifelink.
2/1
Thada Adel, Acquisitor



Legendary Creature - Merfolk Rogue

Islandwalk
Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card.
2/2
Vapor Snare


Enchantment - Aura

Enchant creature
You control enchanted creature.
At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.
Aether Tradewinds


Instant

Return target permanent you control and target permanent you don't control to their owner's hand.
Enclave Elite


Creature - Merfolk Soldier

Multikicker


Islandwalk
Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.
2/2
Horizon Drake



Creature - Drake

Flying, protection from lands
3/1
Permafrost Trap



Instant - Trap

If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Voyager Drake


Creature - Drake

Multikicker

Flying
When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.
3/3








Smother


Instant

Destroy target creature with converted mana cost 3 or less. It can't be regenerated.
Ruthless Cullblade


Creature - Vampire Warrior

Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.
2/1
Kalastria Highborn


Creature - Vampire Shaman

Whenever Kalastria Highborn or another Vampire you control is put into a graveyard from the battlefield you may pay

2/2
Quest for the Nihil Stone

Enchantment

Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.
At the Beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two quest counters on it, you may have that player lose 5 life.
Pulse Tracker

Creature - Vampire Rogue

Whenever Pulse Tracker attacks, each opponent loses 1 life.
1/1
Abyssal Persecutor



Creature - Demon

Flying, trample
You can't win the game and your opponents can't lose the game.
6/6
Anowon, the Ruin Sage



Legendary Creature - Vampire Shaman

At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
4/3
Urge to Feed


Instant

Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
Death´s Shadow

Creature

Death's Shadow gets -X/-X where X is your life total.
13/13
Agadeem Occultist


Creature - Human Shaman Ally


0/2
Bloodhusk Ritualist


Creature - Vampire Shaman

Multikicker

When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.
2/2
Book Eaters


Creature - Rat


Landfall - Whenever a land enters the battlefield under your control, you may untap Book Eaters.
1/1
Butcher of Malakir



Creature - Vampire Warrior

Flying
Whenever Butcher of Malakir or another creature you control is put into a graveyard from the battlefield, each opponent sacrifices a creature.
5/4
Caustic Arthropod



Creature - Insect

Landfall - Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.
4/3
Corrupted Zendikon


Enchantment - Aura

Enchant land
Enchanted land is a 3/3 black Ooze creature. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner's hand.
Quag Vampires

Creature - Vampire Rogue

Multikicker


Swampwalk
Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.
1/1
Shoreline Salvager


Creature - Surrakar

When Shoreline Salvager deals combat damage to a player, if you control an Island, draw a card.
3/3
Mire´s Toll

Sorcery

Target player reveals a number of cards from his or her hand equal to the number of swamps you control.
You choose one of them. That player discards that card.
Bojuka Brigand


Creature - Human Warrior Ally

Bojuka Brigand can't block.
Whenever Bojuka Brigand or another Ally creature enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.
1/1
Brink of Disaster



Enchantment - Aura

Enchant creature or land
When enchanted permanent becomes tapped, destroy it.
Dead Reckoning



Sorcery

You may put target creature card from your graveyard on top of your library.
If you do, Dead Reckoning deals damage equal to that card's power to target creature.
Jagwasp Swarm


Creature - Insect

Flying
3/2
Nemesis Trap



Instant - Trap

If a white creature is attacking you, you may pay


Exile target creature, then put a token that is a copy of that creature onto the battlefield. Exile it at the beginning of the next end step.
Tomb Hex


Instant

Target creature gets -2/-2 until end of turn.
Landfall - If a land entered the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.








Cometstorm



Instant

Multikicker


Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm then deals X damage to each of them.
Skitter of Lizards

Creature - Lizard

Multikicker




Haste
Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.
1/1
Chain Reaction



Sorcery

Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Dragonmaster Outcast

Creature - Human Shaman

At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.
1/1
Ricochet Trap


Instant - Trap

If an opponent casted a blue spell this turn, you may pay

Change the target of target spell with a single target.
Cunning Sparkmage


Creature - Human Shaman

Haste

0/1
Stone Idol Trap


Instant - Trap

Stone Idol Trap costs

Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step.
Crusher Zendikon


Enchantment - Aura

Enchant land
Enchanted land is a 4/2 red Beast with trample. It's still a land.
When enchanted land is put into a graveyard, return that card to it's owners hand.
Bazaar Trader


Creature - Goblin


1/1
Mordant Dragon




Creature - Dragon

Flying


Whenever Mordant Dragon deals combat damage to a player, yoy may have it deal thar much damage to target creature that player controls.
Cosi´s Ravager Servant


Creature - Elemental

Landfall - Whenever a land enters the battlefield under your control, you may have Cosi's Ravager Servant deal 1 damage to target player.
2/2
Grotag, Goblin Trembler


Creature - Lizard

Whenever Grotag Goblin Trembler attacks, target creature can't block this turn.
3/3
Kazuul, Tyrant of the Cliffs



Legendary Creature - Ogre Warrior

Whenever a creature under an opponent's control attacks you, put a 3/3 red Ogre creature token onto the battlefield unless that creature's controller pays

5/4
Roilling Terrain



Sorcery

Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
Searing Blaze


Instant

Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.
Landfall - If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.
Slavering Nulls


Creature - Goblin Zombie

Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.
2/1
Akoum Battlesinger


Creature - Human Berserker Ally

Haste
Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.
1/1
Bull Rush

Instant

Target creature gets +2/+0 until end of turn.
Claws of Valakut



Enchantment - Aura

Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
Deathforge Shaman


Creature - Ogre Shaman

Multikicker

When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked.
4/3
Goblin Roughrider


Creature - Goblin Knight

3/2
Quest of the Goblin Lord

Enchantment

Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.
As long as Quest for the Goblin Lord has five or more counters on it, creatures you control get +2/+0.
Rumbling Aftershocks


Enchantment

Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked.
Tuktuk Scrapper


Creature - Goblin Artificer Ally

Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage equal to the number of Allies you control to that artifact's controller.
2/2








Leatherback Baloth



Creature - Beast

4/5
Joraga Warcaller

Creature - Elf Warrior

Multikicker


Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
Vastwood Zendikon


Enchantment - Aura

Enchant land
Enchanted land is a 6/4 green Elemental creature. Its still a land.
When enchanted land is put into a graveyard, return that card to its owner's hand.
Bestial Menace



Sorcery

Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield.
Canopy Cover


Enchantment - Aura

Enchant creature
Enchanted creature can't be blocked except by creatures with flying or reach.
Enchanted creature can't be the target of spells or abilities your opponent controls.
Harabaz Druid


Creature - Human Druid Ally


0/1
Omnath, Locus of Mana


Legendary Creature - Elemental

Green mana doesn't empty from your mana pool as phases and steps end.
Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool.
1/1
Explore


Sorcery

You may play an additional land this turn.
Draw a card.
Avenger of Zendikar



Creature - Elemental

When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control.
Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
5/5
Strength of the Tajuru



Instant

Multikicker


Choose target creature, then choose another target creature for each time Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them.
Terastodon



Creature - Elephant

When Terastodon enters the battlefield, destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, it's controller puts a 3/3 green Elephant creature token onto the battlefield.
9/9
Arbor Elf

Creature - Elf Druid


1/1
Groundswell

Instant

Target creature gets +2/+2 until end of turn.
Landfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
Quest for Restoration


Enchantment

Whenever a creature under your control taps, you may put a quest counter on Quest for Restoration.
As long as Quest for Restoration has four or more quest counters on it, untap all creatures you control at the beginning of each other player's untap step.
Summit Apes


Creature - Ape

As long as you control a Mountain Summit Apes can't be blocked except by two or more creatures.
5/2
Wolfbriar Elemental



Creature - Elemental

Multikicker

When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.
4/4
Gnarlid Pack


Creature - Beast

Multikicker


Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.
2/2
Graypelt Hunter


Creature - Human Warrior Ally

Trample
Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.
2/2
Feral Contest


Sorcery

Put a +1/+1 counter on target creature you control. Another target creature must block it this turn if able
Grappler Spider


Creature - Spider

Reach
2/1
Nature´s Claim

Instant

Destroy target artifact or enchantment. Its controller gains 4 life.
Slingbow Trap


Instant - Trap

If a black creature with flying is attacking, you may pay

Destroy target attacking creature with flying.
Snapping Creeper


Creature - Plant

Landfall - Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.
2/3
Vastwood Animist


Creature - Elf Shaman Ally


1/1
+ + + + - TIERRAS : + + + +
Celestial Colonnade
Land

Celestial Colonnade enters the battlefield tapped.






Quicksand *
Land -




Lavaclaw Region
Land

Lavaclaw Region enters the battlefield tapped.







Dread Statuary
Land




Raging Ravine
Land

Raging Ravine enters the battlefield tapped.






Eye of Ugin
Legendary Land

Colorless Eldrazi spells cost



Halimar Depths
Land

Halimar Depths enters the battlefield tapped.


When Halimar Depths enters the battlefield, look at top three cards of your library and put them back in any order.
Khalni Garden
Land

Khalni Garden enters the battlefield tapped.
When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.


Bojuka Bog
Land

Bojuka Bog enters the battlefield tapped.


When Bojuka Bog enters the battlefield, exile target player's graveyard.
Creeping Tar Pits
Land

Creeping Tar Pits enters the battlefield tapped.






Tectonic Edge
Land





Smoldering Spires
Land

Smoldering Spires enters the battlefield tapped.
When Smoldering Spires enters the battlefield, target creature can't block until end of turn.


Sejiri Steppe
Land

Sejiri Steppe enters the battlefield tapped.
When Sejiri Steppe enters the battlefield, you may have target creature gain protection from the color of your choice until end of turn.


Stirring Brush
Land

Stirring Brush enters the battlefield tapped.














Lodestone Golem

Artifact Creature - Golem

Nonartifact spells cost

5/3
Everflowing Chalice

Artifact

Multikicker

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.


Amulet of Vigor

Artifact

Whenever a permanent enters the battlefield tapped and under your control, untap it.
Pilgrim´s Eye

Artifact Creature - Thopter

Flying
When Pilgrim's Eye enters the battlefield, search your library for a basic land, reveal it, and put it into your hand. Then shuffle your library.
1/1
Seer´s Sundial

Artifact

Landfall - Whenever a land enters the battlefield under your control you may pay 2. If you do, draw a card.
Basilisk Collar

Artifact - Equipment

Equipped creature has deathtouch and lifelink.
Equip

Kitesail

Artifact - Equipment

Equipped creature gets +1/+0 and flying.
Equip

Razor Boomerang

Artifact - Equipment

Equipped creature has "

Equip

Walking Atlas

Creature - Construct


1/1
Hammer of Ruin

Artifact - Equipment

Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may destroy target equipment that player controls.
Equip

Hedron Rover

Artifact Creature - Construct

Landfall - Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn.
2/2










Novablast Wurm





Creature - Wurm

Whenever Novablast Wurm attacks, destroy all other creatures.
7/7
Wrexial, The Risen Deep




Legendary Creature - Kraken

Islandwalk, swampwalk
Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead.
5/8
-NTK-
vaya finisher más goloso les ha salido a las U/W de control... ¿no les valía con la esfinge? xD
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