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sábado, 15 de mayo de 2010

[M11] Spoiler de Magic 2011

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Cartas: (145/249)


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+ Spoiler Textual: (159)



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(28)

Armored Ascension 3w
Enchantment - Aura Uncommon
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.

Baneslayer Angel 3ww
Creature - Angel Mythic Rare
Flying, first strike, lifelink, protection from Demons and from Dragons

5/5

Cloud Crusader* 2ww
Creature - Human Knight ?
First strike, flying

2/3

Elite Vanguard w
Creature - Human Soldier Uncommon

2/1

Excommunicate 2w
Sorcery Common
Put target creature on top of its owner's library.

Holy Strenght w
Enchantment - Aura Common
Enchant creature
Enchanted creature gets +1/+2.

Infantry Veteran* w
Creature - Human Soldier Common
{T}: Target attacking creature gets +1/+1 until end of turn

1/1

Mighty Leap 1w
Instant ?
Target creature gets +2/+2 and gains flying until end of turn.

Silvercoat Lion 1w
Creature - Cat Common

2/2

Wild Griffin 2w
Creature - Griffin Common
Flying (This creature can't be blocked except by creatures with flying or reach.)

2/2 

Ajani´s Mantra 1w
Enchantment Common
At the beginning of your upkeep, you may gain 1 life.

Ajani´s Pridemate 1w
Creature - Cat Soldier Uncommon
Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate.

2/2

Assault Griffin 3w
Creature - Griffin Common
Flying

3/2

Condemn w
Instant Uncommon
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

Goldenglow Moth w
Creature - Insect Common
Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.

0/1

Pacifism 1w
Enchantment - Aura Common
Enchant creature
Enchanted creature can't attack or block.

Safe Passage 2w
Instant Common
Prevent all damage that would be dealt to you and creatures you control this turn.

Serra Angel 3ww
Creature - Angel Uncommon
Flying, vigilance

4/4

Solemn Offering 2w
Sorcery Common
Destroy target artifact or enchantment. You gain 4 life.

Sun Titan 4ww
Creature - Giant Mythic Rare
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.

6/6

Tireless Missionaries 4w
Creature - Human Cleric Common
When Tireless Missionaries enters the battlefield, you gain 3 life.

2/3

War Priest of Thune 1w
Creature - Human Cleric Uncommon
When Warpriest of Thune enters the battlefield, you may destroy target enchantment.

2/2

Knight Exemplar 1ww
Creature - Human Knight Rare
First Strike
Other Knight creatures you control get +1/+1 and are indestructible.

2/2

Roc Egg 2w
Creature - Bird Uncommon
Defender
When Roc Egg is put into a graveyard from the battlefield, put a 3/3 white Bird creature token with flying onto the battlefield.

0/3

Squadron Hawk 1w
Creature - Bird Common
Flying
When Squardon Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.

1/1

Angelic Arbitrer 5ww
Creature - Angel Rare
Flying
Each opponent who cast a spell this turn can't attack with creatures.
Each opponent who attacked with creatures this turn can't cast spells.

5/6

Ajani Goldmane 2ww
Planeswalker - Ajani Mythic Rare
+1: You gain 2 life.
-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
-6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total."

4

Stormfront Pegasus 1w
Creature - Pegasus Common
Flying

2/1





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(26)

Aether Master* 1uu
Creature - Human Wizard Common
When Æther Master* enters the battlefield, return target creature to its owner's hand.

2/2

Augury Owl 1u
Creature - Owl Common
Flying
When Augury Owl enters the battlefield, Scry 3.

1/1

Azure Drake* 3u
Creature - Drake Uncommon
Flying

2/4

Cloud Elemental 2u
Creature - Elemental Common
Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud Elemental can block only creatures with flying.

2/3


Sleep 2uu
Sorcery Uncommon
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.

Unsummon u
Instant Common
Return target creature to its owner's hand.

Air Servant 4u
Creature - Elemental Uncommon
Flying
2{U}: Tap target creature with flying.

4/3

Diminish u
Instant Common
Target creature becomes 1/1 until end of turn.

Foresee 3u
Sorcery Common
Scry 4, then draw two cards.

Harbor Serpent 4uu
Creature - Serpent Common
Islandwalk
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.

5/5

Jace´s Erasure 1u
Enchantment Common
Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.

Jace´s Ingenuity 3uu
Instant Uncommon
Draw three cards.

Mind Control 3uu
Enchantment - Aura Uncommon
Enchant creature
You control enchanted creature.

Negate 1u
Instant Common
Counter target noncreature spell.

Preordain u
Sorcery Common
Scry 2, then draw a card.

Tome Scour u
Sorcery Common
Target player puts the top five cards of his or her library into his or her graveyard.

Wall of Frost 1uu
Creature - Wall Uncommon
Defender (This creature can't attack.)
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.

0/7

Water Servant 2uu
Creature - Elemental Uncommon
{U}: Water Servant gets +1/-1 until end of turn.
{U}: Water Servant gets -1/+1 until end of turn.

3/4

Scroll Thief 2u
Creature - Merfolk Rogue Common
Whenever Scroll Thief deals combat damage to a player, draw a card.

1/3

Mana Leak 1u
Instant Common
Counter target spell unless its controller pays 3.

Conundrum Sphinx 2uu
Creature - Sphinx Rare
Flying
Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of his or her library. If the card a player revealed is the card he or she named, that player puts that card into his or her hand. If it's not, that player puts it on the bottom of his or her library.

4/4

Frost Titan 4uu
Creature - Giant Mythic Rare
Whenever Frost Titan becomes the target of a spell or ability and opponent controls, counter that spell or ability unless its controller pays 2.
Whenever Frost Titan enters the battlefield or attacks, tap target permanent. That permanent doesn't untap during its controller's next untap step.

6/6

Time Reversal 3uu
Sorcery Mythic Rare
Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal.

Leyline of Anticipation 2uu
Enchantment Rare
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
You may cast nonland cards as though they had flash.

Merfolk Spy u
Creature - Merfolk Rogue Common
Islandwalk
Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from his or her hand. 

Phantom Beast 3u
Creature - Illusion Beast Common
When Phantom Beast becomes the target of a spell or ability, sacrifice it.

4/5


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Barony Vampire 2b
Creature - Vampire Common

3/2

Blood Tithe 3b
Sorcery ?
Each opponent loses 3 life. You gain life equal to the life lost this way.

Captivating Vampire 1bb
Creature - Vampire Rare
Other Vampire Creatures you control get +1/+1.
Tap 5 untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types. (This effect doesn't end at end of turn)

2/2 

Child of Night 1b
Creature - Vampire Common
Lifelink

2/1

Stabbing Pain b
Instant Common
Target creature gets -1/-1 until end of turn. Tap that creature.

Reassembling Skeleton 1b
Creature - Skeleton Warrior Uncommon
1{B}: Return Reassembling Skeleton from your Graveyard to the battlefield tapped.

1/1

Rise from the Grave 4b
Sorcery Uncommon
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

Unholy Strenght b
Enchantment - Aura Common
Enchant creature
Enchanted creature gets +2/+1.

Corrupt 5b
Sorcery Uncommon
Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.

Diabolic Tutor 2bb
Sorcery Uncommon
Search your library for a card and put that card into your hand. Then shuffle your library.

Doom Blade 1b
Instant Common
Destroy target nonblack creature.

Gravedigger 3b
Creature - Zombie Common
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

2/2

Liliana's Caress 1b
Enchantment Uncommon
Whenever an opponent discards a card, that player loses 2 life.

Liliana's Specter 1bb
Creature - Specter Common
Flying
When Liliana's Specter enters the battlefield, each opponent discards a card.

2/1

Mind Rot 2b
Sorcery Common
Target player discards two cards.

Nether Horror 3b
Creature - Horror Common

4/2

Nightwing Shade 4b
Creature - Shade Common
Flying
1{B}: Nightwing Shade gets +1/+1 until end of turn.

2/2


Necrotic Plague 2bb
Enchantment - Aura Rare
Enchant creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature."
When enchanted creature is put into a graveyard, its controller chooses target creature one of his or her opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.

Grave Titan 4bb
Creature - Giant Mythic Rare
Deathtouch
Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield.

6/6

Phylactery Lich bbb
Creature - Zombie Rare
As Phylactery Lich enters the battlefield, put a Phylactery counter on an artifact you control.
Phylactery Lich is indestructible.
When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.

5/5

Demon of Death's Gate 6bbb
Creature - Demon Mythic Rare
You may pay 6 life and sacrifice three black creatures rather than pay Demon of Death's Gate's mana cost.
Flying, trample

9/9

Relentless Rats 1bb
Creature - Rat Uncommon
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.

2/2


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Act of Treason 2r
Sorcery Uncommon
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.


Chandra´s Outrage 2rr
Instant Common
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.

Fireball xr
Sorcery Uncommon
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
Fireball costs 1 more to cast for each target beyond the first.

Fling* 1r
Instant ?
As an additional cost to cast Fling, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to target creature or player. 

Lava Axe 4r
Sorcery Common
Lava Axe deals 5 damage to target player.

Lightning Bolt r
Instant Common
Lightning Bolt deals 3 damage to target creature or player.

Prodigal Pyromancer 2r
Creature - Human Wizard Uncommon
{T}: Prodigal Pyromancer deals 1 damage to target creature or player.

1/1

Ancient Hellkite 4rrr
Creature - Dragon Rare
Flying
{R}: Ancient Helkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking.

6/6

Arc Runner 2r
Creature - Elemental Ox Common
Haste
At the beginning of the end step, sacrifice Arc Runner.

5/1

Chandra's Spitfire 2r
Creature - Elemental Uncommon
Flying
Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.

1/3

Ember Hauler rr
Creature - Goblin Uncommon
1, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player.

2/2

Fiery Hellhound 1rr
Creature - Elemental Hound Common
{R}: Fiery Hellhound gets +1/+0 until end of turn.

2/2

Fire Servant 3rr
Creature - Elemental Uncommon
If a Red instant or sorcery spell you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.

4/3

Goblin Balloon Brigade r
Creature - Goblin Warrior Common
 {R}: Goblin Balloon Brigade gains flying until end of turn.

1/1

Goblin Piker 1r
Creature - Goblin Warrior Common

2/1

Shiv's Embrace 2rr
Enchantment - Aura Uncommon
Enchant creature
Enchanted creature gets +2/+2 and has flying.
{R}: Enchanted creature gets +1/+0 until end of turn.

Volcanic Strenght 1r
Enchantment - Aura Common
Enchant Creature
Enchanted creature gets +2/+2 and has mountainwalk.

Vulshok Berserker 3r
Creature - Human Berserker Common
Haste

3/2

Bloodcrazed Goblin r
Creature - Goblin Berserker Common
Bloodcrazed Goblin can't attack unless an opponent was dealt noncombat damage this turn.

2/2

Combust 1r
Instant Uncommon
Combust can't be countered by a spell or ability.
Combust deals 5 damage to target blue or white creature. This damage can't be prevented.

Fiery Hellhound 1rr
Creature - Elemental Hound Common
{R}: Fiery Hellhound gets +1/+0 until end of turn.

2/2

Hoarding Dragon 3rr
Creature - Dragon Rare
Flying
When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.
When Hoarding Dragon is put into a graveyard from the battlefield, you may put the exiled card into its owner's hand.

4/4

Inferno Titan 4rr
Creature - Giant Mythic Rare
{R}: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two or three target creatures and/or players.

6/6

Pyretic Ritual 1r
Instant Common
Add {R}{R}{R} to your mana pool. 


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Awakener Druid 2g
Creature - Human Druid Uncommon
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid is on the battlefield. It's still a land.

1/1

Birds of Paradise g
Creature - Bird Rare
Flying
{T}: Add one mana of any color to your mana pool.

0/1

Fog g
Instant Common
Prevent all combat damage that would be dealt this turn.

Giant Spider 3g
Creature - Spider Common
Reach (This creature can block creatures with flying.)

2/4 

Naturalize 1g
Instant Common
Destroy target artifact or enchantment.

Plummet 1g
Instant Common
Destroy target creature with flying.

Sylvan Ranger 1g
Creature - Elf Scout ?
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.

1/1

Cultivate 2g
Sorcery Common
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other in your hand. Then shuffle your library.

Garruk's Companion gg
Creature - Beast Common
Trample

3/2

Garruk's Packleader 4g
Creature - Beast Uncommon
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.

4/4

Giant Growth g
Instant Common
Target creature gets +3/+3 until end of turn.

Greater Basilisk 3gg
Creature - Basilisk Common
Deathtouch

3/5

Llanowar Elves g
Creature - Elf Druid Common
{T}: Add {G} to your mana pool.

1/1

Prized Unicorn 3g
Creature - Unicorn Uncommon
All creatures able to block Prized Unicorn do so.

2/2

Sacred Wolf 2g
Creature - Wolf Common
Sacred Wolf can't be the target of spells or abilities your opponents control.

3/1

Wall of Vines g
Creature - Plant Wall Common
Defender, reach

0/3

Yavimaya Wurm 4gg
Creature - Wurm Common
Trample

6/4

Back to Nature 1g
Instant Uncommon
Destroy all enchantments.

Obstinate Baloth 2gg
Creature - Beast Rare
When Obstinate Baloth enters the battlefield, you gain 4 life.
If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.

4/4

Overwhelming Stampede 3gg
Sorcery Rare
Creatures you control get +X/+X and gain trample until end of turn, where X is the highest power among creatures you control.

Primal Cocoon g
Enchantment - Aura Common
Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
When enchanted creature attacks or blocks, sacrifice Primal Cocoon.

Elvish Archdruid 1gg
Creature - Elf Druid Rare
Other Elf creatures you control get +1/+1.
{T}: Add {G} to your mana pool for each Elf you control.

Gaea's Revenge 5gg
Creature - Elemental Mythic Rare
Gaea's Revenge can't be countered.
Haste
Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.

8/5

Mitotic Slime 4g
Creature - Ooze Rare
When Mitotic Slime is put into a graveyard from the battlefield, put two 2/2 green Ooze creature tokens onto the battlefield. They have "When this creature is put into a graveyard, put two 1/1 green Ooze creature tokens onto the battlefield."

4/4

Primeval Titan 4gg
Creature - Giant Mythic Rare
Trample
Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.

6/6

Garruk Wildspeaker 2gg
Planeswalker - Garruk Mythic Rare
+1: Untap two target lands.
-1: Put a 3/3 green Beast creature token onto the battlefield.
-4: Creatures you control get +3/+3 and gain trample until end of turn.

3

Fauna Shaman 1g
Creature - Elf Shaman Rare
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library.

2/2



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(7)

Sorcerer´s Strongbox 4
Artifact Uncommon
2, {T}: Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards.

Crystal Ball 3
Artifact Uncommon
1, {T}: Scry 2.

Gargoyle Sentinel 3
Artifact Creature - Gargoyle Uncommon
Defender
3: Gargoyle Sentinel loses defender and gains flying until end of turn.

3/3

Juggernaut 4
Artifact Crature - Juggernaut Uncommon
Juggernaut attacks each turn if able.
Juggernaut can't be blocked by Walls.

5/3

Steel Overseer 2
Artifact Creature - Construct Rare
{T}: Put a +1/+1 counter on each artifact creature you control.

1/1

Temple Bell 3
Artifact Rare
T: Each player draws a card.

Stone Golem 5
Artifact creature - Golem Uncommon

4/4 


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(20 Básicas + 5)

Dragonskull Summit 
Land Rare
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R} to your mana pool.

Drowned Catacomb
Land Rare
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B} to your mana pool.

Glacial Fortress
Land Rare
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U} to your mana pool.

Rootbound Crag
Land Rare
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G} to your mana pool.

Sunpetal Grove
Land Rare
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W} to your mana pool.



-NTK-

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