
+ Spoiler Completo.
+ Presentación e información de M2010 Core Set
Cartas: (249 / 249)
A continuación, para poder tener todo bien ordenado, organizaré en este hilo el Spoiler de esta edición, por colores, tierras y artefactos con todas las cartas conocidas hasta hoy (04 de Junio del 2009) y de ahora en adelante iré actualizando las cartas nuevas mediante una pequeña noticia y mediante su modificación en el Spoiler. (Podreis ver una sección nueva en la barra de la derecha con los spoilers actuales y su número de cartas conocido, que iré actualizando conforme vayan saliendo novedades y no necesariamente, por ej en el caso de comunes guarripeich, iré informando mediante noticias, asi que permaneced atentos y clicad de vez en cuando el spoiler para ver las novedades si veis que cambian los números en su nombre)
- + Spoiler Visual:












































































































































































+ + + + - TIERRAS : + + + +





















- + Spoiler Textual:








Ajani Goldmane



Planeswalker - Ajani | ![]() | |
+1: You gain 2 life. -1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. -6: Put a white Avatar creature token into the battlefield with "This creature's power and toughness are each equal to your life total." |
Loyalty Counters: 4.
Angel´s Mercy



Instant

You gain 7 life.
Armored Ascension


Enchantment - Aura

Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
Baneslayer Angel



Creature - Angel

Flying, first strike, lifelink, protection from Demons and from Dragons
5/5
Blinding Mage


Creature - Human Wizard



1/2
Captain of the Watch



Creature - Human Soldier

Vigilance
Other Soldier creatures you control gets +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, put 3 1/1 white Soldier creature tokens onto the battlefield.
3/3
Celestial Purge


Instant

Exile target black or red permanent.
Divine Veredict


Instant

Destroy target attacking or blocking creature.
Elite Vanguard

Creature - Human Soldier

2/1
Excommunicate


Sorcery

Put target creature on top of its owner's library.
Guardian Seraph



Creature - Angel

Flying
If a source an opponent controls would deal damage to you,
prevent 1 of that damage.
3/4
Glorious Charge


Instant

Creatures you control get +1/+1 until end of turn.
Griffin Sentinel


Creature - Griffin

Flying
Vigilance.
1/3
Harm´s Way

Instant

The next 2 damage that a source of your choice would deal to you or a permanent you control this turn is dealt to target creature or player instead.
Honor of the Pure


Enchantment

White creatures you control get +1/+1.
Holy Strength

Enchantment - Aura

Enchant creature
Enchanted creature gets +1/+2.
Indestructibility


Enchantment - Aura

Enchant permanent
Enchanted permanent is indestructible.
Lifelink

Enchantment - Aura

Enchant creature
Enchanted creature has lifelink.
Lightwielder Paladin



Creature - Human Knight

First strike (This creature deals combat damage before creatures without first strike.)
Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
4/4
Mesa Enchantress



Creature - Human Druid

Whenever you cast an enchantment spell, you may draw a card.
0/2
Open the Vaults



Sorcery

Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control.
Pacifism


Enchantment - Aura

Enchant creature|Enchanted creature can't attack or block.
Palace Guard


Creature - Human Soldier

Palace Guard can block any number of creatures.
1/4
Planar Cleansing




Sorcery

Destroy all nonland permanents.
Razorfoot Griffin


Creature - Griffin

Flying, first strike
2/2
Rhox Pikemaster



Creature - Rhino Soldier

First strike
Other Soldier creatures you control have first strike.
3/3
Righteousness

Instant

Target blocking creature gets +7/+7 until end of turn.
Safe Passage


Instant

Prevent all damage that would be dealt to you and creatures you control this turn.
Serra Angel



Creature - Angel | ![]() | |
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.) | ||
Her sword sings more beautiful than any choir. |
4/4
Siege Mastodon


Creature - Elephant

3/5
Silence

Instant | ![]() | |
Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.) | ||
"All the wizardry in the world has to pass through one small and easily sealed door." -Ajani Goldmane |
Silvercoat Lion


Creature - Cat

2/2
Solemn Offering


Sorcery

Destroy target artifact or enchantment. You gain 4 life.
Soul Warden

Creature - Human Cleric

Whenever another creature enters the battlefield, you gain 1 life.
1/1
Stormfront Pegasus


Creature - Pegasus

Flying
2/1
Tempest of Light


Instant

Destroy all enchantments.
Undead Slayer


Creature - Human Cleric | ![]() | |
![]() ![]() | ||
2/2 |
Veteran Armorsmith


Creature - Human Soldier

Other Soldier creatures you control get +0/+1.
2/3
Veteran Swordsmith


Creature - Human Soldier

Other Soldier creatures you control get +1/+0.
3/2
White Knight


Creature - Human Knight | ![]() | |
First strike, protection from black | ||
2/2 |
Wall of Faith


Creature - Wall

Defender

0/5








Alluring Siren


Creature - Siren


1/1
Air Elemental



Creature - Elemental

Flying (This creature can't be blocked except by creatures with flying or reach.)
4/4
Cancel



Instant

Counter target spell.
Clone


Creature - Shapeshifter | ![]() | |
You may have Clone enter the battlefield as a copy of any creature on the battlefield. | ||
0/0 |
Convincing Mirage


Enchantment - Aura

Enchant land
As Convincing Mirage enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
Coral Merfolk 

Creature - Merfolk
2/1


Creature - Merfolk

2/1
Divination


Sorcery

Draw two cards.
Disorient


Instant

Target creature gets -7/-0 until end of turn.
Djinn of Wishes



Creature - Djinn

Flying
Djinn of Wishes enters the battlefield with three wish counters on it.
2


4/4
Essence Scatter


Instant

Counter target creature spell.
Fabricate


Sorcery

Search your library for an artifact card, reveal it, and put it into your hand.
Then shuffle your library.
FlashFreeze


Instant

Counter target red or green spell.
Hive Mind


Enchantment

Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy.
Horned Turtle


Creature - Turtle

1/4
Ice Cage


Enchantment - Aura

Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
Illusionary Servant



Creature - Illusion

Flying
When Illusionary Servant becomes the target of a spell or ability, sacrifice it.
3/4
Jace Beleren



Planeswalker - Jace | ![]() | |
+2: Each player draws a card. -1: Target player draws a card. -10: Target player puts the top twenty cards of his or her library into his or her graveyard. |
Loyalty Counters: 3.
Jump

Instant

Target creature gains flying until end of turn.
Levitation



Enchantment

Creatures you control have flying.
(They can't be blocked except by creatures with flying or reach.)
Merfolk Looter


Creature - Merfolk Rogue


1/1
Merfolk Sovereign



Creature - Merfolk

Other Merfolk creatures you control get +1/+1.

2/2
Mind Control



Enchantment - Aura

Enchant creature
You control enchanted creature.
Mind Spring



Sorcery

Draw X cards.
Negate


Instant

Counter target noncreature spell.
Phantom Warrior



Creature - Illusion Warrior

Phantom Warrior is unblockable.
2/2
Polymorph


Sorcery

Destroy target creature. It can't be regenerated.
Its controller reveals cards from the top of his or her library until
he or she reveals a creature card.
The player puts that card onto the battlefield and shuffles all
other cards revealed this way into his or her library.
Ponder

Sorcery

Look at the top three cards of your library, then put them back in any order.
You may shuffle your library.
Draw a card.
Sage Owl


Creature - Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)
When Sage Owl comes into play, look at the top four cards of your library,
then put them back in any order.
1/1
Serpent of the Endless Sea


Creature - Serpent

Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.
Serpent of the Endless Sea can't attack unless defending player controls an Island.
*/*
Sleep



Sorcery

Tap all creatures target opponent controls. Creatures that player controls don't untap during their controller's next untap step.
Snapping Drake


Creature - Drake

Flying
3/2
Sphinx Ambassador



Creature - Sphinx

Flying.
Whenever Sphinx Ambassador deals combat damage to a player,
search that player´s library for a card, then that player names a card.
If you searched for a creature card that isn´t the named card,
you may put it onto the battlefield under your control.
Then that player shuffles his or her library.
5/5
Telepathy

Enchantment

Your opponents play with their hands revealed.
Time Warp



Sorcery

Target player takes an extra turn after this one.
Tome Scour

Sorcery

Target player puts the top five cards of his or her library into his or her graveyard.
Traumatize



Sorcery

Target player puts the top half of his or her library,
rounded down, into his or her graveyard.
Twincast


Instant

Copy target instant or sorcery spell.
You may choose new targets for the copy.
Unsummon

Instant | ![]() | |
Return target creature to its owner's hand. |
Wall of Frost



Creature - Wall | ![]() | |
Defender (This creature can't attack.) Whenever Wall of Frost blocks a creature, that creature doesn't untap during it's controllers next untap step. | ||
"I welcome it. The pasture is cleared of weeds and the wolves are frozen solid." -Lumi, Goatherd |
0/7
Wind Drake


Creature - Drake

Flying (This creature can't be blocked except by creatures with flying or reach.)
2/1
Zephyr Sprite

Creature - Faerie

Flying
1/1








Acolyte of Xathrid

Creature - Human Cleric




0/1
Assassinate


Sorcery

Destroy target tapped creature.
Black Knight


Creature - Human Knight

First strike, protection from white
2/2
Bog Wraith


Creature - Wraith

Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
3/3
Cementery Reaper



Creature - Zombie

Other Zombie creatures you control get +1/+1.



2/2
Child of Night


Creature - Vampire | ![]() | |
Lifelink (Damage dealt by this creature also causes you to gain that much life.) | ||
2/1 |
Consume Spirit



Sorcery

Spend only black mana on X.
Consume Spirit deals X damage to target creature or player and you gain X life.
Deathmark

Sorcery

Destroy target green or white creature.
Diabolic Tutor



Sorcery

Search your library for a card and put that card into your hand.
Then shuffle your library.
Disentomb

Sorcery

Return target creature card from your graveyard to your hand.
Doom Blade


Instant

Destroy target nonblack creature.
Dread Warlock



Creature - Human Wizard

Dread Warlock can't be blocked except by black creatures.
2/2
Drudge Skeletons


Creature - Skeleton | ![]() | |
![]() |
1/1
Duress

Sorcery | ![]() | |
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. |
Gravedigger


Creature - Zombie

When Gravedigger enters the battlefield, you may return target
creature card from your graveyard to your hand.
2/2
Haunting Echoes



Sorcery

Exile all cards in target player's graveyard other than basic land cards.
Search that player's library for all cards with the same name as cards exiled
this way and exile them.
Then that player shuffles his or her library.
Howling Banshee



Creature - Spirit

Flying
When Howling Banshee enters the battlefield, each player loses 3 life.
3/3
Hypnotic Specter



Creature - Specter

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Hypnotic Specter deals damage to an opponent, that player
discards a card at random.
2/2
Kelinore Bat


Creature - Bat

Flying
2/1
Lilliana Vess



Planeswalker - Liliana | ![]() | |
+1: Target player discards a card. -2: Search your library for a card, then shuffle your library and put that card on top of it. -8: Put all creature cards in all graveyards into the battlefield under your control. |
Loyalty Counters: 5.
Looming Shade


Creature - Shade


1/1
Megrim


Enchantment

Whenever an opponent discards a card, Megrim deals 2 damage to that player.
Mind Rot


Sorcery

Target player discards two cards.
Mind Shatter



Sorcery

Target player discards X cards at random.
Nightmare


Creature - Nightmare Horse | ![]() | |
Flying Nightmare's power and toughness are each equal to the number of Swamps you control. | ||
Relentless Rats



Creature - Rat

Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
Rise from the Grave


Sorcery

Put target creature card in a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Royal Assassin



Creature - Human Assassin


1/1
Sanguine Bond



Enchantment

Whenever you gain life, target opponent loses that much life.
Sign in Blood


Sorcery

Target player draws two cards and loses 2 life.
Soul Bleed


Enchantment - Aura

Enchant creature
At the beginning of enchanted creature's controller's upkeep, that player loses 1 life.
Tendrils of Corruption


Instant

Tendrils of Corruption deals X damage to target creature and you gain X life,
where X is the number of Swamps you control.
Underworld Dreams



Enchantment

Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.
Unholy Strength

Enchantment - Aura

Enchant creature
Enchanted creature gets +2/+1.
Vampire Aristocrat


Creature - Vampire Rogue

Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.
2/2
Vampire Nocturnus




Creature - Vampire | ![]() | |
Play with the top card of your library revealed. As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying. |
3/3
Wall of Bone


Creature - Skeleton Wall

Defender (This creature can't attack.)

1/4
Warpath Ghoul


Creature - Zombie

3/2
Weakness

Enchantment - Aura

Enchant creature
Enchanted creature gets -2/-1.
Xathrid Demon




Creature - Demon

Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature’s power. If you can’t sacrifice a creature, tap Xathrid Demon and you lose 7 life.
7/7
Zombie Goliath


Creature - Zombie Giant

4/3








Act of Treason


Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and

Ball Lightning



Creature - Elemental | ![]() | |
Trample, haste At the beginning of the end step, sacrifice Ball Lightning. | ||
6/1 |
Berserkers of Blood Ridge


Creature - Human Berserker

Berserkers of Blood Ridge attacks each turn if able.
4/4
Bogardan Hellkite



Creature - Dragon

Flash (You may cast this spell any time you could cast an instant)
Flying
When Bogardan Hellkite enters the battlefield, it deals 5 damage divided
as you choose among any number of target creatures and/or players.
5/5
Burning Inquiry

Sorcery

Each player draws three cards, then discards three cards at random.
Burst of Speed

Sorcery

Creatures you control gain haste until end of turn.
Canyonr Minotaur


Creature - Minotaur Warrior

3/3
Capricious Efreet



Creature - Efreet | ![]() | |
At the beginning of your upkeep, choose target nonland permanent you control and up to two nonland permanents you don't control. Destroy one of them at random. | ||
"You wish for great destruction? It is done, my master." |
Chandra Nalaar



Planeswalker - Chandra | ![]() | |
+1: Chandra Nalaar deals 1 damage to target player. -X: Chandra Nalaar deals X damage to target creature. -8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls. |
Loyalty Counters: 6.
Dragon Whelp



Creature - Dragon

Flying

At end of turn, if this ability has been played four or more times this turn,
sacrifice Dragon Whelp.
2/3
Earthquake


Sorcery

Earthquake deals X damage to each creature without flying and each player.
Fiery Hellhound



Creature - Elemental Hound


2/2
Fireball


Sorcery

Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
As an additional cost to play Fireball, pay

Firebreathing

Enchantment - Aura

Enchant creature

Goblin Artillery



Creature - Goblin Warrior


1/3
Goblin Chieftain



Creature - Goblin

Haste
Other Goblin creatures you control get +1/+1 and have haste.
2/2
Goblin Piker


Creature - Goblin Warrior

2/1
Ignite Disorder


Instant

Ignite Disorder deals 3 damage divided as you choose among
any number of target white and/or blue creatures.
Inferno Elemental



Creature - Elemental

Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature.
4/4
Jackal Familiar ![]() Creature - Hound ![]() Jackal Familiar can’t attack or block alone. 2/2 Kindled Fury ![]() Instant ![]() Target creature gets +1/+0 and gains first strike until end of turn. Lava Axe ![]() ![]() Sorcery ![]() Lava Axe deals 5 damage to target player. | ||
Lightning Bolt

Instant

Lightning Bolt deals 3 damage to target creature or player.
Illus. Christopher Moeller
Lightning Elemental


Creature - Elemental

Haste (This creature can attack and

4/1
Magma Phoenix



Creature - Phoenix

Flying
When Magma Phoenix is put into a graveyard from the battlefield, it deals 3 damage to each creature and each player.



3/3
Manabarbs


Enchantment

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
Panick Attack


Sorcery

Up to three target creatures can't block this turn.
Prodigal Pyromancer


Creature - Human Wizard


1/1
Pyroclasm


Sorcery

Pyroclasm deals 2 damage to each creature.
Raging Goblin

Creature - Goblin Berserker

Haste (This creature can attack and

1/1
Seismic Strike


Instant

Seismic Strike deals damage to target creature equal to the number of Mountains you control.
Shatter


Instant

Destroy target artifact.
Shivan Dragon



Creature - Dragon

Flying

5/5
Siege-Gang Commander



Creature - Goblin

When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.


2/2
Sparkmage Apprentice


Creature - Human Wizard

When Sparkmage Apprentice enters the battlefield, it deals 1 damage to target creature or player.
1/1
Stone Giant



Creature - Giant


gains flying until end of turn. Destroy that creature at end of turn.
3/4
Trumpet Blast


Instant

Attacking creatures get +2/+0 until end of turn.
Viashino Spearhunter


Creature - Viashino Warrior

First strike
2/1
Wall of Fire



Creature - Wall

Defender (This creature can't attack.)

0/5
Warp World




Sorcery

Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then puts all enchantment cards revealed this way onto the battlefield, then puts all cards revealed this way that weren't put into play on the bottom of his or her library in any order.
Yawning Fissure


Sorcery

Each opponent sacrifices a land.








Acidic Slime



Creature - Ooze | ![]() | |
Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. | ||
2/2 |
Ant Queen



Creature - Insect



5/5
Awakener Druid


Creature - Human Druid

When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature as long as Awakener Druid is on the battlefield. (It's still a land)
1/1
Birds of Paradise

Creature - Bird | ![]() | |
Flying (This creature can't be blocked except by creatures with flying or reach.)![]() | ||
Each feather in its tail is a souvenir of an exotic land, a memory condensed in hue. |
0/1
Borderland Ranger


Creature - Human Scout

When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
2/2
Bountiful Harvest


Sorcery

You gain 1 life for each land you control.
Bramble Creeper


Creature - Elemental

Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.
0/3
Centaur Courser


Creature - Centaur Warrior

3/3
Craw Wurm



Creature - Wurm

6/4
Cudgel Troll



Creature - Troll


4/3
Deadly Recluse


Creature - Spider

Reach, deathtouch
1/2
Emerald Oryx


Creature - Antelope

Forestwalk (This creature is unblockable as long as defending player controls a Forest.)
2/3
Elvish Archdruid



Creature - Elf Druid

Other Elf creatures you control get +1/+1.


2/2
Elvish Piper


Creature - Elf Shaman



Elvish Visionary


Creature - Elf Shaman

When Elvish Visionary enters the battlefield, draw a card.
1/1
Enormous Baloth


Creature - Beast

7/7
Entangling Vines


Enchantment - Aura

Enchant tapped creature
Enchanted creature doesn't untap during its controller’s untap step.
Fog

Instant

Prevent all combat damage that would be dealt this turn.
Garruk Wildspeaker



Planeswalker - Garruk | ![]() | |
+1: Untap two target lands. -1: Put a 3/3 green Beast creature token into the battlefield. -4: Creatures you control get +3/+3 and gain trample until end of turn. |
Loyalty Counters: 3
Giant Growth

Instant

Target creature gets +3/+3 until end of turn.
Giant Spider


Creature - Spider

Reach (This creature can block creatures with flying.)
2/4
Great Sable Stag



Creature - Elk Rareza: Desconocida
Great Sable Stag can´t be countered.
Protection from blue and from black
(This creature can�t be blocked, targeted, dealt damage,
or enchanted by anything blue or black.)
3/3
Howl of the Night Pack


Sorcery

Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control.
Kalonian Behemoth



Creature - Beast

Shroud
9/9
Llanowar Elves

Creature - Elf Druid



1/1
Lurking Predators



Enchantment

Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
Master of the Wild Hunt



Creature - Human Shaman

At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.

3/3
Might of Oaks


Instant

Target creature gets +7/+7 until end of turn.
Mist Leopard


Creature - Cat

Shroud
3/2
Mold Adder

Creature - Fungus Snake

Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.
1/1
Naturalize


Instant

Destroy target artifact or enchantment.
Nature´s Spiral


Sorcery

Return target permanent card from your graveyard to your hand.
Oakenform


Enchantment - Aura

Enchant creature
Enchanted creature gets +3/+3.
Overrun




Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.
(If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
Prized Unicorn


Creature - Unicorn

All creatures able to block Prized Unicorn do so.
2/2
Protean Hydra


Creature - Hydra

Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the end step.
Rampant Growth


Sorcery

Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
Regenerate


Instant

Regenerate target creature.
Runeclaw Bears


Creature - Bear

2/2
Stampeding Rhino


Creature - Rhino

Trample
4/4
Windstorm


Instant

Windstorm deals X damage to each creature with flying.
- TIERRAS :
Dragonskull Summit
Land

Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.



Drowned Catacomb
Land

Drowned Catacomb enters the battlefield tapped unless you control a Island or Swamp.



Gargoyle Castle
Land





Glacial Fortress
Land

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.



Rootbound Crag
Land | ![]() | |
Ashwood Forest enters the battlefield tapped unless you control a Mountain or a Forest.![]() ![]() ![]() |
Sunpetal Grove
Land | ![]() | |
Floral Clearing enters the battlefield tapped unless you control a Forest or Plains.![]() ![]() ![]() |
Terramorphic Expanse
Land










Angel´s Feather

Artifact

Whenever a player casts a white spell, you may gain 1 life.
Coat of Arms

Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares a creature type with it. (For example, if a Goblin Warrior, a Goblin Scout, and a Zombie Goblin are on the battlefield, each gets +2/+2.)
Darksteel Colossus

Artifact Creature - Golem

Trample
Darksteel Colossus is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
11/11
Demon´s Horn

Artifact

Whenever a player casts a black spell, you may gain 1 life.
Dragon´s Claw

Artifact

Whenever a player casts a red spell, you may gain 1 life.
Gorgon Flail

Artifact - Equipment

Equipped creature gets +1/+1 and has deathtouch.
Equip

Howling Mine

Artifact

At the beginning of each player's draw step, if Howling Mine is untapped,
that player draws an additional card.
Kraken´s Eye

Artifact

Whenever a player casts a blue spell, you may gain 1 life.
Magebane Armor

Artifact - Equipment

Equipped creature gets +2/+4 and loses flying.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip


Mirror of Fate

Artifact


Exile all the cards from your library, then put the
chosen cards on top of your library.
Ornithopter

Artifact Creature - Thopter

Flying (This creature can't be blocked except by creatures with flying or reach.)
0/2
Pithing Needle

Artifact

As Pithing Needle enters the battlefield, name a card.
Players can't activate abilities of sources with the chosen name except for mana abilities.
Platinum Angel

Artifact Creature - Angel

Flying
You can't lose the game and your opponents can't win the game.
4/4
Rod of Ruin

Artifact



Spellbook

Artifact

You have no maximum hand size.
Whispersilk Cloak

Artifact - Equipment

Equipped creature is unblockable and has shroud. (It can't be the target of spells or abilities.)
Equip


Wurm´s Tooth

Artifact

Whenever a player casts a green spell, you may gain 1 life.
Spoiler Completo.
-NTK-
Según el megapost, tan solo 8 cartas serán reeditadas de la forma "normal", es decir, cartas que han salido en ediciones básicas desde sexta.
ResponderEliminarLas 8 reediciones "normales":
1.- Birds of paradise
2.- Duress (7ª)
3.- Nightmare
4.- Drudge Skeletons
5.- Shivan dragon
6.- Unsummon
7.- Serra Angel
8.- Enrage
Así que, para M10, si la información primera es cierta, podéis descartar TODAS las otras cartas aparecidas en colecciones básicas desde sexta. No WoG, no Pain (como ya se sabía), no terror, no mogg, no pyroclasm, no mind stone, no condemn, no manlands, no nothing...
Esto no me gusta nada nada.
Siento doblepostear, aunque no es que haya muchos otros comentarios aquí...
ResponderEliminarCreo que Wizards hace esto dada la gran cantidad de cartas similares que se agolpan en sus cartas. Supongo que, en lugar de reeditarse Ratas rapaces, tendremos reediciones del estilo de Presagio de cráneos. En lugar de Búmerang, Limpiar, o Regresar. En lugar de crecimiento exuberante, Al borde del otoño (que de hecho es de las prereeditadas de future sight). En lugar de Nekrataal, Shriekmaw (ojalá). Y en lugar de Consejo de los soratami, Mulldrifter o Conpulsive Research. Quizás Ponder en lugar de Juego de manos. Maniquí temporario donde antes había Zombificar. Elfo de refugio seguro en el hueco que deja el Buscacaminos cívico. Incluso puede que Desert como Quicksands ^^
Esto empieza a gustarme muy mucho ^^
xD
Siento tripostear, pero se ve que estoy ensayístico hoy, y se me ocurren ideas tras ideas de forma guay.
ResponderEliminarWizards dijo que las ediciones básicas estaban quedándose rezagadas en lo que respectaba al avance de las eidiciones no básicas (tal como decís en el megapost: "Reimpresiones clásicas en M2010? Debido al influjo de los nuevos diseños de expansiones, hay cartas que han estado siempre en todos los core sets que en M10 no van a tener cabida").
Esto no hace sino justificar y darle un sentido al comentario anterior, donde vemos claramente que la calidad de las cartas de los bloques superan en gran medida a las que llevan reditándose, y parece ser esto lo que Wizards anda intentando evitar.
salu2
PD1: Siento la N de compulsive research de antes.
PD2: Lloro por la confirmación de que Lluvia de piedras, Fuga de maná y Canción hirviente no vuelvan a ver una colección básica en bastante tiempo. ¿Remand, Counterspell, Rune Snag?
Triplepostea todo lo que quieras. Acabo de pasarme por aqui y he visto todos tus comentarios y me ha hecho mucha ilusión ademas de pensar.
ResponderEliminarCounterspell: No creo que entre.
Remand/Rune Snag: Veo mas viable el Rune Snag.
Stone Rain [No por lo del megapost pero: CMC 3 LD splasheable] :
Debido al tipo de metagame que hay ahora mismo en Tipo 2 y habra hasta que rote M10, no creo que sea el momento para reeditar un CMC 3 LD splasheable.
Aunque por otra parte, Alara no ha traido apenas petatierras. Tan solo volcanic submersion (CMC 5) y el ultimate de Ajani, u otras cosas de CMC 5.
Los petatierras de LRW-SHM son de CMC 4 (Salvo Fulminator Mage) y LRW-SHM se va en octubre con la salida de Zendikar. Lo que significa que o Zendikar trae algun CMC 3 LD o cosas LD decentes o adios a las posibilidades de LD siquiera de casual Tier2 Standard.
Posibilidades: Reeditar Ice Storm (Lo que encajaria en alguna temática de M10 debido a la carta Wall of Frost). O quizas Avalanche Riders.
No WoG: Bueno, habiendo Martial Coup en Blanco, no sería descabellado pensar por fín que Damnation sea reeditada en M10 para sustituir a WoG y colocarla en su color, lo cual es algo que siempre ha querido Wizards...
Interesantes pensamientos..
-NTK-
Lo que dijo Wizards es que sólo habría 8 cartas que hayan sido editadas en TODAS las básicas... Así que de esas que nombras creo que solo contarían Serra Angel y Unsummon, no?
ResponderEliminarI'm amazed, I have to admit. Seldom do I encounter a blog that's both educative and amusing, and let me tell you,
ResponderEliminaryou have hit the nail on the head. The issue is something that
too few men and women are speaking intelligently about. I
am very happy I stumbled across this in my hunt for
something concerning this.
Visit my blog :: online casinos usa