+ Spoiler Completo.
+ Presentación e información de M2010 Core Set
Cartas: (249 / 249)
A continuación, para poder tener todo bien ordenado, organizaré en este hilo el Spoiler de esta edición, por colores, tierras y artefactos con todas las cartas conocidas hasta hoy (04 de Junio del 2009) y de ahora en adelante iré actualizando las cartas nuevas mediante una pequeña noticia y mediante su modificación en el Spoiler. (Podreis ver una sección nueva en la barra de la derecha con los spoilers actuales y su número de cartas conocido, que iré actualizando conforme vayan saliendo novedades y no necesariamente, por ej en el caso de comunes guarripeich, iré informando mediante noticias, asi que permaneced atentos y clicad de vez en cuando el spoiler para ver las novedades si veis que cambian los números en su nombre)
- + Spoiler Visual:
- BLANCO:
- AZUL:
+ NEGRO :
- ROJO :
- VERDE :
+ + + + - TIERRAS : + + + +
- ARTEFACTOS :
- + Spoiler Textual:
- BLANCO:
Ajani Goldmane
Ajani Goldmane
Planeswalker - Ajani | ||
+1: You gain 2 life. -1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. -6: Put a white Avatar creature token into the battlefield with "This creature's power and toughness are each equal to your life total." |
Loyalty Counters: 4.
Angel´s Mercy
Instant
You gain 7 life.
Armored Ascension
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
Baneslayer Angel
Creature - Angel
Flying, first strike, lifelink, protection from Demons and from Dragons
5/5
Blinding Mage
Creature - Human Wizard
, : Tap target creature.
1/2
Captain of the Watch
Creature - Human Soldier
Vigilance
Other Soldier creatures you control gets +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, put 3 1/1 white Soldier creature tokens onto the battlefield.
3/3
Celestial Purge
Instant
Exile target black or red permanent.
Divine Veredict
Instant
Destroy target attacking or blocking creature.
Elite Vanguard
Creature - Human Soldier
2/1
Excommunicate
Sorcery
Put target creature on top of its owner's library.
Guardian Seraph
Creature - Angel
Flying
If a source an opponent controls would deal damage to you,
prevent 1 of that damage.
3/4
Glorious Charge
Instant
Creatures you control get +1/+1 until end of turn.
Griffin Sentinel
Creature - Griffin
Flying
Vigilance.
1/3
Harm´s Way
Instant
The next 2 damage that a source of your choice would deal to you or a permanent you control this turn is dealt to target creature or player instead.
Honor of the Pure
Enchantment
White creatures you control get +1/+1.
Holy Strength
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
Indestructibility
Enchantment - Aura
Enchant permanent
Enchanted permanent is indestructible.
Lifelink
Enchantment - Aura
Enchant creature
Enchanted creature has lifelink.
Lightwielder Paladin
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
4/4
Mesa Enchantress
Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
0/2
Open the Vaults
Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control.
Pacifism
Enchantment - Aura
Enchant creature|Enchanted creature can't attack or block.
Palace Guard
Creature - Human Soldier
Palace Guard can block any number of creatures.
1/4
Planar Cleansing
Sorcery
Destroy all nonland permanents.
Razorfoot Griffin
Creature - Griffin
Flying, first strike
2/2
Rhox Pikemaster
Creature - Rhino Soldier
First strike
Other Soldier creatures you control have first strike.
3/3
Righteousness
Instant
Target blocking creature gets +7/+7 until end of turn.
Safe Passage
Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
Serra Angel (Vuelve a ser infrecuente, por cierto)
Creature - Angel | ||
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.) | ||
Her sword sings more beautiful than any choir. |
4/4
Siege Mastodon
Creature - Elephant
3/5
Silence
Instant | ||
Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.) | ||
"All the wizardry in the world has to pass through one small and easily sealed door." -Ajani Goldmane |
Silvercoat Lion
Creature - Cat
2/2
Solemn Offering
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
Soul Warden
Creature - Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
1/1
Stormfront Pegasus
Creature - Pegasus
Flying
2/1
Tempest of Light
Instant
Destroy all enchantments.
Undead Slayer
Creature - Human Cleric | ||
,: Exile target Skeleton, Vampire, or Zombie. | ||
2/2 |
Veteran Armorsmith
Creature - Human Soldier
Other Soldier creatures you control get +0/+1.
2/3
Veteran Swordsmith
Creature - Human Soldier
Other Soldier creatures you control get +1/+0.
3/2
White Knight
Creature - Human Knight | ||
First strike, protection from black | ||
2/2 |
Wall of Faith
Creature - Wall
Defender
: Wall of Faith gets +0/+1 until end of turn.
0/5
Alluring Siren
Creature - Siren
: Target creature an opponent controls attacks you this turn if able.
1/1
Air Elemental
Creature - Elemental
Flying (This creature can't be blocked except by creatures with flying or reach.)
4/4
Cancel
Instant
Counter target spell.
Clone
Creature - Shapeshifter | ||
You may have Clone enter the battlefield as a copy of any creature on the battlefield. | ||
0/0 |
Convincing Mirage
Enchantment - Aura
Enchant land
As Convincing Mirage enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
Coral Merfolk
Creature - Merfolk
2/1
Creature - Merfolk
2/1
Divination
Sorcery
Draw two cards.
Disorient
Instant
Target creature gets -7/-0 until end of turn.
Djinn of Wishes
Creature - Djinn
Flying
Djinn of Wishes enters the battlefield with three wish counters on it.
2, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
4/4
Essence Scatter
Instant
Counter target creature spell.
Fabricate
Sorcery
Search your library for an artifact card, reveal it, and put it into your hand.
Then shuffle your library.
FlashFreeze
Instant
Counter target red or green spell.
Hive Mind
Enchantment
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy.
Horned Turtle
Creature - Turtle
1/4
Ice Cage
Enchantment - Aura
Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
Illusionary Servant
Creature - Illusion
Flying
When Illusionary Servant becomes the target of a spell or ability, sacrifice it.
3/4
Jace Beleren
Planeswalker - Jace | ||
+2: Each player draws a card. -1: Target player draws a card. -10: Target player puts the top twenty cards of his or her library into his or her graveyard. |
Loyalty Counters: 3.
Jump
Instant
Target creature gains flying until end of turn.
Levitation
Enchantment
Creatures you control have flying.
(They can't be blocked except by creatures with flying or reach.)
Merfolk Looter
Creature - Merfolk Rogue
: Draw a card, then discard a card.
1/1
Merfolk Sovereign
Creature - Merfolk
Other Merfolk creatures you control get +1/+1.
: Target Merfolk creature is unblockable this turn.
2/2
Mind Control
Enchantment - Aura
Enchant creature
You control enchanted creature.
Mind Spring
Sorcery
Draw X cards.
Negate
Instant
Counter target noncreature spell.
Phantom Warrior
Creature - Illusion Warrior
Phantom Warrior is unblockable.
2/2
Polymorph
Sorcery
Destroy target creature. It can't be regenerated.
Its controller reveals cards from the top of his or her library until
he or she reveals a creature card.
The player puts that card onto the battlefield and shuffles all
other cards revealed this way into his or her library.
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order.
You may shuffle your library.
Draw a card.
Sage Owl
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Sage Owl comes into play, look at the top four cards of your library,
then put them back in any order.
1/1
Serpent of the Endless Sea
Creature - Serpent
Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.
Serpent of the Endless Sea can't attack unless defending player controls an Island.
*/*
Sleep
Sorcery
Tap all creatures target opponent controls. Creatures that player controls don't untap during their controller's next untap step.
Snapping Drake
Creature - Drake
Flying
3/2
Sphinx Ambassador
Creature - Sphinx
Flying.
Whenever Sphinx Ambassador deals combat damage to a player,
search that player´s library for a card, then that player names a card.
If you searched for a creature card that isn´t the named card,
you may put it onto the battlefield under your control.
Then that player shuffles his or her library.
5/5
Telepathy
Enchantment
Your opponents play with their hands revealed.
Time Warp
Sorcery
Target player takes an extra turn after this one.
Tome Scour
Sorcery
Target player puts the top five cards of his or her library into his or her graveyard.
Traumatize
Sorcery
Target player puts the top half of his or her library,
rounded down, into his or her graveyard.
Twincast
Instant
Copy target instant or sorcery spell.
You may choose new targets for the copy.
Unsummon
Instant | ||
Return target creature to its owner's hand. |
Wall of Frost
Creature - Wall | ||
Defender (This creature can't attack.) Whenever Wall of Frost blocks a creature, that creature doesn't untap during it's controllers next untap step. | ||
"I welcome it. The pasture is cleared of weeds and the wolves are frozen solid." -Lumi, Goatherd |
0/7
Wind Drake
Creature - Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
2/1
Zephyr Sprite
Creature - Faerie
Flying
1/1
- NEGRO :
Acolyte of Xathrid
Creature - Human Cleric
, : Target player loses 1 life.
0/1
Assassinate
Sorcery
Destroy target tapped creature.
Black Knight
Creature - Human Knight
First strike, protection from white
2/2
Bog Wraith
Creature - Wraith
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
3/3
Cementery Reaper
Creature - Zombie
Other Zombie creatures you control get +1/+1.
, : Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.
2/2
Child of Night
Creature - Vampire | ||
Lifelink (Damage dealt by this creature also causes you to gain that much life.) | ||
2/1 |
Consume Spirit
Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to target creature or player and you gain X life.
Deathmark
Sorcery
Destroy target green or white creature.
Diabolic Tutor
Sorcery
Search your library for a card and put that card into your hand.
Then shuffle your library.
Disentomb
Sorcery
Return target creature card from your graveyard to your hand.
Doom Blade
Instant
Destroy target nonblack creature.
Dread Warlock
Creature - Human Wizard
Dread Warlock can't be blocked except by black creatures.
2/2
Drudge Skeletons
Creature - Skeleton | ||
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
1/1
Duress
Sorcery | ||
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. |
Gravedigger
Creature - Zombie
When Gravedigger enters the battlefield, you may return target
creature card from your graveyard to your hand.
2/2
Haunting Echoes
Sorcery
Exile all cards in target player's graveyard other than basic land cards.
Search that player's library for all cards with the same name as cards exiled
this way and exile them.
Then that player shuffles his or her library.
Howling Banshee
Creature - Spirit
Flying
When Howling Banshee enters the battlefield, each player loses 3 life.
3/3
Hypnotic Specter
Creature - Specter
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Hypnotic Specter deals damage to an opponent, that player
discards a card at random.
2/2
Kelinore Bat
Creature - Bat
Flying
2/1
Lilliana Vess
Planeswalker - Liliana | ||
+1: Target player discards a card. -2: Search your library for a card, then shuffle your library and put that card on top of it. -8: Put all creature cards in all graveyards into the battlefield under your control. |
Loyalty Counters: 5.
Looming Shade
Creature - Shade
: Looming Shade gets +1/+1 until end of turn.
1/1
Megrim
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
Mind Rot
Sorcery
Target player discards two cards.
Mind Shatter
Sorcery
Target player discards X cards at random.
Nightmare
Creature - Nightmare Horse | ||
Flying Nightmare's power and toughness are each equal to the number of Swamps you control. | ||
Relentless Rats
Creature - Rat
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
Rise from the Grave
Sorcery
Put target creature card in a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Royal Assassin
Creature - Human Assassin
: Destroy target tapped creature.
1/1
Sanguine Bond
Enchantment
Whenever you gain life, target opponent loses that much life.
Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
Soul Bleed
Enchantment - Aura
Enchant creature
At the beginning of enchanted creature's controller's upkeep, that player loses 1 life.
Tendrils of Corruption
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life,
where X is the number of Swamps you control.
Underworld Dreams
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.
Unholy Strength
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1.
Vampire Aristocrat
Creature - Vampire Rogue
Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.
2/2
Vampire Nocturnus
Creature - Vampire | ||
Play with the top card of your library revealed. As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying. |
3/3
Wall of Bone
Creature - Skeleton Wall
Defender (This creature can't attack.)
: Regenerate Wall of Bone.
1/4
Warpath Ghoul
Creature - Zombie
3/2
Weakness
Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-1.
Xathrid Demon
Creature - Demon
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature’s power. If you can’t sacrifice a creature, tap Xathrid Demon and you lose 7 life.
7/7
Zombie Goliath
Creature - Zombie Giant
4/3
- ROJO :
Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
Ball Lightning
Creature - Elemental | ||
Trample, haste At the beginning of the end step, sacrifice Ball Lightning. | ||
6/1 |
Berserkers of Blood Ridge
Creature - Human Berserker
Berserkers of Blood Ridge attacks each turn if able.
4/4
Bogardan Hellkite
Creature - Dragon
Flash (You may cast this spell any time you could cast an instant)
Flying
When Bogardan Hellkite enters the battlefield, it deals 5 damage divided
as you choose among any number of target creatures and/or players.
5/5
Burning Inquiry
Sorcery
Each player draws three cards, then discards three cards at random.
Burst of Speed
Sorcery
Creatures you control gain haste until end of turn.
Canyonr Minotaur
Creature - Minotaur Warrior
3/3
Capricious Efreet
Creature - Efreet | ||
At the beginning of your upkeep, choose target nonland permanent you control and up to two nonland permanents you don't control. Destroy one of them at random. | ||
"You wish for great destruction? It is done, my master." |
Chandra Nalaar
Planeswalker - Chandra | ||
+1: Chandra Nalaar deals 1 damage to target player. -X: Chandra Nalaar deals X damage to target creature. -8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls. |
Loyalty Counters: 6.
Dragon Whelp
Creature - Dragon
Flying
: Dragon Whelp gets +1/+0 until end of turn.
At end of turn, if this ability has been played four or more times this turn,
sacrifice Dragon Whelp.
2/3
Earthquake
Sorcery
Earthquake deals X damage to each creature without flying and each player.
Fiery Hellhound
Creature - Elemental Hound
: Fiery Hellhound gets +1/+0 until end of turn.
2/2
Fireball
Sorcery
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
As an additional cost to play Fireball, pay for each target beyond the first.
Firebreathing
Enchantment - Aura
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
Goblin Artillery
Creature - Goblin Warrior
: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you.
1/3
Goblin Chieftain
Creature - Goblin
Haste
Other Goblin creatures you control get +1/+1 and have haste.
2/2
Goblin Piker
Creature - Goblin Warrior
2/1
Ignite Disorder
Instant
Ignite Disorder deals 3 damage divided as you choose among
any number of target white and/or blue creatures.
Inferno Elemental
Creature - Elemental
Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature.
4/4
Jackal Familiar Creature - Hound Jackal Familiar can’t attack or block alone. 2/2 Kindled Fury Instant Target creature gets +1/+0 and gains first strike until end of turn. Lava Axe Sorcery Lava Axe deals 5 damage to target player. | ||
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to target creature or player.
Illus. Christopher Moeller
Lightning Elemental
Creature - Elemental
Haste (This creature can attack and as soon as it comes under your control.)
4/1
Magma Phoenix
Creature - Phoenix
Flying
When Magma Phoenix is put into a graveyard from the battlefield, it deals 3 damage to each creature and each player.
: Return Magma Phoenix from your graveyard to your hand.
3/3
Manabarbs
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
Panick Attack
Sorcery
Up to three target creatures can't block this turn.
Prodigal Pyromancer
Creature - Human Wizard
: Prodigal Pyromancer deals 1 damage to target creature or player.
1/1
Pyroclasm
Sorcery
Pyroclasm deals 2 damage to each creature.
Raging Goblin
Creature - Goblin Berserker
Haste (This creature can attack and as soon as it comes under your control.)
1/1
Seismic Strike
Instant
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
Shatter
Instant
Destroy target artifact.
Shivan Dragon
Creature - Dragon
Flying
: Shivan Dragon gets +1/+0 until end of turn.
5/5
Siege-Gang Commander
Creature - Goblin
When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.
, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.
2/2
Sparkmage Apprentice
Creature - Human Wizard
When Sparkmage Apprentice enters the battlefield, it deals 1 damage to target creature or player.
1/1
Stone Giant
Creature - Giant
: Target creature you control with toughness less than Stone Giant's power
gains flying until end of turn. Destroy that creature at end of turn.
3/4
Trumpet Blast
Instant
Attacking creatures get +2/+0 until end of turn.
Viashino Spearhunter
Creature - Viashino Warrior
First strike
2/1
Wall of Fire
Creature - Wall
Defender (This creature can't attack.)
: Wall of Fire gets +1/+0 until end of turn.
0/5
Warp World
Sorcery
Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then puts all enchantment cards revealed this way onto the battlefield, then puts all cards revealed this way that weren't put into play on the bottom of his or her library in any order.
Yawning Fissure
Sorcery
Each opponent sacrifices a land.
- VERDE :
Acidic Slime
Creature - Ooze | ||
Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. | ||
2/2 |
Ant Queen
Creature - Insect
: Put a 1/1 green Insect creature token onto the battlefield.
5/5
Awakener Druid
Creature - Human Druid
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature as long as Awakener Druid is on the battlefield. (It's still a land)
1/1
Birds of Paradise
Creature - Bird | ||
Flying (This creature can't be blocked except by creatures with flying or reach.) : Add one mana of any color to your mana pool. | ||
Each feather in its tail is a souvenir of an exotic land, a memory condensed in hue. |
0/1
Borderland Ranger
Creature - Human Scout
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
2/2
Bountiful Harvest
Sorcery
You gain 1 life for each land you control.
Bramble Creeper
Creature - Elemental
Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.
0/3
Centaur Courser
Creature - Centaur Warrior
3/3
Craw Wurm
Creature - Wurm
6/4
Cudgel Troll
Creature - Troll
: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
4/3
Deadly Recluse
Creature - Spider
Reach, deathtouch
1/2
Emerald Oryx
Creature - Antelope
Forestwalk (This creature is unblockable as long as defending player controls a Forest.)
2/3
Elvish Archdruid
Creature - Elf Druid
Other Elf creatures you control get +1/+1.
: Add to your mana pool for each Elf you control.
2/2
Elvish Piper
Creature - Elf Shaman
, : You may put a creature card from your hand onto the battlefield.
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1/1
Enormous Baloth
Creature - Beast
7/7
Entangling Vines
Enchantment - Aura
Enchant tapped creature
Enchanted creature doesn't untap during its controller’s untap step.
Fog
Instant
Prevent all combat damage that would be dealt this turn.
Garruk Wildspeaker
Planeswalker - Garruk | ||
+1: Untap two target lands. -1: Put a 3/3 green Beast creature token into the battlefield. -4: Creatures you control get +3/+3 and gain trample until end of turn. |
Loyalty Counters: 3
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
Giant Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
2/4
Great Sable Stag
Creature - Elk Rareza: Desconocida
Great Sable Stag can´t be countered.
Protection from blue and from black
(This creature can�t be blocked, targeted, dealt damage,
or enchanted by anything blue or black.)
3/3
Howl of the Night Pack
Sorcery
Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control.
Kalonian Behemoth
Creature - Beast
Shroud
9/9
Llanowar Elves
Creature - Elf Druid
: Add to your mana pool.
1/1
Lurking Predators
Enchantment
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
Master of the Wild Hunt
Creature - Human Shaman
At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.
: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature then deals damage equal to its power divided as its controller chooses among any number of those Wolves.
3/3
Might of Oaks
Instant
Target creature gets +7/+7 until end of turn.
Mist Leopard
Creature - Cat
Shroud
3/2
Mold Adder
Creature - Fungus Snake
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.
1/1
Naturalize
Instant
Destroy target artifact or enchantment.
Nature´s Spiral
Sorcery
Return target permanent card from your graveyard to your hand.
Oakenform
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
(If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
Prized Unicorn
Creature - Unicorn
All creatures able to block Prized Unicorn do so.
2/2
Protean Hydra
Creature - Hydra
Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the end step.
Rampant Growth
Sorcery
Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
Regenerate
Instant
Regenerate target creature.
Runeclaw Bears
Creature - Bear
2/2
Stampeding Rhino
Creature - Rhino
Trample
4/4
Windstorm
Instant
Windstorm deals X damage to each creature with flying.
- TIERRAS :
Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
: Add or to your mana pool.
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control a Island or Swamp.
: Add or to your mana pool.
Gargoyle Castle
Land
: Add to your mana pool.
, , Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield.
Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
: Add or to your mana pool.
Rootbound Crag
Land | ||
Ashwood Forest enters the battlefield tapped unless you control a Mountain or a Forest. : Add or to your mana pool. |
Sunpetal Grove
Land | ||
Floral Clearing enters the battlefield tapped unless you control a Forest or Plains. : Add or to your mana pool. |
Terramorphic Expanse
Land
, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
- ARTEFACTOS :
Angel´s Feather
Artifact
Whenever a player casts a white spell, you may gain 1 life.
Coat of Arms
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares a creature type with it. (For example, if a Goblin Warrior, a Goblin Scout, and a Zombie Goblin are on the battlefield, each gets +2/+2.)
Darksteel Colossus
Artifact Creature - Golem
Trample
Darksteel Colossus is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
11/11
Demon´s Horn
Artifact
Whenever a player casts a black spell, you may gain 1 life.
Dragon´s Claw
Artifact
Whenever a player casts a red spell, you may gain 1 life.
Gorgon Flail
Artifact - Equipment
Equipped creature gets +1/+1 and has deathtouch.
Equip
Howling Mine
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped,
that player draws an additional card.
Kraken´s Eye
Artifact
Whenever a player casts a blue spell, you may gain 1 life.
Magebane Armor
Artifact - Equipment
Equipped creature gets +2/+4 and loses flying.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip (: Attack to target creature you control. Equip only as a sorcery.)
Mirror of Fate
Artifact
, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own.
Exile all the cards from your library, then put the
chosen cards on top of your library.
Ornithopter
Artifact Creature - Thopter
Flying (This creature can't be blocked except by creatures with flying or reach.)
0/2
Pithing Needle
Artifact
As Pithing Needle enters the battlefield, name a card.
Players can't activate abilities of sources with the chosen name except for mana abilities.
Platinum Angel
Artifact Creature - Angel
Flying
You can't lose the game and your opponents can't win the game.
4/4
Rod of Ruin
Artifact
, : Rod of Ruin deals 1 damage to target creature or player.
Spellbook
Artifact
You have no maximum hand size.
Whispersilk Cloak
Artifact - Equipment
Equipped creature is unblockable and has shroud. (It can't be the target of spells or abilities.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Wurm´s Tooth
Artifact
Whenever a player casts a green spell, you may gain 1 life.
Spoiler Completo.
-NTK-
Según el megapost, tan solo 8 cartas serán reeditadas de la forma "normal", es decir, cartas que han salido en ediciones básicas desde sexta.
ResponderEliminarLas 8 reediciones "normales":
1.- Birds of paradise
2.- Duress (7ª)
3.- Nightmare
4.- Drudge Skeletons
5.- Shivan dragon
6.- Unsummon
7.- Serra Angel
8.- Enrage
Así que, para M10, si la información primera es cierta, podéis descartar TODAS las otras cartas aparecidas en colecciones básicas desde sexta. No WoG, no Pain (como ya se sabía), no terror, no mogg, no pyroclasm, no mind stone, no condemn, no manlands, no nothing...
Esto no me gusta nada nada.
Siento doblepostear, aunque no es que haya muchos otros comentarios aquí...
ResponderEliminarCreo que Wizards hace esto dada la gran cantidad de cartas similares que se agolpan en sus cartas. Supongo que, en lugar de reeditarse Ratas rapaces, tendremos reediciones del estilo de Presagio de cráneos. En lugar de Búmerang, Limpiar, o Regresar. En lugar de crecimiento exuberante, Al borde del otoño (que de hecho es de las prereeditadas de future sight). En lugar de Nekrataal, Shriekmaw (ojalá). Y en lugar de Consejo de los soratami, Mulldrifter o Conpulsive Research. Quizás Ponder en lugar de Juego de manos. Maniquí temporario donde antes había Zombificar. Elfo de refugio seguro en el hueco que deja el Buscacaminos cívico. Incluso puede que Desert como Quicksands ^^
Esto empieza a gustarme muy mucho ^^
xD
Siento tripostear, pero se ve que estoy ensayístico hoy, y se me ocurren ideas tras ideas de forma guay.
ResponderEliminarWizards dijo que las ediciones básicas estaban quedándose rezagadas en lo que respectaba al avance de las eidiciones no básicas (tal como decís en el megapost: "Reimpresiones clásicas en M2010? Debido al influjo de los nuevos diseños de expansiones, hay cartas que han estado siempre en todos los core sets que en M10 no van a tener cabida").
Esto no hace sino justificar y darle un sentido al comentario anterior, donde vemos claramente que la calidad de las cartas de los bloques superan en gran medida a las que llevan reditándose, y parece ser esto lo que Wizards anda intentando evitar.
salu2
PD1: Siento la N de compulsive research de antes.
PD2: Lloro por la confirmación de que Lluvia de piedras, Fuga de maná y Canción hirviente no vuelvan a ver una colección básica en bastante tiempo. ¿Remand, Counterspell, Rune Snag?
Triplepostea todo lo que quieras. Acabo de pasarme por aqui y he visto todos tus comentarios y me ha hecho mucha ilusión ademas de pensar.
ResponderEliminarCounterspell: No creo que entre.
Remand/Rune Snag: Veo mas viable el Rune Snag.
Stone Rain [No por lo del megapost pero: CMC 3 LD splasheable] :
Debido al tipo de metagame que hay ahora mismo en Tipo 2 y habra hasta que rote M10, no creo que sea el momento para reeditar un CMC 3 LD splasheable.
Aunque por otra parte, Alara no ha traido apenas petatierras. Tan solo volcanic submersion (CMC 5) y el ultimate de Ajani, u otras cosas de CMC 5.
Los petatierras de LRW-SHM son de CMC 4 (Salvo Fulminator Mage) y LRW-SHM se va en octubre con la salida de Zendikar. Lo que significa que o Zendikar trae algun CMC 3 LD o cosas LD decentes o adios a las posibilidades de LD siquiera de casual Tier2 Standard.
Posibilidades: Reeditar Ice Storm (Lo que encajaria en alguna temática de M10 debido a la carta Wall of Frost). O quizas Avalanche Riders.
No WoG: Bueno, habiendo Martial Coup en Blanco, no sería descabellado pensar por fín que Damnation sea reeditada en M10 para sustituir a WoG y colocarla en su color, lo cual es algo que siempre ha querido Wizards...
Interesantes pensamientos..
-NTK-
Lo que dijo Wizards es que sólo habría 8 cartas que hayan sido editadas en TODAS las básicas... Así que de esas que nombras creo que solo contarían Serra Angel y Unsummon, no?
ResponderEliminarI'm amazed, I have to admit. Seldom do I encounter a blog that's both educative and amusing, and let me tell you,
ResponderEliminaryou have hit the nail on the head. The issue is something that
too few men and women are speaking intelligently about. I
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