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jueves, 4 de junio de 2009

[M10] Spoiler de M2010 Core Set (Completo)

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+ Spoiler Completo.
+ Presentación e información de M2010 Core Set
Cartas: (249 / 249)



A continuación, para poder tener todo bien ordenado, organizaré en este hilo el Spoiler de esta edición, por colores, tierras y artefactos con todas las cartas conocidas hasta hoy (04 de Junio del 2009) y de ahora en adelante iré actualizando las cartas nuevas mediante una pequeña noticia y mediante su modificación en el Spoiler. (Podreis ver una sección nueva en la barra de la derecha con los spoilers actuales y su número de cartas conocido, que iré actualizando conforme vayan saliendo novedades y no necesariamente, por ej en el caso de comunes guarripeich, iré informando mediante noticias, asi que permaneced atentos y clicad de vez en cuando el spoiler para ver las novedades si veis que cambian los números en su nombre)


  • + Spoiler Visual:


wwww - BLANCO: wwww


Free Image Hosting at www.ImageShack.us












uuuu - AZUL: uuuu


Free Image Hosting at www.ImageShack.us














bbbb + NEGRO : bbbb

















rrrr - ROJO : rrrr















gggg - VERDE : gggg
















+ + + + - TIERRAS : + + + +








- ARTEFACTOS :










  • + Spoiler Textual:

wwww - BLANCO: wwww


Ajani Goldmane 2ww
Planeswalker - AjaniMythic Rare
+1: You gain 2 life.
-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
-6: Put a white Avatar creature token into the battlefield with "This creature's power and toughness are each equal to your life total."

Loyalty Counters: 4.


Angel´s Mercy 2ww
Instant Common
You gain 7 life.



Armored Ascension 3w
Enchantment - Aura Uncommon
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.



Baneslayer Angel 3ww
Creature - Angel Mythic Rare
Flying, first strike, lifelink, protection from Demons and from Dragons

5/5



Blinding Mage 1w
Creature - Human Wizard Common
{W}, {T}: Tap target creature.

1/2



Captain of the Watch 4ww
Creature - Human Soldier Rare
Vigilance
Other Soldier creatures you control gets +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, put 3 1/1 white Soldier creature tokens onto the battlefield.

3/3


Celestial Purge 1w
Instant Uncommon
Exile target black or red permanent.



Divine Veredict 3w
Instant Common
Destroy target attacking or blocking creature.



Elite Vanguard w
Creature - Human Soldier Uncommon

2/1



Excommunicate 2w
Sorcery Common
Put target creature on top of its owner's library.



Guardian Seraph 2ww
Creature - Angel Rare
Flying
If a source an opponent controls would deal damage to you,
prevent 1 of that damage.

3/4


Glorious Charge 1w
Instant Common
Creatures you control get +1/+1 until end of turn.



Griffin Sentinel 2w
Creature - Griffin Common
Flying
Vigilance.

1/3



Harm´s Way w
Instant Uncommon
The next 2 damage that a source of your choice would deal to you or a permanent you control this turn is dealt to target creature or player instead.



Honor of the Pure 1w
Enchantment Rare
White creatures you control get +1/+1.



Holy Strength w
Enchantment - Aura Common
Enchant creature
Enchanted creature gets +1/+2.



Indestructibility 3w
Enchantment - Aura Rare
Enchant permanent
Enchanted permanent is indestructible.


Lifelink w
Enchantment - Aura Common
Enchant creature
Enchanted creature has lifelink.



Lightwielder Paladin 3ww
Creature - Human Knight Rare
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.

4/4



Mesa Enchantress
1ww
Creature - Human Druid Rare
Whenever you cast an enchantment spell, you may draw a card.

0/2


Open the Vaults 4ww
Sorcery Rare
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control.



Pacifism 1w
Enchantment - Aura Common
Enchant creature|Enchanted creature can't attack or block.



Palace Guard 2w
Creature - Human Soldier Common
Palace Guard can block any number of creatures.

1/4



Planar Cleansing 3www
Sorcery Rare
Destroy all nonland permanents.



Razorfoot Griffin 3w
Creature - Griffin Common
Flying, first strike

2/2



Rhox Pikemaster 2ww
Creature - Rhino Soldier Uncommon
First strike
Other Soldier creatures you control have first strike.

3/3



Righteousness w
Instant Uncommon
Target blocking creature gets +7/+7 until end of turn.



Safe Passage 2w
Instant Common
Prevent all damage that would be dealt to you and creatures you control this turn.



Serra Angel
3ww (Vuelve a ser infrecuente, por cierto)
Creature - AngelUncommon
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
Her sword sings more beautiful than any choir.

4/4



Siege Mastodon
4w
Creature - Elephant Common

3/5



Silence w
InstantRare
Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)
"All the wizardry in the world has to pass through one small and easily sealed door." -Ajani Goldmane



Silvercoat Lion 1w
Creature - Cat Common

2/2



Solemn Offering 2w
Sorcery Common
Destroy target artifact or enchantment. You gain 4 life.



Soul Warden w
Creature - Human Cleric Common
Whenever another creature enters the battlefield, you gain 1 life.

1/1



Stormfront Pegasus 1w
Creature - Pegasus Common
Flying

2/1



Tempest of Light 2w
Instant Uncommon
Destroy all enchantments.



Undead Slayer 2w
Creature - Human ClericUncommon
{W},{T}: Exile target Skeleton, Vampire, or Zombie.


2/2


Veteran Armorsmith ww
Creature - Human Soldier Common
Other Soldier creatures you control get +0/+1.

2/3



Veteran Swordsmith 2w
Creature - Human Soldier Common
Other Soldier creatures you control get +1/+0.

3/2



White Knight ww
Creature - Human KnightUncommon
First strike, protection from black


2/2



Wall of Faith
3w
Creature - Wall Common
Defender
{W}: Wall of Faith gets +0/+1 until end of turn.

0/5



uuuu - AZUL: uuuu


Alluring Siren 1u
Creature - Siren Uncommon
{T}: Target creature an opponent controls attacks you this turn if able.

1/1



Air Elemental
3uu
Creature - Elemental Uncommon
Flying (This creature can't be blocked except by creatures with flying or reach.)

4/4



Cancel 1uu
Instant Common
Counter target spell.



Clone 3u
Creature - ShapeshifterRare
You may have Clone enter the battlefield as a copy of any creature on the battlefield.


0/0


Convincing Mirage
1u
Enchantment - Aura Common
Enchant land
As Convincing Mirage enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.



Coral Merfolk 1u
Creature - Merfolk Common

2/1



Divination 2u
Sorcery Common
Draw two cards.



Disorient
3u
Instant Common
Target creature gets -7/-0 until end of turn.


Djinn of Wishes 3uu
Creature - Djinn Rare
Flying
Djinn of Wishes enters the battlefield with three wish counters on it.
2{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.

4/4


Essence Scatter 1u
Instant Common
Counter target creature spell.



Fabricate 2u
Sorcery Uncommon
Search your library for an artifact card, reveal it, and put it into your hand.
Then shuffle your library.



FlashFreeze 1u
Instant Uncommon
Counter target red or green spell.



Hive Mind
5u
Enchantment Rare
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy.



Horned Turtle 2u
Creature - Turtle Common

1/4



Ice Cage 1u
Enchantment - Aura Common
Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.



Illusionary Servant 1uu
Creature - Illusion Common
Flying
When Illusionary Servant becomes the target of a spell or ability, sacrifice it.

3/4



Jace Beleren 1uu
Planeswalker - JaceMythic Rare
+2: Each player draws a card.
-1: Target player draws a card.
-10: Target player puts the top twenty cards of his or her library into his or her graveyard.

Loyalty Counters: 3.



Jump u
Instant Common
Target creature gains flying until end of turn.



Levitation 2uu
Enchantment Uncommon
Creatures you control have flying.
(They can't be blocked except by creatures with flying or reach.)




Merfolk Looter 1u
Creature - Merfolk Rogue Common
{T}: Draw a card, then discard a card.

1/1



Merfolk Sovereign 1uu
Creature - Merfolk Rare
Other Merfolk creatures you control get +1/+1.
{T}: Target Merfolk creature is unblockable this turn.

2/2



Mind Control 3uu
Enchantment - Aura Uncommon
Enchant creature
You control enchanted creature.



Mind Spring xuu
Sorcery Rare
Draw X cards.



Negate 1u
Instant Common
Counter target noncreature spell.



Phantom Warrior 1uu
Creature - Illusion Warrior Uncommon
Phantom Warrior is unblockable.

2/2



Polymorph 3u
Sorcery Rare
Destroy target creature. It can't be regenerated.
Its controller reveals cards from the top of his or her library until
he or she reveals a creature card.
The player puts that card onto the battlefield and shuffles all
other cards revealed this way into his or her library.



Ponder u
Sorcery Common
Look at the top three cards of your library, then put them back in any order.
You may shuffle your library.
Draw a card.



Sage Owl 1u
Creature - Bird Common
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Sage Owl comes into play, look at the top four cards of your library,
then put them back in any order.

1/1



Serpent of the Endless Sea 4u
Creature - Serpent Common
Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.
Serpent of the Endless Sea can't attack unless defending player controls an Island.

*/*



Sleep 2uu
Sorcery Uncommon
Tap all creatures target opponent controls. Creatures that player controls don't untap during their controller's next untap step.



Snapping Drake 3u
Creature - Drake Common
Flying

3/2



Sphinx Ambassador 5uu
Creature - Sphinx Mythic Rare
Flying.
Whenever Sphinx Ambassador deals combat damage to a player,
search that player´s library for a card, then that player names a card.
If you searched for a creature card that isn´t the named card,
you may put it onto the battlefield under your control.
Then that player shuffles his or her library.

5/5



Telepathy u
Enchantment Uncommon
Your opponents play with their hands revealed.



Time Warp 3uu
Sorcery Mythic Rare
Target player takes an extra turn after this one.



Tome Scour u
Sorcery Common
Target player puts the top five cards of his or her library into his or her graveyard.



Traumatize 3uu
Sorcery Rare
Target player puts the top half of his or her library,
rounded down, into his or her graveyard.



Twincast uu
Instant Rare
Copy target instant or sorcery spell.
You may choose new targets for the copy.



Unsummon u
InstantCommon
Return target creature to its owner's hand.



Wall of Frost 1uu
Creature - WallUncommon
Defender (This creature can't attack.)

Whenever Wall of Frost blocks a creature, that creature doesn't untap during it's controllers next untap step.
"I welcome it. The pasture is cleared of weeds and the wolves are frozen solid." -Lumi, Goatherd

0/7



Wind Drake 2u
Creature - Drake Common
Flying (This creature can't be blocked except by creatures with flying or reach.)

2/1




Zephyr Sprite u
Creature - Faerie Common
Flying

1/1


bbbb - NEGRO : bbbb

Acolyte of Xathrid b
Creature - Human Cleric Common
1{B}, {T}: Target player loses 1 life.

0/1



Assassinate
2b
Sorcery Common
Destroy target tapped creature.



Black Knight bb
Creature - Human Knight Uncommon
First strike, protection from white

2/2



Bog Wraith 3b
Creature - Wraith Uncommon
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

3/3




Cementery Reaper 1bb
Creature - Zombie Rare
Other Zombie creatures you control get +1/+1.
2{B}, {T}: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.

2/2



Child of Night 1b
Creature - VampireCommon
Lifelink (Damage dealt by this creature also causes you to gain that much life.)


2/1



Consume Spirit x1b
Sorcery Uncommon
Spend only black mana on X.
Consume Spirit deals X damage to target creature or player and you gain X life.



Deathmark b
Sorcery Uncommon
Destroy target green or white creature.



Diabolic Tutor 2bb
Sorcery Uncommon
Search your library for a card and put that card into your hand.
Then shuffle your library.


Disentomb b
Sorcery Common
Return target creature card from your graveyard to your hand.



Doom Blade 1b
Instant Common
Destroy target nonblack creature.



Dread Warlock 1bb
Creature - Human Wizard Common
Dread Warlock can't be blocked except by black creatures.

2/2



Drudge Skeletons 1b
Creature - SkeletonCommon
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

1/1



Duress b
SorceryCommon
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.



Gravedigger 3b
Creature - Zombie Common
When Gravedigger enters the battlefield, you may return target
creature card from your graveyard to your hand.

2/2



Haunting Echoes 3bb
Sorcery Rare
Exile all cards in target player's graveyard other than basic land cards.
Search that player's library for all cards with the same name as cards exiled
this way and exile them.
Then that player shuffles his or her library.



Howling Banshee 2bb
Creature - Spirit Uncommon
Flying
When Howling Banshee enters the battlefield, each player loses 3 life.

3/3



Hypnotic Specter
1bb
Creature - Specter Rare
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Hypnotic Specter deals damage to an opponent, that player
discards a card at random.

2/2



Kelinore Bat
2b
Creature - Bat Common
Flying

2/1



Lilliana Vess 3bb
Planeswalker - LilianaMythic Rare
+1: Target player discards a card.
-2: Search your library for a card, then shuffle your library and put that card on top of it.
-8: Put all creature cards in all graveyards into the battlefield under your control.

Loyalty Counters: 5.



Looming Shade 2b
Creature - Shade Common
{B}: Looming Shade gets +1/+1 until end of turn.

1/1



Megrim 2b
Enchantment Uncommon
Whenever an opponent discards a card, Megrim deals 2 damage to that player.



Mind Rot 2b
Sorcery Common
Target player discards two cards.



Mind Shatter xbb
Sorcery Rare
Target player discards X cards at random.



Nightmare 5b
Creature - Nightmare HorseRare
Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.



*/*



Relentless Rats 1bb
Creature - Rat Uncommon
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.



Rise from the Grave 4b
Sorcery Uncommon
Put target creature card in a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.



Royal Assassin 1bb
Creature - Human Assassin Rare
{T}: Destroy target tapped creature.

1/1



Sanguine Bond
3bb
Enchantment Rare
Whenever you gain life, target opponent loses that much life.



Sign in Blood bb
Sorcery Common
Target player draws two cards and loses 2 life.



Soul Bleed 2b
Enchantment - Aura Common
Enchant creature
At the beginning of enchanted creature's controller's upkeep, that player loses 1 life.



Tendrils of Corruption 3b
Instant Common
Tendrils of Corruption deals X damage to target creature and you gain X life,
where X is the number of Swamps you control.



Underworld Dreams bbb
Enchantment Rare
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.



Unholy Strength b
Enchantment - Aura Common
Enchant creature
Enchanted creature gets +2/+1.



Vampire Aristocrat 2b
Creature - Vampire Rogue Common
Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.

2/2



Vampire Nocturnus 1bbb
Creature - VampireMythic Rare
Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.

3/3



Wall of Bone 2b
Creature - Skeleton Wall Uncommon
Defender (This creature can't attack.)
{B}: Regenerate Wall of Bone.

1/4



Warpath Ghoul 2b
Creature - Zombie Common
3/2



Weakness
b
Enchantment - Aura Common
Enchant creature
Enchanted creature gets -2/-1.



Xathrid Demon 3bbb
Creature - Demon Mythic Rare
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature’s power. If you can’t sacrifice a creature, tap Xathrid Demon and you lose 7 life.

7/7



Zombie Goliath 4b
Creature - Zombie Giant Common

4/3


rrrr - ROJO : rrrr


Act of Treason 2r
Sorcery Uncommon
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)



Ball Lightning rrr
Creature - ElementalRare
Trample, haste
At the beginning of the end step, sacrifice Ball Lightning.


6/1



Berserkers of Blood Ridge 4r
Creature - Human Berserker Common
Berserkers of Blood Ridge attacks each turn if able.

4/4



Bogardan Hellkite 6rr
Creature - Dragon Mythic Rare
Flash (You may cast this spell any time you could cast an instant)
Flying
When Bogardan Hellkite enters the battlefield, it deals 5 damage divided
as you choose among any number of target creatures and/or players.

5/5



Burning Inquiry r
Sorcery Common
Each player draws three cards, then discards three cards at random.



Burst of Speed r
Sorcery Common
Creatures you control gain haste until end of turn.



Canyonr Minotaur 3r
Creature - Minotaur Warrior Common

3/3



Capricious Efreet 4rr
Creature - EfreetRare
At the beginning of your upkeep, choose target nonland permanent you control and up to two nonland permanents you don't control. Destroy one of them at random.
"You wish for great destruction? It is done, my master."

6/4



Chandra Nalaar 3rr
Planeswalker - ChandraMythic Rare
+1: Chandra Nalaar deals 1 damage to target player.
-X: Chandra Nalaar deals X damage to target creature.
-8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls.

Loyalty Counters: 6.



Dragon Whelp 2rr
Creature - Dragon Uncommon
Flying
{R}: Dragon Whelp gets +1/+0 until end of turn.
At end of turn, if this ability has been played four or more times this turn,
sacrifice Dragon Whelp.

2/3



Earthquake xr
Sorcery Rare
Earthquake deals X damage to each creature without flying and each player.



Fiery Hellhound 1rr
Creature - Elemental Hound Common
{R}: Fiery Hellhound gets +1/+0 until end of turn.

2/2



Fireball xr
Sorcery Uncommon
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
As an additional cost to play Fireball, pay 1 for each target beyond the first.



Firebreathing r
Enchantment - Aura Common
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.



Goblin Artillery 1rr
Creature - Goblin Warrior Uncommon
{T}: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you.

1/3



Goblin Chieftain 1rr
Creature - Goblin Rare
Haste
Other Goblin creatures you control get +1/+1 and have haste.

2/2



Goblin Piker 1r
Creature - Goblin Warrior Common

2/1



Ignite Disorder 1r
Instant Uncommon
Ignite Disorder deals 3 damage divided as you choose among
any number of target white and/or blue creatures.



Inferno Elemental 4rr
Creature - Elemental Uncommon
Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature.

4/4




Jackal Familiar r
Creature - Hound Common
Jackal Familiar can’t attack or block alone.

2/2



Kindled Fury
r
Instant Common
Target creature gets +1/+0 and gains first strike until end of turn.



Lava Axe 4r
Sorcery Common
Lava Axe deals 5 damage to target player.




Lightning Bolt r
Instant Common
Lightning Bolt deals 3 damage to target creature or player.
Illus. Christopher Moeller



Lightning Elemental 3r
Creature - Elemental Common
Haste (This creature can attack and {T} as soon as it comes under your control.)

4/1



Magma Phoenix 3rr
Creature - Phoenix Rare
Flying
When Magma Phoenix is put into a graveyard from the battlefield, it deals 3 damage to each creature and each player.
3{R}{R}: Return Magma Phoenix from your graveyard to your hand.

3/3



Manabarbs 3r
Enchantment Rare
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.



Panick Attack 2r
Sorcery Common
Up to three target creatures can't block this turn.



Prodigal Pyromancer 2r
Creature - Human Wizard Uncommon
{T}: Prodigal Pyromancer deals 1 damage to target creature or player.

1/1



Pyroclasm 1r
Sorcery Uncommon
Pyroclasm deals 2 damage to each creature.


Raging Goblin r
Creature - Goblin Berserker Common
Haste (This creature can attack and {T} as soon as it comes under your control.)

1/1



Seismic Strike 2r
Instant Common
Seismic Strike deals damage to target creature equal to the number of Mountains you control.



Shatter 1r
Instant Common
Destroy target artifact.



Shivan Dragon 4rr
Creature - Dragon Rare
Flying
{R}: Shivan Dragon gets +1/+0 until end of turn.

5/5



Siege-Gang Commander 3rr
Creature - Goblin Rare
When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.
1{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.

2/2



Sparkmage Apprentice 1r
Creature - Human Wizard Common
When Sparkmage Apprentice enters the battlefield, it deals 1 damage to target creature or player.

1/1



Stone Giant 2rr
Creature - Giant Uncommon
{T}: Target creature you control with toughness less than Stone Giant's power
gains flying until end of turn. Destroy that creature at end of turn.

3/4



Trumpet Blast 2r
Instant Common
Attacking creatures get +2/+0 until end of turn.



Viashino Spearhunter 2r
Creature - Viashino Warrior Common
First strike

2/1



Wall of Fire 1rr
Creature - Wall Uncommon
Defender (This creature can't attack.)
{R}: Wall of Fire gets +1/+0 until end of turn.

0/5



Warp World 5rrr
Sorcery Rare
Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then puts all enchantment cards revealed this way onto the battlefield, then puts all cards revealed this way that weren't put into play on the bottom of his or her library in any order.



Yawning Fissure 4r
Sorcery Common
Each opponent sacrifices a land.



gggg - VERDE : gggg

Acidic Slime 3gg
Creature - OozeUncommon
Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.


2/2


Ant Queen 3gg
Creature - Insect Rare
1{G}: Put a 1/1 green Insect creature token onto the battlefield.

5/5



Awakener Druid 2g
Creature - Human Druid Uncommon
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature as long as Awakener Druid is on the battlefield. (It's still a land)

1/1



Birds of Paradise g
Creature - BirdRare
Flying (This creature can't be blocked except by creatures with flying or reach.)
{T}: Add one mana of any color to your mana pool.
Each feather in its tail is a souvenir of an exotic land, a memory condensed in hue.

0/1



Borderland Ranger 2g
Creature - Human Scout Common
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.

2/2



Bountiful Harvest 4g
Sorcery Common
You gain 1 life for each land you control.



Bramble Creeper 4g
Creature - Elemental Common
Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.

0/3



Centaur Courser 2g
Creature - Centaur Warrior Common

3/3



Craw Wurm 4gg
Creature - Wurm Common

6/4


Cudgel Troll 2gg
Creature - Troll Uncommon
{G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)

4/3



Deadly Recluse 1g
Creature - Spider Common
Reach, deathtouch

1/2



Emerald Oryx 3g
Creature - Antelope Common
Forestwalk (This creature is unblockable as long as defending player controls a Forest.)

2/3



Elvish Archdruid 1gg
Creature - Elf Druid Rare
Other Elf creatures you control get +1/+1.
{T}: Add {G} to your mana pool for each Elf you control.

2/2



Elvish Piper 3g
Creature - Elf Shaman Rare
{G}, {T}: You may put a creature card from your hand onto the battlefield.



Elvish Visionary 1g
Creature - Elf Shaman Common
When Elvish Visionary enters the battlefield, draw a card.

1/1



Enormous Baloth 6g
Creature - Beast Uncommon

7/7



Entangling Vines 3g
Enchantment - Aura Common
Enchant tapped creature
Enchanted creature doesn't untap during its controller’s untap step.



Fog g
Instant Common
Prevent all combat damage that would be dealt this turn.


Garruk Wildspeaker
2gg
Planeswalker - GarrukMythic Rare
+1: Untap two target lands.
-1: Put a 3/3 green Beast creature token into the battlefield.
-4: Creatures you control get +3/+3 and gain trample until end of turn.

Loyalty Counters: 3



Giant Growth g
Instant Common
Target creature gets +3/+3 until end of turn.



Giant Spider 3g
Creature - Spider Common
Reach (This creature can block creatures with flying.)

2/4



Great Sable Stag 1gg
Creature - Elk Rareza: Desconocida
Great Sable Stag can´t be countered.
Protection from blue and from black
(This creature can�t be blocked, targeted, dealt damage,
or enchanted by anything blue or black.)

3/3



Howl of the Night Pack
6g
Sorcery Uncommon
Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control.



Kalonian Behemoth 5gg
Creature - Beast Rare
Shroud

9/9



Llanowar Elves g
Creature - Elf Druid Common
{T}: Add {G} to your mana pool.

1/1



Lurking Predators 4gg
Enchantment Rare
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.



Master of the Wild Hunt 2gg
Creature - Human Shaman Mythic Rare
At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.
{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature then deals damage equal to its power divided as its controller chooses among any number of those Wolves.

3/3



Might of Oaks 3g
Instant Rare
Target creature gets +7/+7 until end of turn.



Mist Leopard 3g
Creature - Cat Common
Shroud

3/2



Mold Adder g
Creature - Fungus Snake Uncommon
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.

1/1



Naturalize 1g
Instant Common
Destroy target artifact or enchantment.



Nature´s Spiral 1g
Sorcery Uncommon
Return target permanent card from your graveyard to your hand.



Oakenform 2g
Enchantment - Aura Common
Enchant creature
Enchanted creature gets +3/+3.



Overrun 2ggg
Sorcery Uncommon
Creatures you control get +3/+3 and gain trample until end of turn.
(If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)



Prized Unicorn 3g
Creature - Unicorn Uncommon
All creatures able to block Prized Unicorn do so.

2/2



Protean Hydra xg
Creature - Hydra Mythic Rare
Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the end step.



Rampant Growth
1g
Sorcery Common
Search your library for a basic land card and put that card into play tapped. Then shuffle your library.



Regenerate 1g
Instant Common
Regenerate target creature.



Runeclaw Bears 1g
Creature - Bear Common

2/2



Stampeding Rhino 4g
Creature - Rhino Common
Trample

4/4



Windstorm xg
Instant Uncommon
Windstorm deals X damage to each creature with flying.



- TIERRAS :

Dragonskull Summit
Land Rare
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R} to your mana pool.



Drowned Catacomb
Land Rare
Drowned Catacomb enters the battlefield tapped unless you control a Island or Swamp.
{T}: Add {U} or {B} to your mana pool.



Gargoyle Castle
Land Rare
{T}: Add 1 to your mana pool.
5, {T}, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield.



Glacial Fortress
Land Rare
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U} to your mana pool.



Rootbound Crag
LandRare
Ashwood Forest enters the battlefield tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G} to your mana pool.



Sunpetal Grove
LandRare
Floral Clearing enters the battlefield tapped unless you control a Forest or Plains.
{T}: Add {G} or {W} to your mana pool.



Terramorphic Expanse
Land Common
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.



20x Tierras Basicas




- ARTEFACTOS :


Angel´s Feather 2
Artifact Uncommon
Whenever a player casts a white spell, you may gain 1 life.



Coat of Arms 5
Artifact Rare
Each creature gets +1/+1 for each other creature on the battlefield that shares a creature type with it. (For example, if a Goblin Warrior, a Goblin Scout, and a Zombie Goblin are on the battlefield, each gets +2/+2.)



Darksteel Colossus 11
Artifact Creature - Golem Mythic Rare
Trample
Darksteel Colossus is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.

11/11



Demon´s Horn 2
Artifact Uncommon
Whenever a player casts a black spell, you may gain 1 life.



Dragon´s Claw 2
Artifact Uncommon
Whenever a player casts a red spell, you may gain 1 life.



Gorgon Flail 2
Artifact - Equipment Uncommon
Equipped creature gets +1/+1 and has deathtouch.
Equip 2



Howling Mine 2
Artifact Rare
At the beginning of each player's draw step, if Howling Mine is untapped,
that player draws an additional card.



Kraken´s Eye 2
Artifact Uncommon
Whenever a player casts a blue spell, you may gain 1 life.



Magebane Armor 3
Artifact - Equipment Rare
Equipped creature gets +2/+4 and loses flying.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip 2 (2: Attack to target creature you control. Equip only as a sorcery.)



Mirror of Fate 5
Artifact Rare
{T}, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own.
Exile all the cards from your library, then put the
chosen cards on top of your library.



Ornithopter 0
Artifact Creature - Thopter Uncommon
Flying (This creature can't be blocked except by creatures with flying or reach.)

0/2



Pithing Needle 1
Artifact Rare
As Pithing Needle enters the battlefield, name a card.
Players can't activate abilities of sources with the chosen name except for mana abilities.



Platinum Angel 7
Artifact Creature - Angel Mythic Rare
Flying
You can't lose the game and your opponents can't win the game.

4/4



Rod of Ruin 4
Artifact Uncommon
3, {T}: Rod of Ruin deals 1 damage to target creature or player.



Spellbook 0
Artifact Uncommon
You have no maximum hand size.



Whispersilk Cloak 3
Artifact - Equipment Uncommon
Equipped creature is unblockable and has shroud. (It can't be the target of spells or abilities.)
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)



Wurm´s Tooth 2
Artifact Uncommon
Whenever a player casts a green spell, you may gain 1 life.





Spoiler Completo.



-NTK-

6 comentarios:

  1. Según el megapost, tan solo 8 cartas serán reeditadas de la forma "normal", es decir, cartas que han salido en ediciones básicas desde sexta.

    Las 8 reediciones "normales":
    1.- Birds of paradise
    2.- Duress (7ª)
    3.- Nightmare
    4.- Drudge Skeletons
    5.- Shivan dragon
    6.- Unsummon
    7.- Serra Angel
    8.- Enrage

    Así que, para M10, si la información primera es cierta, podéis descartar TODAS las otras cartas aparecidas en colecciones básicas desde sexta. No WoG, no Pain (como ya se sabía), no terror, no mogg, no pyroclasm, no mind stone, no condemn, no manlands, no nothing...

    Esto no me gusta nada nada.

    ResponderEliminar
  2. Siento doblepostear, aunque no es que haya muchos otros comentarios aquí...

    Creo que Wizards hace esto dada la gran cantidad de cartas similares que se agolpan en sus cartas. Supongo que, en lugar de reeditarse Ratas rapaces, tendremos reediciones del estilo de Presagio de cráneos. En lugar de Búmerang, Limpiar, o Regresar. En lugar de crecimiento exuberante, Al borde del otoño (que de hecho es de las prereeditadas de future sight). En lugar de Nekrataal, Shriekmaw (ojalá). Y en lugar de Consejo de los soratami, Mulldrifter o Conpulsive Research. Quizás Ponder en lugar de Juego de manos. Maniquí temporario donde antes había Zombificar. Elfo de refugio seguro en el hueco que deja el Buscacaminos cívico. Incluso puede que Desert como Quicksands ^^

    Esto empieza a gustarme muy mucho ^^
    xD

    ResponderEliminar
  3. Siento tripostear, pero se ve que estoy ensayístico hoy, y se me ocurren ideas tras ideas de forma guay.

    Wizards dijo que las ediciones básicas estaban quedándose rezagadas en lo que respectaba al avance de las eidiciones no básicas (tal como decís en el megapost: "Reimpresiones clásicas en M2010? Debido al influjo de los nuevos diseños de expansiones, hay cartas que han estado siempre en todos los core sets que en M10 no van a tener cabida").

    Esto no hace sino justificar y darle un sentido al comentario anterior, donde vemos claramente que la calidad de las cartas de los bloques superan en gran medida a las que llevan reditándose, y parece ser esto lo que Wizards anda intentando evitar.


    salu2

    PD1: Siento la N de compulsive research de antes.

    PD2: Lloro por la confirmación de que Lluvia de piedras, Fuga de maná y Canción hirviente no vuelvan a ver una colección básica en bastante tiempo. ¿Remand, Counterspell, Rune Snag?

    ResponderEliminar
  4. Triplepostea todo lo que quieras. Acabo de pasarme por aqui y he visto todos tus comentarios y me ha hecho mucha ilusión ademas de pensar.

    Counterspell: No creo que entre.

    Remand/Rune Snag: Veo mas viable el Rune Snag.

    Stone Rain [No por lo del megapost pero: CMC 3 LD splasheable] :

    Debido al tipo de metagame que hay ahora mismo en Tipo 2 y habra hasta que rote M10, no creo que sea el momento para reeditar un CMC 3 LD splasheable.

    Aunque por otra parte, Alara no ha traido apenas petatierras. Tan solo volcanic submersion (CMC 5) y el ultimate de Ajani, u otras cosas de CMC 5.

    Los petatierras de LRW-SHM son de CMC 4 (Salvo Fulminator Mage) y LRW-SHM se va en octubre con la salida de Zendikar. Lo que significa que o Zendikar trae algun CMC 3 LD o cosas LD decentes o adios a las posibilidades de LD siquiera de casual Tier2 Standard.

    Posibilidades: Reeditar Ice Storm (Lo que encajaria en alguna temática de M10 debido a la carta Wall of Frost). O quizas Avalanche Riders.


    No WoG: Bueno, habiendo Martial Coup en Blanco, no sería descabellado pensar por fín que Damnation sea reeditada en M10 para sustituir a WoG y colocarla en su color, lo cual es algo que siempre ha querido Wizards...


    Interesantes pensamientos..



    -NTK-

    ResponderEliminar
  5. Lo que dijo Wizards es que sólo habría 8 cartas que hayan sido editadas en TODAS las básicas... Así que de esas que nombras creo que solo contarían Serra Angel y Unsummon, no?

    ResponderEliminar
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